forked from bartvdbraak/blender
855974dad9
val = scene["prop"] scene["prop"] = newval if "prop" in scene: ... val = scene.get("prop", fallback_val) |
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.. | ||
API_intro.py | ||
bge_api_validate_py.txt | ||
epy_docgen.sh | ||
GameKeys.py | ||
GameLogic.py | ||
GameTypes.py | ||
Rasterizer.py | ||
SConscript |