blender/release/scripts
Campbell Barton c03179c9b3 Added a script that makes an image from vertex colors using UV coords. the advantage this has over other existing scripts is that it bleeds the colors from edge polygons so you dont get mipmapping errors.
usefull for baking radiosity back into an image (with non overlapping UV's) and also has an option for including the texface image, and using normals (instead of colors)

Added BPyRender with a utility function to render off an ortho image from a number of objects.
2006-07-26 02:07:12 +00:00
..
bpydata Fixed 2 bugs in mesh brush. 3805 and 3806 2006-04-11 02:41:11 +00:00
bpymodules Added a script that makes an image from vertex colors using UV coords. the advantage this has over other existing scripts is that it bleeds the colors from edge polygons so you dont get mipmapping errors. 2006-07-26 02:07:12 +00:00
3ds_export.py fix for bug 4307, keyframe data was being written and that was buggy somewhere, so commented it out and it works ;) 2006-07-05 07:10:03 +00:00
3ds_import.py This shold fix 3ds opening on macs. thx blendix 2006-07-11 13:30:57 +00:00
ac3d_export.py Scripts: 2006-06-18 19:05:51 +00:00
ac3d_import.py Scripts: 2006-01-29 19:17:53 +00:00
animation_trajectory.py Allow to see in real time trajectory of selected object. 2006-05-14 11:55:52 +00:00
armature_symetry.py BPython: 2005-05-17 07:17:52 +00:00
Axiscopy.py Gui: 2006-07-07 18:39:51 +00:00
bevel_center.py Bit the bullet and put a py2.3 blender on my system :/ ro fix http://projects.blender.org/tracker/index.php?func=detail&aid=3959&group_id=9&atid=125 2006-05-31 04:03:50 +00:00
blender2cal3d.py Updated to the latest cal3d exporter from http://svn.gna.org/viewcvs/soya/trunk/soya/blender2cal3d.py?view=log 2006-07-08 04:51:43 +00:00
blenderLipSynchro.py Scripts: 2006-07-12 10:21:38 +00:00
bvh2arm.py Scripts: 2006-01-29 19:17:53 +00:00
camera_changer.py BPython: bug fixes / patches from trackers 2005-05-20 05:14:03 +00:00
config.py Note: this commit includes new functionality to save and restore scripts configure options. This is ongoing work, scripts still have to be updated to use this feature and more tests are needed, though many have been performed. The new Scripts Config Editor script is the main part of this. If anyone wants to check it, only the AC3D importer and exporter have already been updated to use it: simply open them (you can then cancel with ESC) to have the data created, then try the config editor. 2005-04-16 05:25:42 +00:00
console.py removed unused unzip function from console.py, 2006-07-26 00:30:31 +00:00
DirectX8Exporter.py Lots of scripts are using Object.Get() where Scene.GetCurrent().getChildren() is what is needed. 2006-07-03 05:05:28 +00:00
DirectX8Importer.py ==Directx 8 importer== 2006-03-29 06:25:07 +00:00
discombobulator.py Scripts updated: 2005-10-11 19:05:56 +00:00
disp_paint.py Lots of scripts are using Object.Get() where Scene.GetCurrent().getChildren() is what is needed. 2006-07-03 05:05:28 +00:00
doc_browser.py Bug #4279: doc browser script broken. 2006-06-11 21:35:14 +00:00
envelope_assignment.py BPython: 2005-05-17 07:17:52 +00:00
envelope_symmetry.py Lots of scripts are using Object.Get() where Scene.GetCurrent().getChildren() is what is needed. 2006-07-03 05:05:28 +00:00
export_lightwave_motion.py Lightwave mot exporter now does worldspace loc/size/rot 2006-04-27 12:51:09 +00:00
export-iv-0.1.py Lots of scripts are using Object.Get() where Scene.GetCurrent().getChildren() is what is needed. 2006-07-03 05:05:28 +00:00
flt_export.py removed slow list handeling 2006-01-10 17:40:50 +00:00
flt_filewalker.py Added openflight import/export- Blight v1.2 2006-01-10 13:42:20 +00:00
flt_import.py bugfix: Object.Get() throws ValueError rather than AttributeError. 2006-02-01 15:21:05 +00:00
help_browser.py BPython bug fixes: 2005-06-11 05:30:14 +00:00
help_getting_started.py Scripts: 2004-11-07 16:31:13 +00:00
help_manual.py Scripts: 2004-11-07 16:31:13 +00:00
