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bvh
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Cycles: disable fast math flags, only use a subset.
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2017-09-08 15:12:37 +02:00 |
closure
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Fix part of T53038: principled BSDF clearcoat weight has no effect with 0 roughness.
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2017-10-18 23:35:54 +02:00 |
filter
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Code refactor: use split variance calculation for mega kernels too.
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2017-10-04 21:11:14 +02:00 |
geom
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Cycles: CUDA bicubic and tricubic texture interpolation support.
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2017-10-07 15:30:57 +02:00 |
kernels
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Code refactor: store device/interp/extension/type in each device_memory.
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2017-10-24 01:03:59 +02:00 |
osl
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Cycles: CUDA bicubic and tricubic texture interpolation support.
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2017-10-07 15:30:57 +02:00 |
shaders
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Fix T52152: allow zero roughness for Cycles principled BSDF, don't clamp.
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2017-07-22 23:58:51 +02:00 |
split
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Code refactor: make texture code more consistent between devices.
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2017-10-07 14:53:14 +02:00 |
svm
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Cycles: CUDA bicubic and tricubic texture interpolation support.
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2017-10-07 15:30:57 +02:00 |
CMakeLists.txt
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Code cleanup: simplify cmake kernel install.
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2017-10-07 15:32:20 +02:00 |
kernel_accumulate.h
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Fix T53012: Shadow catcher creates artifacts on contact area
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2017-10-06 17:27:34 +05:00 |
kernel_bake.h
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Code refactor: split displace/background into separate kernels, remove luma.
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2017-10-05 17:57:58 +02:00 |
kernel_camera.h
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Cycles: Remove ccl_fetch and SOA
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2017-03-08 00:52:41 -05:00 |
kernel_compat_cpu.h
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Code refactor: make texture code more consistent between devices.
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2017-10-07 14:53:14 +02:00 |
kernel_compat_cuda.h
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Code refactor: make texture code more consistent between devices.
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2017-10-07 14:53:14 +02:00 |
kernel_compat_opencl.h
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Code refactor: make texture code more consistent between devices.
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2017-10-07 14:53:14 +02:00 |
kernel_differential.h
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Cycles: OpenCL kernel split
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2015-05-09 19:52:40 +05:00 |
kernel_emission.h
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Cycles: slightly improve BSDF sample stratification for path tracing.
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2017-09-20 19:38:08 +02:00 |
kernel_film.h
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Cycles: Use native saturate function for CUDA
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2015-04-28 00:38:32 +05:00 |
kernel_globals.h
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Code refactor: make texture code more consistent between devices.
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2017-10-07 14:53:14 +02:00 |
kernel_jitter.h
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Cycles: Use more stable version of integer square root function
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2017-05-09 17:07:17 +02:00 |
kernel_light.h
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Code cleanup: avoid used of uninitialized value in case of precision issue.
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2017-09-13 15:24:14 +02:00 |
kernel_math.h
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Cycles: Make all #include statements relative to cycles source directory
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2017-03-29 13:41:11 +02:00 |
kernel_montecarlo.h
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Cycles: Cleanup, indendation
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2017-10-06 19:33:59 +05:00 |
kernel_passes.h
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Cycles: Cleanup, indentation and wrapping
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2017-10-06 16:54:37 +05:00 |
kernel_path_branched.h
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Code refactor: use DeviceInfo to enable QBVH and decoupled volume shading.
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2017-10-08 13:17:33 +02:00 |
kernel_path_common.h
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Code refactor: remove rng_state buffer and compute hash on the fly.
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2017-10-04 21:11:14 +02:00 |
kernel_path_state.h
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Code cleanup: remove hack to avoid seeing transparent objects in noise.
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2017-09-20 19:38:08 +02:00 |
kernel_path_subsurface.h
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Cycles: reduce subsurface stack memory usage.
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2017-09-28 15:18:43 +02:00 |
kernel_path_surface.h
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Cycles: reduce subsurface stack memory usage.
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2017-09-28 15:18:43 +02:00 |
kernel_path_volume.h
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Cycles: reduce subsurface stack memory usage.
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2017-09-28 15:18:43 +02:00 |
kernel_path.h
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Cycles: use AO factor to let user adjust intensity of AO bounces.
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2017-10-25 21:46:23 +02:00 |
kernel_projection.h
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Cycles: Implement denoising option for reducing noise in the rendered image
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2017-05-07 14:40:58 +02:00 |
kernel_queues.h
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Cycles: Add function to dequeue a ray
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2017-06-10 03:51:18 -04:00 |
kernel_random.h
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Cycles: restore SOBOL_SKIP hack, for some cases where it helps still.
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2017-10-29 16:44:20 +01:00 |
kernel_shader.h
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Cycles: Cleanup, delete trailing whitespace
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2017-11-01 11:06:55 +01:00 |
kernel_shadow.h
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Cycles: Fix compilation error of OpenCL megakernel on Apple
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2017-09-23 17:07:19 +05:00 |
kernel_subsurface.h
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Cycles: slightly improve BSDF sample stratification for path tracing.
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2017-09-20 19:38:08 +02:00 |
kernel_textures.h
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Code refactor: make texture code more consistent between devices.
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2017-10-07 14:53:14 +02:00 |
kernel_types.h
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Cycles: use AO factor to let user adjust intensity of AO bounces.
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2017-10-25 21:46:23 +02:00 |
kernel_volume.h
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Code refactor: use DeviceInfo to enable QBVH and decoupled volume shading.
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2017-10-08 13:17:33 +02:00 |
kernel_work_stealing.h
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Code refactor: add WorkTile struct for passing work to kernel.
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2017-10-04 21:11:14 +02:00 |
kernel.h
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Code refactor: store device/interp/extension/type in each device_memory.
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2017-10-24 01:03:59 +02:00 |