forked from bartvdbraak/blender
f7bada00a7
Invert, brightness & constrast, separate/combine and Mix RGB blend modes and clamping.
36 lines
1.1 KiB
C
36 lines
1.1 KiB
C
/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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CCL_NAMESPACE_BEGIN
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/* Node */
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ccl_device void svm_node_mix(KernelGlobals *kg, ShaderData *sd, float *stack, uint fac_offset, uint c1_offset, uint c2_offset, int *offset)
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{
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/* read extra data */
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uint4 node1 = read_node(kg, offset);
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float fac = stack_load_float(stack, fac_offset);
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float3 c1 = stack_load_float3(stack, c1_offset);
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float3 c2 = stack_load_float3(stack, c2_offset);
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float3 result = svm_mix((NodeMix)node1.y, fac, c1, c2);
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stack_store_float3(stack, node1.z, result);
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}
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CCL_NAMESPACE_END
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