forked from bartvdbraak/blender
ce1625ebc0
The FFmpeg library allows to load image files. Although it is possible to load images using the VideoFFmpeg class, it is not very efficient. The new class VideoTexture.ImageFFmpeg is dedicated to image management. Constructor: ----------- VideoTexture.ImageFFmpeg('image_file_name') Opens the file but does not load the texture yet. The file name can also be a network address. It can also be a video file name; in that case only the first image is loaded. Methods: ------- refresh(True) Loads the image to texture. You just need to call it once, the file is automatically closed after that and calling refresh() again will have no effect. reload('new_file_name') Reloads the image (if new_file_name is omitted) or loads a new image. The file is opened but the texture is not updated yet, you need to call refresh() once to load the texture. Attributes: ---------- status returns the image status: 2 : file opened, texture not loaded 3 : file closed, texture loaded image returns the image data as a string of RGBA pixel size returns the image size [x,y] scale get/set the scale flag. If the scale flag is False, the image is rescale to texture format using gluScaleImage() function, slow but good quality. If the scale flag is True, the image is rescaled using a fast but less accurate algorithm. flip get/set Y-flip flag. Set to True by default as FFmpeg always provides the image upside down filter get/set filter(s) on the image. Example:
195 lines
5.7 KiB
C++
195 lines
5.7 KiB
C++
/* $Id$
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-----------------------------------------------------------------------------
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This source file is part of VideoTexure library
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Copyright (c) 2006 The Zdeno Ash Miklas
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU Lesser General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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http://www.gnu.org/copyleft/lesser.txt.
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-----------------------------------------------------------------------------
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*/
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#include <PyObjectPlus.h>
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#include <RAS_GLExtensionManager.h>
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#include <RAS_IPolygonMaterial.h>
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//Old API
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//#include "TexPlayer.h"
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//#include "TexImage.h"
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//#include "TexFrameBuff.h"
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//#include "TexPlayerGL.h"
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#include "ImageBase.h"
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#include "FilterBase.h"
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#include "Texture.h"
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#include "Exception.h"
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// get material id
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static PyObject * getMaterialID (PyObject *self, PyObject *args)
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{
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// parameters - game object with video texture
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PyObject * obj = NULL;
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// material name
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char * matName;
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// get parameters
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if (!PyArg_ParseTuple(args, "Os", &obj, &matName))
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return NULL;
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// get material id
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short matID = getMaterialID(obj, matName);
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// if material was not found, report errot
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if (matID < 0)
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{
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PyErr_SetString(PyExc_RuntimeError, "object doesn't have material with given name");
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return NULL;
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}
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// return material ID
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return Py_BuildValue("h", matID);
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}
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// get last error description
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static PyObject * getLastError (PyObject *self, PyObject *args)
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{
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return Py_BuildValue("s", Exception::m_lastError.c_str());
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}
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// set log file
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static PyObject * setLogFile (PyObject *self, PyObject *args)
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{
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// get parameters
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if (!PyArg_ParseTuple(args, "s", &Exception::m_logFile))
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return Py_BuildValue("i", -1);
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// log file was loaded
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return Py_BuildValue("i", 0);
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}
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// image to numpy array
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static PyObject * imageToArray (PyObject * self, PyObject *args)
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{
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// parameter is Image object
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PyObject * pyImg;
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if (!PyArg_ParseTuple(args, "O", &pyImg) || !pyImageTypes.in(pyImg->ob_type))
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{
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// if object is incorect, report error
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PyErr_SetString(PyExc_TypeError, "The value must be a image source object");
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return NULL;
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}
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// get image structure
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PyImage * img = reinterpret_cast<PyImage*>(pyImg);
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// create array object
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unsigned int * imgBuff = img->m_image->getImage();
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// if image is available, convert it to array
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if (imgBuff != NULL)
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// Nasty problem here: the image buffer is an array of integers
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// in the processor endian format. The user must take care of that in the script.
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// Need to find an elegant solution to this problem
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return Py_BuildValue("s#", imgBuff, img->m_image->getBuffSize());
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// otherwise return None
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Py_RETURN_NONE;
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}
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// metody modulu
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static PyMethodDef moduleMethods[] =
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{
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{"materialID", getMaterialID, METH_VARARGS, "Gets object's Blender Material ID"},
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{"getLastError", getLastError, METH_NOARGS, "Gets last error description"},
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{"setLogFile", setLogFile, METH_VARARGS, "Sets log file name"},
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{"imageToArray", imageToArray, METH_VARARGS, "get array from image source"},
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{NULL} /* Sentinel */
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};
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#if WITH_FFMPEG
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extern PyTypeObject VideoFFmpegType;
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extern PyTypeObject ImageFFmpegType;
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#endif
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extern PyTypeObject FilterBlueScreenType;
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extern PyTypeObject FilterGrayType;
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extern PyTypeObject FilterColorType;
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extern PyTypeObject FilterLevelType;
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extern PyTypeObject FilterNormalType;
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extern PyTypeObject FilterRGB24Type;
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extern PyTypeObject FilterRGBA32Type;
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extern PyTypeObject FilterBGR24Type;
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extern PyTypeObject ImageBuffType;
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extern PyTypeObject ImageMixType;
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extern PyTypeObject ImageRenderType;
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extern PyTypeObject ImageViewportType;
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extern PyTypeObject ImageViewportType;
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static void registerAllTypes(void)
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{
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#if WITH_FFMPEG
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pyImageTypes.add(&VideoFFmpegType, "VideoFFmpeg");
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pyImageTypes.add(&ImageFFmpegType, "ImageFFmpeg");
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#endif
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pyImageTypes.add(&ImageBuffType, "ImageBuff");
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pyImageTypes.add(&ImageMixType, "ImageMix");
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//pyImageTypes.add(&ImageRenderType, "ImageRender");
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pyImageTypes.add(&ImageViewportType, "ImageViewport");
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pyFilterTypes.add(&FilterBlueScreenType, "FilterBlueScreen");
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pyFilterTypes.add(&FilterGrayType, "FilterGray");
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pyFilterTypes.add(&FilterColorType, "FilterColor");
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pyFilterTypes.add(&FilterLevelType, "FilterLevel");
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pyFilterTypes.add(&FilterNormalType, "FilterNormal");
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pyFilterTypes.add(&FilterRGB24Type, "FilterRGB24");
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pyFilterTypes.add(&FilterRGBA32Type, "FilterRGBA32");
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pyFilterTypes.add(&FilterBGR24Type, "FilterBGR24");
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}
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PyObject* initVideoTexture(void)
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{
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// initialize GL extensions
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//bgl::InitExtensions(0);
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// prepare classes
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registerAllTypes();
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registerAllExceptions();
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if (!pyImageTypes.ready())
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return NULL;
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if (!pyFilterTypes.ready())
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return NULL;
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if (PyType_Ready(&TextureType) < 0)
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return NULL;
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PyObject * m = Py_InitModule4("VideoTexture", moduleMethods,
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"Module that allows to play video files on textures in GameBlender.",
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(PyObject*)NULL,PYTHON_API_VERSION);
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if (m == NULL)
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return NULL;
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// initialize classes
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pyImageTypes.reg(m);
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pyFilterTypes.reg(m);
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Py_INCREF(&TextureType);
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PyModule_AddObject(m, (char*)"Texture", (PyObject*)&TextureType);
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// init last error description
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Exception::m_lastError[0] = '\0';
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return m;
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}
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// registration to Image types, put here because of silly linker bug
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