blender/release/scripts
Campbell Barton 848d3ae617 popup error if the active objects datatype cant have keys as well as other cases where it would quit,
use Mesh rather then NMesh to get the keyblock, enable restrictRender for driver objects.
2006-12-12 08:05:08 +00:00
..
bpydata fixed flt_import problem adding materials to the mesh, made untextured faces not go pink. 2006-07-28 08:59:44 +00:00
bpymodules added many checks to uvcopy so it dosnt raise errors. 2006-12-12 07:28:20 +00:00
3ds_export.py fix for bug 4307, keyframe data was being written and that was buggy somewhere, so commented it out and it works ;) 2006-07-05 07:10:03 +00:00
3ds_import.py dont remove dummy 0 index verts to workaround me.verts.delete([...]) being buggy (since tface > mtface conversion) 2006-12-11 23:03:14 +00:00
ac3d_export.py Scripts: 2006-06-18 19:05:51 +00:00
ac3d_import.py Scripts: 2006-01-29 19:17:53 +00:00
animation_empties2armature.py Adding back bvh2arm.py - There is a problem when working with BVH files (small but noticable rotation error) 2006-08-01 08:20:19 +00:00
animation_trajectory.py Allow to see in real time trajectory of selected object. 2006-05-14 11:55:52 +00:00
armature_symetry.py benchmark bvh output.. 2006-08-04 12:48:29 +00:00
Axiscopy.py Gui: 2006-07-07 18:39:51 +00:00
bevel_center.py bevel_center.py - avoid 2 python errors. (doing recursive before bevel, now UI prevents this) 2006-12-12 05:29:42 +00:00
blender2cal3d.py ==blender2cal3d update== 2006-09-04 21:33:02 +00:00
blenderLipSynchro.py Scripts: 2006-07-12 10:21:38 +00:00
bvh_import.py removed .parent by mistake in Object.c 2006-09-26 04:39:46 +00:00
camera_changer.py
config.py
console.py bevel_center.py - avoid 2 python errors. (doing recursive before bevel, now UI prevents this) 2006-12-12 05:29:42 +00:00
DirectX8Exporter.py Lots of scripts are using Object.Get() where Scene.GetCurrent().getChildren() is what is needed. 2006-07-03 05:05:28 +00:00
DirectX8Importer.py ==Directx 8 importer== 2006-03-29 06:25:07 +00:00
discombobulator.py
disp_paint.py Lots of scripts are using Object.Get() where Scene.GetCurrent().getChildren() is what is needed. 2006-07-03 05:05:28 +00:00
doc_browser.py bevel_center.py - avoid 2 python errors. (doing recursive before bevel, now UI prevents this) 2006-12-12 05:29:42 +00:00
envelope_assignment.py
envelope_symmetry.py Lots of scripts are using Object.Get() where Scene.GetCurrent().getChildren() is what is needed. 2006-07-03 05:05:28 +00:00
export_lightwave_motion.py Lightwave mot exporter now does worldspace loc/size/rot 2006-04-27 12:51:09 +00:00
export_mdd.py Slw_sl fixed start/end frame export 2006-10-05 06:44:27 +00:00
export_obj.py added many checks to uvcopy so it dosnt raise errors. 2006-12-12 07:28:20 +00:00
export-iv-0.1.py Lots of scripts are using Object.Get() where Scene.GetCurrent().getChildren() is what is needed. 2006-07-03 05:05:28 +00:00
faceselect_same_weights.py request from malefico - select faces based on there weight in the active group. 2006-11-28 21:26:00 +00:00
flt_export.py removed slow list handeling 2006-01-10 17:40:50 +00:00
flt_filewalker.py Big speedup, 2-3x, from better mesh importing. 2006-07-28 19:09:09 +00:00
flt_import.py Big speedup, 2-3x, from better mesh importing. 2006-07-28 19:09:09 +00:00
help_browser.py
help_getting_started.py