help_py_reference.py Scripts: 2004-11-07 16:31:13 +00:00
help_release_notes.py Scripts: 2004-11-07 16:31:13 +00:00
help_tutorials.py Scripts: 2004-11-07 16:31:13 +00:00
help_web_blender.py Scripts: 2004-11-07 16:31:13 +00:00
help_web_devcomm.py Scripts: 2004-11-07 16:31:13 +00:00
help_web_eshop.py Scripts: 2004-11-07 16:31:13 +00:00
help_web_usercomm.py Scripts: 2004-11-07 16:31:13 +00:00
hotkeys.py BUG #4323: 2006-06-14 21:04:53 +00:00
image_edit.py Win32 image opening was broken with the default settings. 2006-05-16 01:41:54 +00:00
image_find_paths.py vertexpaint_selfshadow_ao adds face uv to the mesh if there not alredy there... 2006-07-08 06:14:45 +00:00
kloputils.py Fixed many small errors in this script. 2006-07-11 17:59:23 +00:00
kmz_ImportWithMesh.py Gui: 2006-07-07 18:39:51 +00:00
knife.py Gui: 2006-07-07 18:39:51 +00:00
lightwave_export.py Scripts: 2006-01-29 19:17:53 +00:00
lightwave_import.py more updates, mostly 2.3 error checking, nice messages when pythons not installed and some nendo import optimizations. 2006-07-03 20:17:40 +00:00
md2_export.py updated md2 exporter from 0.17.1 to 0.17.5 2006-07-07 16:09:41 +00:00
md2_import.py Scripts: 2005-12-15 01:42:45 +00:00
mesh_bbrush_menu.py Added Mesh menu access for b-brush sculpter. 2006-01-18 00:14:33 +00:00
mesh_boneweight_copy.py removed unused unzip function from console.py, 2006-07-26 00:30:31 +00:00
mesh_cleanup.py mesh cleanup optimized with some LC's 2006-07-10 10:46:53 +00:00
mesh_edges2curves.py vertexpaint_selfshadow_ao adds face uv to the mesh if there not alredy there... 2006-07-08 06:14:45 +00:00
mesh_mirror_tool.py mesh_mirror_tool.py code cleanup, updated UI, tooltips added docstrig. 2006-07-04 10:09:21 +00:00
mesh_poly_reduce.py vertexpaint_selfshadow_ao adds face uv to the mesh if there not alredy there... 2006-07-08 06:14:45 +00:00
mesh_skin.py fixed error that mode this script not work in python 2.3 2006-07-18 10:20:43 +00:00
mesh_tri2quad.py vertexpaint_selfshadow_ao adds face uv to the mesh if there not alredy there... 2006-07-08 06:14:45 +00:00
nendo_export.py Scripts: 2006-01-29 19:17:53 +00:00
nendo_import.py more updates, mostly 2.3 error checking, nice messages when pythons not installed and some nendo import optimizations. 2006-07-03 20:17:40 +00:00
obdatacopier.py updated mesh boneweight copy not to error with no selection.] 2006-07-09 14:22:21 +00:00
obj_export.py Made OBJ exporter better remove double normals and UVs on export. 2006-07-06 12:25:04 +00:00
obj_import.py Bugfix only for a queer bug that occurs (in non of my previous tests) where an edge is added with the same verts- an invalid edge of course. 2006-07-16 13:54:33 +00:00
object_apply_def.py Made this script motherball aware- 2006-07-07 15:51:32 +00:00
object_batch_name_edit.py Simplified some parts of this script 2006-07-12 12:36:19 +00:00
object_random_loc_sz_rot.py This script randomizes the selected objects loc/size/rot a set ammount. 2006-07-26 00:20:55 +00:00
off_export.py added python 2.3 set importer for BPyMesh_redux 2006-07-03 01:52:14 +00:00
off_import.py Scripts: 2006-01-29 19:17:53 +00:00
paths_import.py Scripts: 2005-06-12 23:40:46 +00:00
ply_export.py more updates, mostly 2.3 error checking, nice messages when pythons not installed and some nendo import optimizations. 2006-07-03 20:17:40 +00:00
ply_import.py more updates, mostly 2.3 error checking, nice messages when pythons not installed and some nendo import optimizations. 2006-07-03 20:17:40 +00:00
radiosity_export.py removed unused unzip function from console.py, 2006-07-26 00:30:31 +00:00
radiosity_import.py Modernized radiosity i/o - better errors, optimized with LC's modifiers and matricies applied. 2006-07-03 04:12:53 +00:00
raw_export.py updated raw import/export nice error messages, optimized with LC's removed meshtools depencancy, use Mesh instead of NMesh 2006-07-06 19:02:22 +00:00
