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Lukas Toenne 855b6391ea Basic snapping in node transform operator.
Snapping actually was working already, but grid spacing was set to 1.0, which is basically pixel size in the node editor. Increased this to 1x grid step for fine snapping and 5x grid step for rough snapping.

Grid drawing in node editor now draws 2 levels in slightly different shades to indicate the different snapping modes better.

Node editor also supports the general use_snap tool setting to enable automatic snapping during transform. For now only the incremental snapping is supported, in future could be extended to enable alignment between nodes in a number of ways.
2012-06-28 08:47:22 +00:00
build_files add cmake option WITH_SYSTEM_OPENJPEG so linux can build cycles without having libopenjpeg installed. 2012-06-23 14:23:44 +00:00
doc document calling operators with undo enabled. 2012-06-28 08:17:28 +00:00
extern add cmake option WITH_SYSTEM_OPENJPEG so linux can build cycles without having libopenjpeg installed. 2012-06-23 14:23:44 +00:00
intern committed debug memcount by accident 2012-06-27 22:27:04 +00:00
release Basic snapping in node transform operator. 2012-06-28 08:47:22 +00:00
source Basic snapping in node transform operator. 2012-06-28 08:47:22 +00:00
CMakeLists.txt more guardedalloc use in C++, also make compositorMutex a static var, was allocated and never freed. 2012-06-25 10:35:24 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile cmake edits 2012-05-27 10:03:13 +00:00
SConstruct option to disable feather, since its so slow - for interactively editing masks its useful to be able to disable. 2012-06-21 12:27:57 +00:00