help_manual.py
help_py_reference.py
help_release_notes.py
help_tutorials.py
help_web_blender.py
help_web_devcomm.py
help_web_eshop.py
help_web_usercomm.py
hotkeys.py Fixed a bug in obj_import 2006-07-29 17:22:56 +00:00
image_auto_layout.py removed kloputils, was too old/broken/messy to maintain- functionality needs to be split into a number of scripts. 2006-07-28 02:38:02 +00:00
image_billboard.py BPyRender.imageFromObjectsOrtho's now sets all layers visible, 2006-10-09 04:29:24 +00:00
image_dump2path.py new image names were being created with 2 ..'s 2006-11-10 02:23:30 +00:00
image_edit.py minor change so other scripts can call image_edit.edit_extern(img) to edit an image in the gimp, photoshop etc. 2006-11-26 18:40:04 +00:00
image_find_paths.py makes image paths relative even if the files referenced exist. 2006-09-20 09:44:41 +00:00
import_mdd.py export matrix was wrong, cleanup import, more memory efficient and import the rest data to an unused key. 2006-09-28 04:45:08 +00:00
import_obj.py when importing am OBJ referencing an unknown image (PSD in linux for eg) - it creates a dummy image. 2006-11-27 23:59:53 +00:00
kmz_ImportWithMesh.py Gui: 2006-07-07 18:39:51 +00:00
knife.py Gui: 2006-07-07 18:39:51 +00:00
lightwave_export.py Scripts: 2006-01-29 19:17:53 +00:00
lightwave_import.py removed .parent by mistake in Object.c 2006-09-26 04:39:46 +00:00
md2_export.py =md2_export.py small fix= 2006-11-27 01:05:44 +00:00
md2_import.py Scripts: 2005-12-15 01:42:45 +00:00
mesh_boneweight_copy.py removed the now unneeded resize4d operation for instant 2.43 incompatability. :/ 2006-07-26 12:54:54 +00:00
mesh_cleanup.py added many checks to uvcopy so it dosnt raise errors. 2006-12-12 07:28:20 +00:00
mesh_edges2curves.py vertexpaint_selfshadow_ao adds face uv to the mesh if there not alredy there... 2006-07-08 06:14:45 +00:00
mesh_mirror_tool.py mesh_mirror_tool.py code cleanup, updated UI, tooltips added docstrig. 2006-07-04 10:09:21 +00:00
mesh_poly_reduce.py added the option to poly reduce all visible selected objects 2006-10-21 19:38:42 +00:00
mesh_skin.py fixed error that was caused by 2 vertex loops center being 0.0 distance apart, also made the python 2.3 syntax default. 2006-11-15 21:12:53 +00:00
mesh_solidify.py previous commit to fix this script with VCols didnt work, should be ok now. 2006-11-26 23:47:53 +00:00
nendo_export.py Scripts: 2006-01-29 19:17:53 +00:00
nendo_import.py more updates, mostly 2.3 error checking, nice messages when pythons not installed and some nendo import optimizations. 2006-07-03 20:17:40 +00:00
obdatacopier.py added many checks to uvcopy so it dosnt raise errors. 2006-12-12 07:28:20 +00:00
object_apply_def.py added mesh_create_derived_view(ob) to DerivedMesh.c 2006-09-17 05:15:56 +00:00
object_batch_name_edit.py added the option to rename objects to their DupGroups name. 2006-10-25 01:32:46 +00:00
object_cookie_cutter.py Added python func Blender.Geometry.LineIntersect2D(v1,v2,v3,v4) 2006-10-07 04:56:36 +00:00
object_random_loc_sz_rot.py This script randomizes the selected objects loc/size/rot a set ammount. 2006-07-26 00:20:55 +00:00
off_export.py added python 2.3 set importer for BPyMesh_redux 2006-07-03 01:52:14 +00:00
off_import.py added the flag group_exclusive to material 2006-12-11 08:57:39 +00:00
paths_import.py
