blender/source/gameengine
Campbell Barton 855974dad9 patch from Mitchell Stokes adding dictionary like access to a scene. (like KX_GameObjects have)
val = scene["prop"]
scene["prop"] = newval
if "prop" in scene: ... 
val = scene.get("prop", fallback_val)
2009-08-25 13:43:21 +00:00
..
BlenderRoutines cmake cleanup (remove unused includes, make some within IF checks) 2009-08-19 07:48:56 +00:00
Converter deprecated world settings were being used making new world's have zero gravity in the game engine. 2009-08-23 17:33:34 +00:00
Expressions BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage. 2009-08-18 15:37:31 +00:00
GameLogic patch from Ron Walker (o6a). 2009-08-24 09:17:09 +00:00
GamePlayer cmake cleanup (remove unused includes, make some within IF checks) 2009-08-19 07:48:56 +00:00
Ketsji patch from Mitchell Stokes adding dictionary like access to a scene. (like KX_GameObjects have) 2009-08-25 13:43:21 +00:00
Network BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage. 2009-08-18 15:37:31 +00:00
Physics - fix for BGE warnings 2009-08-19 10:26:43 +00:00
PyDoc patch from Mitchell Stokes adding dictionary like access to a scene. (like KX_GameObjects have) 2009-08-25 13:43:21 +00:00
Rasterizer - fix for BGE warnings 2009-08-19 10:26:43 +00:00
SceneGraph BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage. 2009-08-18 15:37:31 +00:00
VideoTexture [#19226] (2.5) blender uses deprecated 'strstream' STL class, causes warnings with gcc 2009-08-22 17:19:31 +00:00
CMakeLists.txt Spring Cleaning 2009-06-21 16:18:38 +00:00
Makefile 2.5 2009-08-11 18:14:49 +00:00
SConscript Spring Cleaning 2009-06-21 16:18:38 +00:00