forked from bartvdbraak/blender
880c43ad5a
-Many things not yet working properly :) -Experimental new (hopefully more logical) categorization of buttons, feedback on this is very welcome. -Separate render & draw types, for example now there is actually a render option "halo" instead of all the different point draw types. -Particles get recalculated only from buttons that actually change something that has to be recalculated, for example changing visualization doesn't reset particles any more. -Boid physics buttons are still missing as I'm currently redoing the whole boids code. -Point caching is still very wip, so baking is not possible for example, but I added a few cache baking flags for rna that were/will be needed for particle buttons logic. |
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.. | ||
buttons_data_armature.py | ||
buttons_data_bone.py | ||
buttons_data_camera.py | ||
buttons_data_curve.py | ||
buttons_data_empty.py | ||
buttons_data_lamp.py | ||
buttons_data_lattice.py | ||
buttons_data_mesh.py | ||
buttons_data_modifier.py | ||
buttons_data_text.py | ||
buttons_material.py | ||
buttons_object_constraint.py | ||
buttons_objects.py | ||
buttons_particle.py | ||
buttons_physic_cloth.py | ||
buttons_scene.py | ||
buttons_texture.py | ||
buttons_world.py | ||
space_outliner.py | ||
space_text.py |