ply_export.py more updates, mostly 2.3 error checking, nice messages when pythons not installed and some nendo import optimizations. 2006-07-03 20:17:40 +00:00
ply_import.py more updates, mostly 2.3 error checking, nice messages when pythons not installed and some nendo import optimizations. 2006-07-03 20:17:40 +00:00
radiosity_export.py added many checks to uvcopy so it dosnt raise errors. 2006-12-12 07:28:20 +00:00
radiosity_import.py Modernized radiosity i/o - better errors, optimized with LC's modifiers and matricies applied. 2006-07-03 04:12:53 +00:00
raw_export.py updated raw import/export nice error messages, optimized with LC's removed meshtools depencancy, use Mesh instead of NMesh 2006-07-06 19:02:22 +00:00
raw_import.py updated raw import/export nice error messages, optimized with LC's removed meshtools depencancy, use Mesh instead of NMesh 2006-07-06 19:02:22 +00:00
renameobjectbyblock.py mesh cleanup optimized with some LC's 2006-07-10 10:46:53 +00:00
rvk1_torvk2.py Scripts: Jean-Michel updated his rvk1 to rvk2 script (thanks); small fix in BPyRegistry module to remove empty config keys instead of causing an error 2005-11-04 16:30:38 +00:00
save_theme.py Scripts: 2006-01-29 19:17:53 +00:00
slp_import.py Scripts: 2006-01-29 19:17:53 +00:00
sysinfo.py
tex2uvbaker.py Scripts: 2006-01-29 19:17:53 +00:00
truespace_export.py Scripts: 2006-01-29 19:17:53 +00:00
truespace_import.py Scripts: 2006-01-29 19:17:53 +00:00
unweld.py ==unweld script update== 2006-08-07 19:04:17 +00:00
uv_archimap.py Added a new Python slot "UvCalculate", moved Archimap and "UVs from adjacent" into it. 2006-12-12 04:18:45 +00:00
uv_export.py == Script: UV Export == 2006-11-14 00:56:46 +00:00
uv_from_adjacent.py made the script work with no images, redraw when done and some optimizations. 2006-12-12 04:34:35 +00:00
uvcopy.py added many checks to uvcopy so it dosnt raise errors. 2006-12-12 07:28:20 +00:00
uvpaint.py
vertexpaint_from_material.py adding a script that copies material colors to vertex colors, 2006-09-21 01:36:09 +00:00
vertexpaint_gradient.py added list2MeshWeight and meshWeight2List - faster then the dict equivilents and better in some cases. 2006-07-07 10:46:46 +00:00
vertexpaint_selfshadow_ao.py check for devide by zero error 2006-10-30 16:01:38 +00:00
videoscape_export.py Scripts: 2006-01-29 19:17:53 +00:00
vrml97_export.py A fix for an indentation error, and better handling of faces with 2006-11-17 16:11:03 +00:00
weightpaint_clean.py Added vertex weight python scripts accessable from the paint menu. 2006-05-05 16:17:59 +00:00
weightpaint_gradient.py added list2MeshWeight and meshWeight2List - faster then the dict equivilents and better in some cases. 2006-07-07 10:46:46 +00:00
weightpaint_grow_shrink.py Added some shortcuts to Mesh 2006-05-11 10:06:15 +00:00
weightpaint_normalize.py Added vertex weight python scripts accessable from the paint menu. 2006-05-05 16:17:59 +00:00
widgetwizard.py popup error if the active objects datatype cant have keys as well as other cases where it would quit, 2006-12-12 08:05:08 +00:00
x3d_export.py Scripts: 2006-01-29 19:17:53 +00:00
xfig_export.py ==python scripts== 2006-01-13 00:24:23 +00:00
xsi_export.py Lots of scripts are using Object.Get() where Scene.GetCurrent().getChildren() is what is needed. 2006-07-03 05:05:28 +00:00