..
CMakeLists.txt
Shading: Add Vertex Color node.
2019-09-12 17:42:13 +02:00
node_absorption_volume.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_add_closure.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_ambient_occlusion.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_anisotropic_bsdf.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_attribute.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_background.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_bevel.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_blackbody.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_brick_texture.osl
Shading: Extend Noise node to other dimenstions.
2019-09-04 17:54:32 +02:00
node_brightness.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_bump.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_camera.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_checker_texture.osl
Shading: Extend Noise node to other dimenstions.
2019-09-04 17:54:32 +02:00
node_clamp.osl
Shader Nodes: Add Interpolation modes to Map Range node
2019-12-07 12:52:42 +00:00
node_color.h
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_combine_hsv.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_combine_rgb.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_combine_xyz.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_convert_from_color.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_convert_from_float.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_convert_from_int.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_convert_from_normal.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_convert_from_point.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_convert_from_string.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_convert_from_vector.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_diffuse_bsdf.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_displacement.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_emission.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_environment_texture.osl
Cleanup: refactor image texture node code for coming changes
2019-05-19 14:32:22 +02:00
node_fresnel.h
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_fresnel.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_gamma.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_geometry.osl
Cycles: Add Random Per Island attribute.
2019-11-27 12:07:20 +02:00
node_glass_bsdf.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_glossy_bsdf.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_gradient_texture.osl
Shading: Extend Noise node to other dimenstions.
2019-09-04 17:54:32 +02:00
node_hair_bsdf.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_hair_info.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_hash.h
Shading: Add More Features To The Voronoi Node.
2019-09-12 13:09:31 +02:00
node_holdout.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_hsv.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_ies_light.osl
Shading: Extend Noise node to other dimenstions.
2019-09-04 17:54:32 +02:00
node_image_texture.osl
Cleanup: refactor image texture node code for coming changes
2019-05-19 14:32:22 +02:00
node_invert.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_layer_weight.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_light_falloff.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_light_path.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_magic_texture.osl
Shading: Extend Noise node to other dimenstions.
2019-09-04 17:54:32 +02:00
node_map_range.osl
Shader Nodes: Add Interpolation modes to Map Range node
2019-12-07 12:52:42 +00:00
node_mapping.osl
Shading: Rewrite Mapping node with dynamic inputs.
2019-09-04 23:17:13 +02:00
node_math.osl
Maths Node: Additional functions
2019-12-07 12:33:07 +00:00
node_mix_closure.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_mix.osl
Fix T70605: incorrect darken and lighten rgb mix mode
2019-10-15 17:31:44 +02:00
node_musgrave_texture.osl
Shading: Extend Musgrave node to other dimensions.
2019-09-09 21:06:55 +02:00
node_noise_texture.osl
Shaders: noise and wave distortion now work uniformly instead of diagonally
2019-12-07 19:06:27 +01:00
node_noise.h
Shading: Extend Noise node to other dimenstions.
2019-09-04 17:54:32 +02:00
node_normal_map.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_normal.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_object_info.osl
Shading: Add object color to Object Info node.
2019-08-22 14:26:09 +02:00
node_output_displacement.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_output_surface.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_output_volume.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_particle_info.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_principled_bsdf.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_principled_hair_bsdf.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_principled_volume.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_ramp_util.h
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_refraction_bsdf.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_rgb_curves.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_rgb_ramp.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_rgb_to_bw.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_scatter_volume.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_separate_hsv.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_separate_rgb.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_separate_xyz.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_set_normal.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_sky_texture.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_subsurface_scattering.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_tangent.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_texture_coordinate.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_toon_bsdf.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_translucent_bsdf.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_transparent_bsdf.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_uv_map.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_value.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_vector_curves.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_vector_displacement.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_vector_math.osl
Shading: Add more operators to Vector Math node.
2019-08-21 19:36:33 +02:00
node_vector_transform.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_velvet_bsdf.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_vertex_color.osl
Cleanup: clang-format
2019-09-13 21:12:43 +10:00
node_voronoi_texture.osl
Shading: Add More Features To The Voronoi Node.
2019-09-12 13:09:31 +02:00
node_voxel_texture.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_wave_texture.osl
Shaders: noise and wave distortion now work uniformly instead of diagonally
2019-12-07 19:06:27 +01:00
node_wavelength.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
node_white_noise_texture.osl
Shading: Add White Noise node.
2019-08-21 20:04:09 +02:00
node_wireframe.osl
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
oslutil.h
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
stdosl.h
Cleanup: comments (long lines) in cycles
2019-05-01 21:41:07 +10:00
vector2.h
Shading: Extend Noise node to other dimenstions.
2019-09-04 17:54:32 +02:00
vector4.h
Shading: Extend Noise node to other dimenstions.
2019-09-04 17:54:32 +02:00