forked from bartvdbraak/blender
Brecht Van Lommel
7f86afec9d
This is more important now that we will have tigther volume bounds that we hit multiple times. It also avoids some noise due to RR previously affecting these surfaces, which shouldn't have been the case and should eventually be fixed for transparent BSDFs as well. For non-volume scenes I found no performance impact on NVIDIA or AMD. For volume scenes the noise decrease and fixed artifacts are worth the little extra render time, when there is any. |
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release | ||
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CMakeLists.txt | ||
COPYING | ||
GNUmakefile | ||
make.bat |