blender/release/scripts/weightpaint_normalize.py
Campbell Barton 75f4416e32 Added vertex weight python scripts accessable from the paint menu.
* clean weights (removed low weights)
* normalize, maximizes weights to a user set peak, optionaly scales other groups too to keep the proportion of the weights even. (Doubles as a weight scaler)
* Grow/Shrink, uses the mesh topology to expand/contract the vert weights. a few options for iterationsm, max length and strength.
I need a way tell if the users in Face Select mode (in python) so I can make use of the selected face flag.
2006-05-05 16:17:59 +00:00

122 lines
3.5 KiB
Python

#!BPY
"""
Name: 'Normalize/Scale Weight...'
Blender: 241
Group: 'WeightPaint'
Tooltip: 'Normalize the weight of the active weightgroup.'
"""
__author__ = ["Campbell Barton"]
__url__ = ("blender", "elysiun", "http://members.iinet.net.au/~cpbarton/ideasman/")
__version__ = "0.1"
__bpydoc__ = """\
Normalize Weights
This Script is to be used only in weight paint mode,
It Normalizes the weights of the current group, to the desired peak
optionaly scaling groups that are shared by these verts so the
proportion of the veighting is unchanged.
"""
# ***** BEGIN GPL LICENSE BLOCK *****
#
# Script copyright (C) Campbell J Barton
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ***** END GPL LICENCE BLOCK *****
# --------------------------------------------------------------------------
from Blender import Scene, Draw
import BPyMesh
SMALL_NUM= 0.000001
def actWeightNormalize(me, PREF_PEAKWEIGHT, PREF_KEEP_PROPORTION):
groupNames, vWeightDict= BPyMesh.meshWeight2Dict(me)
new_weight= max_weight= -1.0
act_group= me.activeGroup
vWeightDictUsed=[False] * len(vWeightDict)
for i, wd in enumerate(vWeightDict):
try:
new_weight= wd[act_group]
if new_weight > max_weight:
max_weight= new_weight
vWeightDictUsed[i]=wd
except:
pass
if max_weight < SMALL_NUM or new_weight == -1:
Draw.PupMenu('No verts to normalize. exiting.')
return
if abs(max_weight-PREF_PEAKWEIGHT) < SMALL_NUM:
Draw.PupMenu('Vert Weights are alredy normalized.')
max_weight= max_weight/PREF_PEAKWEIGHT
if PREF_KEEP_PROPORTION:
# TODO, PROPORTIONAL WEIGHT SCALING.
for wd in vWeightDictUsed:
if wd: # not false.
if len(wd) == 1:
# Only 1 group for thsi vert. Simple
wd[act_group] /= max_weight
else:
# More then 1 group. will need to scale all users evenly.
local_maxweight= max(wd.itervalues()) / PREF_PEAKWEIGHT
for weight in wd.iterkeys():
wd[weight] /= local_maxweight
else: # Simple, just scale the weights up.
for wd in vWeightDictUsed:
if wd: # not false.
wd[act_group] /= max_weight
# Copy weights back to the mesh.
BPyMesh.dict2MeshWeight(me, groupNames, vWeightDict)
def main():
scn= Scene.GetCurrent()
ob= scn.getActiveObject()
if not ob or ob.getType() != 'Mesh':
Draw.PupMenu('Error, no active mesh object, aborting.')
return
me= ob.getData(mesh=1)
PREF_PEAKWEIGHT= Draw.Create(1.0)
PREF_KEEP_PROPORTION= Draw.Create(1)
pup_block= [\
('Peak Weight:', PREF_PEAKWEIGHT, 0.01, 1.0, 'Upper weight for normalizing.'),\
('Proportional', PREF_KEEP_PROPORTION, 'Scale other weights so verts (Keep weights with other groups in proportion).'),\
]
if not Draw.PupBlock('Clean Selected Meshes...', pup_block):
return
PREF_PEAKWEIGHT= PREF_PEAKWEIGHT.val
PREF_KEEP_PROPORTION= PREF_KEEP_PROPORTION.val
actWeightNormalize(me, PREF_PEAKWEIGHT, PREF_KEEP_PROPORTION)
if __name__=='__main__':
main()