blender/intern/cycles/kernel/osl
Brecht Van Lommel 2d92988f6b Cycles: CUDA bicubic and tricubic texture interpolation support.
While cubic interpolation is quite expensive on the CPU compared to linear
interpolation, the difference on the GPU is quite small.
2017-10-07 15:30:57 +02:00
..
background.cpp Cycles: Make all #include statements relative to cycles source directory 2017-03-29 13:41:11 +02:00
bsdf_diffuse_ramp.cpp Cycles: Make all #include statements relative to cycles source directory 2017-03-29 13:41:11 +02:00
bsdf_phong_ramp.cpp Cycles: Make all #include statements relative to cycles source directory 2017-03-29 13:41:11 +02:00
CMakeLists.txt Cycles: Make all #include statements relative to cycles source directory 2017-03-29 13:41:11 +02:00
emissive.cpp Cycles: Make all #include statements relative to cycles source directory 2017-03-29 13:41:11 +02:00
osl_bssrdf.cpp Improve backscatter color of subsurface scattering in Principled BSDF 2017-05-31 07:29:17 +02:00
osl_closures.cpp Fix T51909: Cycles: Uninitialized closure normals for the Hair BSDF 2017-06-28 21:32:02 +02:00
osl_closures.h Squashed commit of the following: 2017-04-18 11:43:09 +02:00
osl_globals.h Code cleanup: remove shader context. 2017-08-24 03:43:02 +02:00
osl_services.cpp Cycles: CUDA bicubic and tricubic texture interpolation support. 2017-10-07 15:30:57 +02:00
osl_services.h Cycles: Expose diffuse and glossy depth to Light Path node 2017-01-19 15:09:58 +01:00
osl_shader.cpp Code refactor: split displace/background into separate kernels, remove luma. 2017-10-05 17:57:58 +02:00
osl_shader.h Code refactor: split displace/background into separate kernels, remove luma. 2017-10-05 17:57:58 +02:00