blender/source
Lukas Toenne 855b6391ea Basic snapping in node transform operator.
Snapping actually was working already, but grid spacing was set to 1.0, which is basically pixel size in the node editor. Increased this to 1x grid step for fine snapping and 5x grid step for rough snapping.

Grid drawing in node editor now draws 2 levels in slightly different shades to indicate the different snapping modes better.

Node editor also supports the general use_snap tool setting to enable automatic snapping during transform. For now only the incremental snapping is supported, in future could be extended to enable alignment between nodes in a number of ways.
2012-06-28 08:47:22 +00:00
..
blender Basic snapping in node transform operator. 2012-06-28 08:47:22 +00:00
blenderplayer option so operators can be executed with undo enabled (and redo). 2012-06-27 21:41:17 +00:00
creator rename WITH_BUILTIN_GLEW, WITH_SYSTEM_GLEW & negate. 2012-06-23 13:42:14 +00:00
darwin
gameengine Removing channel manipulation from the Action Actuator Python API since this has been broken since the animation changes from Pepper. BL_ArmatureObject.channels should be used instead. For more information see bug #28843 for more info: 2012-06-28 06:22:47 +00:00
icons
tests code cleanup: remove mode comments, these were applied very un-evenly across a few files. 2012-05-27 13:22:43 +00:00
CMakeLists.txt
SConscript