forked from bartvdbraak/blender
45ce901079
Not as if it gives noticeable changes render-time, but it's just weird to convert float4 to float 3 to just access individual x/y/z components. Plus some compilers might be more stupid than GCC and don't optimize this out well. |
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.. | ||
geom_attribute.h | ||
geom_bvh_shadow.h | ||
geom_bvh_subsurface.h | ||
geom_bvh_traversal.h | ||
geom_bvh_volume.h | ||
geom_bvh.h | ||
geom_curve.h | ||
geom_motion_curve.h | ||
geom_motion_triangle.h | ||
geom_object.h | ||
geom_primitive.h | ||
geom_triangle.h | ||
geom_volume.h | ||
geom.h |