blender/source/gameengine/GameLogic/Joystick/SCA_JoystickDefines.h
2005-01-23 01:36:29 +00:00

53 lines
1.6 KiB
C++

/**
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): snailrose.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef _SCA_JOYSTICKDEFINES_H_
#define _SCA_JOYSTICKDEFINES_H_
#ifdef main
#undef main
#endif
#ifndef _DEBUG
#define echo(x)
#else
#include <iostream>
#define echo(x) std::cout << x << std::endl;
#endif
/* function callbacks */
#define HANDLE_AXISMOTION(fn) ((fn)(), 0L)
#define HANDLE_HATMOTION(fn) ((fn)(), 0L)
#define HANDLE_BUTTONUP(fn) ((fn)(), 0L)
#define HANDLE_BUTTONDOWN(fn) ((fn)(), 0L)
#define HANDLE_BALLMOTION(fn) ((fn)(), 0L)
#define HANDLE_NOEVENT(fn) ((fn)(), 0L)
#endif