blender/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h
2010-09-04 19:06:15 +00:00

99 lines
2.4 KiB
C++

//
// Add object to the game world on action of this actuator
//
// $Id$
//
// ***** BEGIN GPL LICENSE BLOCK *****
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
// All rights reserved.
//
// The Original Code is: all of this file.
//
// Contributor(s): none yet.
//
// ***** END GPL LICENSE BLOCK *****
//
// Previously existed as:
// \source\gameengine\GameLogic\SCA_ReplaceMeshActuator.h
// Please look here for revision history.
//
#ifndef __KX_SCA_REPLACEMESHACTUATOR
#define __KX_SCA_REPLACEMESHACTUATOR
#include "SCA_IActuator.h"
#include "SCA_PropertyActuator.h"
#include "SCA_LogicManager.h"
#include "SCA_IScene.h"
#include "RAS_MeshObject.h"
class KX_SCA_ReplaceMeshActuator : public SCA_IActuator
{
Py_Header;
// mesh reference (mesh to replace)
RAS_MeshObject* m_mesh;
SCA_IScene* m_scene;
bool m_use_gfx;
bool m_use_phys;
public:
KX_SCA_ReplaceMeshActuator(
SCA_IObject* gameobj,
RAS_MeshObject *mesh,
SCA_IScene* scene,
bool use_gfx,
bool use_phys
);
~KX_SCA_ReplaceMeshActuator(
);
CValue*
GetReplica(
);
virtual bool
Update();
void InstantReplaceMesh();
#ifndef DISABLE_PYTHON
/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
virtual void Replace_IScene(SCA_IScene *val)
{
m_scene= val;
};
static PyObject* pyattr_get_mesh(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_mesh(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
KX_PYMETHOD_DOC(KX_SCA_ReplaceMeshActuator,instantReplaceMesh);
#endif // DISABLE_PYTHON
};
#endif