forked from bartvdbraak/blender
5d0a207ecb
blocks that were previously missed; and b) greatly increase my ohloh stats!
102 lines
2.7 KiB
C++
102 lines
2.7 KiB
C++
/*
|
|
* $Id$
|
|
*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
* All rights reserved.
|
|
*
|
|
* The Original Code is: all of this file.
|
|
*
|
|
* Contributor(s): none yet.
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
* NetworkSceneManagement generic class
|
|
*/
|
|
#ifndef __NG_NETWORKSCENE_H
|
|
#define __NG_NETWORKSCENE_H
|
|
|
|
#include "GEN_Map.h"
|
|
#include "STR_HashedString.h"
|
|
#include <vector>
|
|
|
|
class NG_NetworkDeviceInterface;
|
|
|
|
class NG_NetworkScene
|
|
{
|
|
class NG_NetworkDeviceInterface *m_networkdevice;
|
|
GEN_Map<STR_HashedString, class NG_NetworkObject *> m_networkObjects;
|
|
|
|
// GEN_Maps used as a 'Bloom' filter
|
|
typedef GEN_Map<STR_HashedString, std::vector<class NG_NetworkMessage*>* > TMessageMap;
|
|
TMessageMap m_messagesByDestinationName;
|
|
TMessageMap m_messagesBySenderName;
|
|
TMessageMap m_messagesBySubject;
|
|
|
|
public:
|
|
NG_NetworkScene(NG_NetworkDeviceInterface *nic);
|
|
~NG_NetworkScene();
|
|
|
|
/**
|
|
* progress one frame, handle all network traffic
|
|
*/
|
|
void proceed(double curtime);
|
|
|
|
/**
|
|
* add a networkobject to the scene
|
|
*/
|
|
void AddObject(NG_NetworkObject* object);
|
|
|
|
/**
|
|
* remove a networkobject to the scene
|
|
*/
|
|
void RemoveObject(NG_NetworkObject* object);
|
|
|
|
/**
|
|
* remove all objects at once
|
|
*/
|
|
void RemoveAllObjects();
|
|
|
|
/**
|
|
* send a message (ascii text) over the network
|
|
*/
|
|
void SendMessage(const STR_String& to,const STR_String& from,const STR_String& subject,const STR_String& message);
|
|
|
|
/**
|
|
* find an object by name
|
|
*/
|
|
NG_NetworkObject* FindNetworkObject(const STR_String& objname);
|
|
|
|
bool ConstraintsAreValid(const STR_String& from,const STR_String& subject,class NG_NetworkMessage* message);
|
|
vector<NG_NetworkMessage*> FindMessages(const STR_String& to,const STR_String& from,const STR_String& subject,bool spamallowed);
|
|
|
|
protected:
|
|
/**
|
|
* Releases messages in message map members.
|
|
*/
|
|
void ClearAllMessageMaps(void);
|
|
|
|
/**
|
|
* Releases messages for the given message map.
|
|
* @param map Message map with messages.
|
|
*/
|
|
void ClearMessageMap(TMessageMap& map);
|
|
};
|
|
|
|
#endif //__NG_NETWORKSCENE_H
|
|
|