blender/source
Bastien Montagne 84966d864b WeightVG: Made Edit and Proximity also use the new weightvg_update_vg MDeformWeight** parameter (to avoid another vgroup searching).
Also added to Proximity a check in case vgroup would have no vertices in it.
Plus a few minor edits...
2011-09-15 17:28:18 +00:00
..
blender WeightVG: Made Edit and Proximity also use the new weightvg_update_vg MDeformWeight** parameter (to avoid another vgroup searching). 2011-09-15 17:28:18 +00:00
blenderplayer move ED_object_pose_armature --> object_pose_armature_get to so we dont get bad level calls in the weight paint branch. 2011-09-14 01:48:55 +00:00
creator - Whitespace fixes (was commiting from windows where text editor wasn't configured, pardon) 2011-09-15 13:14:46 +00:00
darwin set svn end of lines to native 2011-05-09 08:15:38 +00:00
gameengine - fix for mesh_get_mapped_verts_nors copying short normals to floats without scaling. 2011-09-12 04:29:35 +00:00
icons set svn end of lines to native 2011-05-09 08:15:38 +00:00
tests minor warning fixes, also correct some float -> double promotions in shadeoutput.c 2011-09-02 03:32:57 +00:00
CMakeLists.txt Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00
SConscript Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00