raw_import.py updated raw import/export nice error messages, optimized with LC's removed meshtools depencancy, use Mesh instead of NMesh 2006-07-06 19:02:22 +00:00
renameobjectbyblock.py mesh cleanup optimized with some LC's 2006-07-10 10:46:53 +00:00
rvk1_torvk2.py Scripts: Jean-Michel updated his rvk1 to rvk2 script (thanks); small fix in BPyRegistry module to remove empty config keys instead of causing an error 2005-11-04 16:30:38 +00:00
save_theme.py Scripts: 2006-01-29 19:17:53 +00:00
slp_import.py Scripts: 2006-01-29 19:17:53 +00:00
sysinfo.py Note: this commit includes new functionality to save and restore scripts configure options. This is ongoing work, scripts still have to be updated to use this feature and more tests are needed, though many have been performed. The new Scripts Config Editor script is the main part of this. If anyone wants to check it, only the AC3D importer and exporter have already been updated to use it: simply open them (you can then cancel with ESC) to have the data created, then try the config editor. 2005-04-16 05:25:42 +00:00
tex2uvbaker.py Scripts: 2006-01-29 19:17:53 +00:00
truespace_export.py Scripts: 2006-01-29 19:17:53 +00:00
truespace_import.py Scripts: 2006-01-29 19:17:53 +00:00
unweld.py Note: this commit includes new functionality to save and restore scripts configure options. This is ongoing work, scripts still have to be updated to use this feature and more tests are needed, though many have been performed. The new Scripts Config Editor script is the main part of this. If anyone wants to check it, only the AC3D importer and exporter have already been updated to use it: simply open them (you can then cancel with ESC) to have the data created, then try the config editor. 2005-04-16 05:25:42 +00:00
uv_archimap.py Added the option for all objects to have their UV's packed into the same texture space, enabled by default. 2006-07-26 01:30:21 +00:00
uv_auto_layout_tex.py Braught back saveRenderedImage now I have a clue about what it does. 2006-05-30 10:15:01 +00:00
uv_export.py bugfix 4501 2006-06-27 13:26:00 +00:00
uv_from_adjacent.py vertexpaint_selfshadow_ao adds face uv to the mesh if there not alredy there... 2006-07-08 06:14:45 +00:00
uv_relax.py vertexpaint_selfshadow_ao adds face uv to the mesh if there not alredy there... 2006-07-08 06:14:45 +00:00
uv_vcol_to_image.py Added a script that makes an image from vertex colors using UV coords. the advantage this has over other existing scripts is that it bleeds the colors from edge polygons so you dont get mipmapping errors. 2006-07-26 02:07:12 +00:00
uvcopy.py returned a revised result output, style "Copied UV from object Cube to object(s) ['Cube.004', 'Cube.003', 'Cube.002', 'Cube.001']." 2006-01-31 21:01:50 +00:00
uvpaint.py Scripts: 2005-10-11 02:32:58 +00:00
vertexpaint_gradient.py added list2MeshWeight and meshWeight2List - faster then the dict equivilents and better in some cases. 2006-07-07 10:46:46 +00:00
vertexpaint_selfshadow_ao.py error it pup block title, still had clean meshes. 2006-07-12 12:09:43 +00:00
videoscape_export.py Scripts: 2006-01-29 19:17:53 +00:00
vrml97_export.py Converting a mesh object with modifiers to a temporary mesh during 2006-07-19 13:05:11 +00:00
weightpaint_clean.py Added vertex weight python scripts accessable from the paint menu. 2006-05-05 16:17:59 +00:00
weightpaint_gradient.py added list2MeshWeight and meshWeight2List - faster then the dict equivilents and better in some cases. 2006-07-07 10:46:46 +00:00
weightpaint_grow_shrink.py Added some shortcuts to Mesh 2006-05-11 10:06:15 +00:00
weightpaint_normalize.py Added vertex weight python scripts accessable from the paint menu. 2006-05-05 16:17:59 +00:00
widgetwizard.py Scripts: 2005-12-15 18:12:49 +00:00
x3d_export.py Scripts: 2006-01-29 19:17:53 +00:00
xfig_export.py ==python scripts== 2006-01-13 00:24:23 +00:00
xsi_export.py Lots of scripts are using Object.Get() where Scene.GetCurrent().getChildren() is what is needed. 2006-07-03 05:05:28 +00:00