blender/source/gameengine/VideoTexture
Kent Mein e8effb2d0f started whiping cmake into shape for 2.5 still need to figure out
the rna stuff but its close.  Need to get it working for
blender then copy over same to game engine.

Kent
2008-12-12 20:41:30 +00:00
..
BlendType.h VideoTexture module. 2008-10-31 22:35:52 +00:00
blendVideoTex.cpp VideoTexture: new VideoTexture.ImageFFmpeg to load and reload images. 2008-11-05 21:53:22 +00:00
CMakeLists.txt started whiping cmake into shape for 2.5 still need to figure out 2008-12-12 20:41:30 +00:00
Common.h VideoTexture module. 2008-10-31 22:35:52 +00:00
Exception.cpp VideoTexture: Add support for GLSL. FIx small printout bug in Exception printout 2008-11-05 13:22:10 +00:00
Exception.h BGE Video Texture: fix constant initializer problem with Exception description. Uniformized the line ending. 2008-11-01 12:48:46 +00:00
FilterBase.cpp VideoTexture: use PyObjectPlus.h instead of Python.h for compatibility with Python2.3 2008-11-02 18:02:31 +00:00
FilterBase.h VideoTexture: fix RGB/BGR confusion, make code compatible with big endian CPU, add RGBA source filter. 2008-11-04 12:04:59 +00:00
FilterBlueScreen.cpp VideoTexture: Bug report #17946: add (char*) casting to fix compile error with Python get-set method and module object. 2008-11-04 09:21:27 +00:00
FilterBlueScreen.h VideoTexture: fix RGB/BGR confusion, make code compatible with big endian CPU, add RGBA source filter. 2008-11-04 12:04:59 +00:00
FilterColor.cpp VideoTexture: fix RGB/BGR confusion, make code compatible with big endian CPU, add RGBA source filter. 2008-11-04 12:04:59 +00:00
FilterColor.h VideoTexture: fix RGB/BGR confusion, make code compatible with big endian CPU, add RGBA source filter. 2008-11-04 12:04:59 +00:00
FilterNormal.cpp VideoTexture: fix RGB/BGR confusion, make code compatible with big endian CPU, add RGBA source filter. 2008-11-04 12:04:59 +00:00
FilterNormal.h VideoTexture: fix RGB/BGR confusion, make code compatible with big endian CPU, add RGBA source filter. 2008-11-04 12:04:59 +00:00
FilterSource.cpp VideoTexture: fix RGB/BGR confusion, make code compatible with big endian CPU, add RGBA source filter. 2008-11-04 12:04:59 +00:00
FilterSource.h VideoTexture: fix RGB/BGR confusion, make code compatible with big endian CPU, add RGBA source filter. 2008-11-04 12:04:59 +00:00
ImageBase.cpp VideoTexture: use PyObjectPlus.h instead of Python.h for compatibility with Python2.3 2008-11-02 18:02:31 +00:00
ImageBase.h VideoTexture: use PyObjectPlus.h instead of Python.h for compatibility with Python2.3 2008-11-02 18:02:31 +00:00
ImageBuff.cpp VideoTexture: fix RGB/BGR confusion, make code compatible with big endian CPU, add RGBA source filter. 2008-11-04 12:04:59 +00:00
ImageBuff.h VideoTexture module. 2008-10-31 22:35:52 +00:00
ImageMix.cpp VideoTexture: Bug report #17946: add (char*) casting to fix compile error with Python get-set method and module object. 2008-11-04 09:21:27 +00:00
ImageMix.h VideoTexture module. 2008-10-31 22:35:52 +00:00
ImageRender.cpp VideoTexture: support VideoTexture in blenderplayer 2008-11-10 22:17:40 +00:00
ImageRender.h VideoTexture module. 2008-10-31 22:35:52 +00:00
ImageViewport.cpp VideoTexture: fix RGB/BGR confusion, make code compatible with big endian CPU, add RGBA source filter. 2008-11-04 12:04:59 +00:00
ImageViewport.h VideoTexture: fix compile error with GLint in ImageViewport under osx. 2008-11-02 18:31:54 +00:00
Makefile 2.5 branch: Makefile for videotexture pointed to wrong include path (BIF_gl.h) 2008-11-16 11:13:19 +00:00
PyTypeList.cpp VideoTexture: Bug report #17946: add (char*) casting to fix compile error with Python get-set method and module object. 2008-11-04 09:21:27 +00:00
PyTypeList.h VideoTexture: use PyObjectPlus.h instead of Python.h for compatibility with Python2.3 2008-11-02 18:02:31 +00:00
SConscript Merge of trunk into blender 2.5: 2008-11-12 21:16:53 +00:00
Texture.cpp Merge of trunk into blender 2.5: 2008-11-12 21:16:53 +00:00
Texture.h VideoTexture: Add support for GLSL. FIx small printout bug in Exception printout 2008-11-05 13:22:10 +00:00
VideoBase.cpp VideoTexture: Preserve alpha channel if present in video, images and sequences. Better detection of end of video. 2008-11-09 21:42:30 +00:00
VideoBase.h VideoTexture: Preserve alpha channel if present in video, images and sequences. Better detection of end of video. 2008-11-09 21:42:30 +00:00
VideoFFmpeg.cpp VideoTexture: Preserve alpha channel if present in video, images and sequences. Better detection of end of video. 2008-11-09 21:42:30 +00:00
VideoFFmpeg.h VideoTexture: Preserve alpha channel if present in video, images and sequences. Better detection of end of video. 2008-11-09 21:42:30 +00:00