blender/source/gameengine
2008-09-30 23:34:25 +00:00
..
BlenderRoutines enable -noaudio option, so it actually works (and doesn't get overwritten by a game flag). audio initialization delays startup of game engine 2 seconds 2008-09-28 03:07:13 +00:00
Converter Update the Bullet/game buttons_bullet, to better reflect usage. 2008-09-29 04:14:47 +00:00
Expressions [#17600] char* -> const char* 2008-09-20 11:08:35 +00:00
GameLogic game engine now compiles with SDL disabled. CDROM and Joystick wont function in this case 2008-09-21 05:38:28 +00:00
GamePlayer Bugfix: the game player did not initialize tiff and quicktime, so loading 2008-09-26 14:54:21 +00:00
Ketsji Add Fh/Rot Fh to Bullet. 2008-09-29 06:58:49 +00:00
Network Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
Physics add support for Bullet soft body constraints against a Bullet rigid body, as well as 'fixing' it. Just use the existing rigid body joint to use it. For now, it searches the closest node/vertex to the pivot. So you can use multiple constraints/joint to attach a cloth, soft body etc. 2008-09-30 23:34:25 +00:00
PyDoc BGE patch: add advanced parameters for SoftBody. Add Rasterizer.drawLine() Python function. 2008-09-24 22:58:49 +00:00
Rasterizer Allow Bullet soft bodies to be created using a AddObject actuator. Added a fake world coordinate system to game soft bodies, although the vertices are already in world space. 2008-09-26 02:27:59 +00:00
SceneGraph BGE patch: support for partial hierarchy in dupligroup instantiation; removal of links that point to inactive objects during group instantiation. 2008-07-18 19:56:56 +00:00
CMakeLists.txt Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
Makefile Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
SConscript == SCons == 2006-02-04 14:15:10 +00:00