forked from bartvdbraak/blender
Brecht Van Lommel
03d1070378
* Use a subsurface color equal to the base color, and give the subsurface radius skin like values by default. This is how the parameter should typically be used. * Use GGX by default, multiscatter GGX is still quite noisy and has some fireflies so let's keep it optional for now. |
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blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
tools@7695e14cfc | ||
CMakeLists.txt |