blender/source/gameengine/Ketsji/KX_IpoActuator.h
2010-09-04 19:06:15 +00:00

145 lines
3.7 KiB
C++

/**
* Do an object ipo
*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __KX_IPOACTUATOR
#define __KX_IPOACTUATOR
#include "SCA_IActuator.h"
class KX_IpoActuator : public SCA_IActuator
{
Py_Header;
private:
/** Computes the IPO start time from the current time
and the current frame. */
void SetStartTime(float curtime);
/** Computes the current frame from the current time
and the IPO start time. */
void SetLocalTime(float curtime);
/** Ensures the current frame is between the start and
end frames. */
bool ClampLocalTime();
protected:
bool m_bNegativeEvent;
/** Begin frame of the ipo. */
float m_startframe;
/** End frame of the ipo. */
float m_endframe;
/** Include children in the transforms? */
bool m_recurse;
/** Current active frame of the ipo. */
float m_localtime;
/** The time this ipo started at. */
float m_starttime;
/** play backwards or forwards? (positive means forward). */
float m_direction;
/** Name of the property (only used in from_prop mode). */
STR_String m_propname;
/** Name of the property where we write the current frame number */
STR_String m_framepropname;
/** Interpret the ipo as a force? */
bool m_ipo_as_force;
/** Add Ipo curve to current loc/rot/scale */
bool m_ipo_add;
/** The Ipo curve is applied in local coordinates */
bool m_ipo_local;
bool m_bIpoPlaying;
public:
enum IpoActType
{
KX_ACT_IPO_NODEF = 0,
KX_ACT_IPO_PLAY,
KX_ACT_IPO_PINGPONG,
KX_ACT_IPO_FLIPPER,
KX_ACT_IPO_LOOPSTOP,
KX_ACT_IPO_LOOPEND,
KX_ACT_IPO_KEY2KEY,
KX_ACT_IPO_FROM_PROP,
KX_ACT_IPO_MAX
};
static const char *S_KX_ACT_IPO_PLAY_STRING;
static const char *S_KX_ACT_IPO_PINGPONG_STRING;
static const char *S_KX_ACT_IPO_FLIPPER_STRING;
static const char *S_KX_ACT_IPO_LOOPSTOP_STRING;
static const char *S_KX_ACT_IPO_LOOPEND_STRING;
static const char *S_KX_ACT_IPO_KEY2KEY_STRING;
static const char *S_KX_ACT_IPO_FROM_PROP_STRING;
int string2mode(char* modename);
int m_type;
KX_IpoActuator(SCA_IObject* gameobj,
const STR_String& propname,
const STR_String& framePropname,
float starttime,
float endtime,
bool recurse,
int acttype,
bool ipo_as_force,
bool ipo_add,
bool ipo_local);
virtual ~KX_IpoActuator() {};
virtual CValue* GetReplica() {
KX_IpoActuator* replica = new KX_IpoActuator(*this);//m_float,GetName());
replica->ProcessReplica();
return replica;
};
void SetStart(float starttime);
void SetEnd(float endtime);
virtual bool Update(double curtime, bool frame);
/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
};
#endif //__KX_IPOACTUATOR