forked from bartvdbraak/blender
4b01aa7aa5
The orange -> HEAD merge reverted some scripts to older versions. This only affected the ones that already existed before the orange branch. Minor issue, easy to fix. All in all, kudos to kaito, Hos and others for all the hard work in bringing (coding, merging) all these changes to the main branch.
122 lines
3.6 KiB
Python
122 lines
3.6 KiB
Python
#!BPY
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"""
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Name: 'DEC Object File Format (.off)...'
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Blender: 232
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Group: 'Import'
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Tooltip: 'Import DEC Object File Format (*.off)'
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"""
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__author__ = "Anthony D'Agostino (Scorpius)"
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__url__ = ("blender", "elysiun",
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"Author's homepage, http://www.redrival.com/scorpius")
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__version__ = "Part of IOSuite 0.5"
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__bpydoc__ = """\
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This script imports DEC Object File Format files to Blender.
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The DEC (Digital Equipment Corporation) OFF format is very old and
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almost identical to Wavefront's OBJ. I wrote this so I could get my huge
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meshes into Moonlight Atelier. (DXF can also be used but the file size
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is five times larger than OFF!) Blender/Moonlight users might find this
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script to be very useful.
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Usage:<br>
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Execute this script from the "File->Import" menu and choose an OFF file to
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open.
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Notes:<br>
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UV Coordinate support has been added.
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"""
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# $Id:
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#
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# +---------------------------------------------------------+
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# | Copyright (c) 2002 Anthony D'Agostino |
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# | http://www.redrival.com/scorpius |
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# | scorpius@netzero.com |
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# | February 3, 2001 |
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# | Read and write Object File Format (*.off) |
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# +---------------------------------------------------------+
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# ***** END GPL LICENCE BLOCK *****
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import Blender, meshtools
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#import time
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# =============================
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# ====== Read OFF Format ======
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# =============================
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def read(filename):
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#start = time.clock()
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file = open(filename, "rb")
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verts = []
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faces = []
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uv = []
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# === OFF Header ===
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offheader = file.readline()
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numverts, numfaces, null = file.readline().split()
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numverts = int(numverts)
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numfaces = int(numfaces)
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if offheader.find('ST') >= 0:
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has_uv = True
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else:
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has_uv = False
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# === Vertex List ===
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for i in range(numverts):
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if not i%100 and meshtools.show_progress:
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Blender.Window.DrawProgressBar(float(i)/numverts, "Reading Verts")
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if has_uv:
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x, y, z, u, v = map(float, file.readline().split())
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uv.append((u, v))
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else:
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x, y, z = map(float, file.readline().split())
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verts.append((x, y, z))
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# === Face List ===
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for i in range(numfaces):
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if not i%100 and meshtools.show_progress:
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Blender.Window.DrawProgressBar(float(i)/numfaces, "Reading Faces")
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line = file.readline().split()
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numfaceverts = len(line)-1
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facev = []
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for j in range(numfaceverts):
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index = int(line[j+1])
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facev.append(index)
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facev.reverse()
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faces.append(facev)
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objname = Blender.sys.splitext(Blender.sys.basename(filename))[0]
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meshtools.create_mesh(verts, faces, objname, faces, uv)
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Blender.Window.DrawProgressBar(1.0, '') # clear progressbar
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file.close()
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#end = time.clock()
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#seconds = " in %.2f %s" % (end-start, "seconds")
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message = "Successfully imported " + Blender.sys.basename(filename)# + seconds
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meshtools.print_boxed(message)
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def fs_callback(filename):
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read(filename)
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Blender.Window.FileSelector(fs_callback, "Import OFF")
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