blender/source/gameengine/Converter
Mitchell Stokes d050577176 Fix T39445: Async LibLoad Crash
There was some deadlock due to trying manage Python's GIL. Instead of
continuing to fight with it, anything needing to call into Python while
conversion during lib loading is just delayed until it can be done in
the main thread.
2014-04-16 01:15:40 -07:00
..
BL_ActionActuator.cpp BGE: Multi-threading animation updates and skinning. 2014-04-06 16:30:59 -07:00
BL_ActionActuator.h BGE: Multi-threading animation updates and skinning. 2014-04-06 16:30:59 -07:00
BL_ArmatureActuator.cpp BGE: Multi-threading animation updates and skinning. 2014-04-06 16:30:59 -07:00
BL_ArmatureActuator.h code cleanup: check for msvc directly when using warning pragma's. 2012-10-15 02:15:07 +00:00
BL_ArmatureChannel.cpp BLI_math rename functions: 2013-05-26 18:36:25 +00:00
BL_ArmatureChannel.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
BL_ArmatureConstraint.cpp fix #T37892 BL_ArmatureConstraint.active returns wrong value 2014-01-14 13:22:41 -02:00
BL_ArmatureConstraint.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
BL_ArmatureObject.cpp API Cleanup: Use BKE_constraint prefix for constraint api 2014-04-11 11:47:07 +10:00
BL_ArmatureObject.h BGE: Multi-threading animation updates and skinning. 2014-04-06 16:30:59 -07:00
BL_BlenderDataConversion.cpp Fix T39445: Async LibLoad Crash 2014-04-16 01:15:40 -07:00
BL_BlenderDataConversion.h BGE Rasterizer Cleanup: Removing RAS_IRenderTools and moving the functionality to RAS_IRasterizer. RAS_OpenGLRasterizer is a bit of a mess now with references to Ketsji and other modules it shouldn't be accessing. 2013-11-04 19:21:07 +00:00
BL_DeformableGameObject.cpp style cleanup 2013-03-18 11:44:56 +00:00
BL_DeformableGameObject.h code cleanup: check for msvc directly when using warning pragma's. 2012-10-15 02:15:07 +00:00
BL_MeshDeformer.cpp style cleanup 2012-10-22 08:15:51 +00:00
BL_MeshDeformer.h code cleanup: check for msvc directly when using warning pragma's. 2012-10-15 02:15:07 +00:00
BL_ModifierDeformer.cpp BGE: Allow skinned meshes with modifiers to do skinning updates in parallel. 2014-04-09 17:04:17 -07:00
BL_ModifierDeformer.h code cleanup: check for msvc directly when using warning pragma's. 2012-10-15 02:15:07 +00:00
BL_ShapeActionActuator.cpp code cleanup: 2013-03-25 02:41:30 +00:00
BL_ShapeActionActuator.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
BL_ShapeDeformer.cpp BGE: Fixing a crash when animating objects with modifiers and armatures. 2014-04-09 16:22:55 -07:00
BL_ShapeDeformer.h BGE: Multi-threading animation updates and skinning. 2014-04-06 16:30:59 -07:00
BL_SkinDeformer.cpp BGE: Multi-threading animation updates and skinning. 2014-04-06 16:30:59 -07:00
BL_SkinDeformer.h code cleanup: check for msvc directly when using warning pragma's. 2012-10-15 02:15:07 +00:00
BlenderWorldInfo.cpp Fix T38051: Even if Color Management is disabled, it is still applied to the background 2014-03-21 14:06:44 +06:00
BlenderWorldInfo.h Style cleanup: BGE 2013-12-24 05:44:54 +11:00
CMakeLists.txt Remove duplicate cmake enries in game engine and compositor 2013-10-25 11:00:16 +00:00
KX_BlenderScalarInterpolator.cpp code cleanup: remove redundant casts 2012-10-14 08:49:01 +00:00
KX_BlenderScalarInterpolator.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_BlenderSceneConverter.cpp Fix T38929: BGE: Strange behaving from addObject after trying to add an nonexisting overlay scene 2014-03-24 17:57:02 -07:00
KX_BlenderSceneConverter.h BGE Rasterizer Cleanup: Removing RAS_IRenderTools and moving the functionality to RAS_IRasterizer. RAS_OpenGLRasterizer is a bit of a mess now with references to Ketsji and other modules it shouldn't be accessing. 2013-11-04 19:21:07 +00:00
KX_ConvertActuators.cpp Fix T38654: Using a non-camera object for the SetCamera Scene Actuator causes a segfault. 2014-02-17 14:38:08 -08:00
KX_ConvertActuators.h BGE: Removing an unused rendertools argument from BL_ConvertActuators(). 2013-09-05 04:19:05 +00:00
KX_ConvertControllers.cpp Fix T39445: Async LibLoad Crash 2014-04-16 01:15:40 -07:00
KX_ConvertControllers.h Fix T39445: Async LibLoad Crash 2014-04-16 01:15:40 -07:00
KX_ConvertProperties.cpp BGE: Committing patch #32422 "Debug properties for added objects" by HG1. 2013-07-09 20:06:36 +00:00
KX_ConvertProperties.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_ConvertSensors.cpp Code cleanup: duplicate headers 2014-02-14 10:55:38 +11:00
KX_ConvertSensors.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_LibLoadStatus.cpp Fix for building without python. 2013-02-22 15:54:10 +00:00
KX_LibLoadStatus.h BGE: Committing async LibLoad from Swiss. This does the lib loading in a separate thread to keep the BGE from freezing. Here is an example from the docs: 2012-12-22 05:38:32 +00:00
KX_SoftBodyDeformer.cpp BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code. 2013-11-04 19:22:47 +00:00
KX_SoftBodyDeformer.h code cleanup: check for msvc directly when using warning pragma's. 2012-10-15 02:15:07 +00:00
SConscript split bge includes for scons onto their own lines (for easier merging) 2013-05-29 21:56:55 +00:00