forked from bartvdbraak/blender
151 lines
4.0 KiB
Python
151 lines
4.0 KiB
Python
#!BPY
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"""
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Name: 'Radiosity (.radio)...'
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Blender: 232
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Group: 'Import'
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Tooltip: 'Import Radiosity File Format (.radio) with vertex colors'
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"""
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__author__ = "Anthony D'Agostino (Scorpius)"
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__url__ = ("blender", "elysiun",
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"Author's homepage, http://www.redrival.com/scorpius")
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__version__ = "Part of IOSuite 0.5"
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__bpydoc__ = """\
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This script imports Radiosity files to Blender.
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The Radiosity file format is my own personal format. I created it to
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learn how meshes and vertex colors were stored. See IO-Examples.zip, the
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example *.radio files on my web page.
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Usage:<br>
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Execute this script from the "File->Import" menu and choose a Radiosity
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file to open.
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"""
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# $Id$
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#
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# +---------------------------------------------------------+
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# | Copyright (c) 2002 Anthony D'Agostino |
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# | http://www.redrival.com/scorpius |
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# | scorpius@netzero.com |
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# | April 11, 2002 |
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# | Read and write Radiosity File Format (*.radio) |
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# +---------------------------------------------------------+
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# ***** END GPL LICENCE BLOCK *****
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import Blender, meshtools
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try:
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import struct
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except:
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struct= None
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# ===============================
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# ====== Read Radio Format ======
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# ===============================
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def read(filename):
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start = Blender.sys.time()
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file = open(filename, "rb")
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mesh = Blender.NMesh.GetRaw()
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#mesh.addMaterial(Blender.Material.New())
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NULL_UV3= [ (0,0), (0,1), (1,1) ]
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NULL_UV4= [ (0,0), (0,1), (1,1), (1,0) ]
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# === Object Name ===
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namelen, = struct.unpack("<h", file.read(2))
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objname, = struct.unpack("<"+`namelen`+"s", file.read(namelen))
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# === Vertex List ===
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Vert= Blender.NMesh.Vert
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numverts, = struct.unpack("<l", file.read(4))
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# Se we can run in a LC
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def _vert_():
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x,y,z= struct.unpack('<fff', file.read(12))
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return Vert(x, y, z)
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mesh.verts= [_vert_() for i in xrange(numverts)]
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del _vert_
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# === Face List ===
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Face= Blender.NMesh.Face
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Col= Blender.NMesh.Col
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numfaces, = struct.unpack("<l", file.read(4))
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for i in xrange(numfaces):
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#if not i%100 and meshtools.show_progress:
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# Blender.Window.DrawProgressBar(float(i)/numfaces, "Reading Faces")
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numfaceverts, = struct.unpack("<b", file.read(1))
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face = Face(\
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[\
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mesh.verts[\
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struct.unpack("<h", file.read(2))[0]] for j in xrange(numfaceverts)\
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]
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)
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face.col= [ Col(r, g, b, a) \
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for j in xrange(4)\
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for r,g,b,a in ( struct.unpack("<BBBB", file.read(4)), )]
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if len(face) == 3:
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face.uv = NULL_UV3
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else:
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face.uv = NULL_UV4
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face.mode = 0
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mesh.faces.append(face)
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scn= Blender.Scene.GetCurrent()
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for obj in scn.getChildren():
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obj.sel= 0
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obj= Blender.Object.New('Mesh', objname)
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mesh.name= objname
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obj.link(mesh)
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scn.link(obj)
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obj.sel= 1
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obj.Layers= scn.Layers
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Blender.Window.DrawProgressBar(1.0, '') # clear progressbar
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file.close()
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end = Blender.sys.time()
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message = 'Successfully imported "%s" in %.2f seconds' % (Blender.sys.basename(filename), end-start)
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meshtools.print_boxed(message)
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def main():
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if not struct:
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Blender.Draw.PupMenu('ERROR%t|Error: you need a full Python install to run this script')
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return
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Blender.Window.FileSelector(read, "Import Radio", Blender.sys.makename(ext='.radio'))
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if __name__ == '__main__':
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main()
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