forked from bartvdbraak/blender
cd7cbc1e47
changed maximum length of the text entry to 399 to conform with Blenders limit.
341 lines
8.5 KiB
Python
341 lines
8.5 KiB
Python
#!BPY
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"""
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Name: 'Save UV Face Layout...'
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Blender: 232
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Group: 'UV'
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Tooltip: 'Export the UV face layout of the selected object to a .TGA file'
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"""
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__author__ = "Martin 'theeth' Poirier"
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__url__ = ("http://www.blender.org", "http://www.elysiun.com")
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__version__ = "1.4"
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__bpydoc__ = """\
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This script exports the UV face layout of the selected mesh object to
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a TGA image file. Then you can, for example, paint details in this image using
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an external 2d paint program of your choice and bring it back to be used as a
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texture for the mesh.
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Usage:
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Open this script from UV/Image Editor's "UVs" menu, make sure there is a mesh
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selected, define size and wire size parameters and push "Export" button.
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There are more options to configure, like setting export path, if image should
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use object's name and more.
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Notes:<br>
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Jean-Michel Soler (jms) wrote TGA functions used by this script.<br>
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Zaz added the default path code and Selected Face option.<br>
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Macouno fixed a rounding error in the step calculations<br>
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"""
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# $Id$
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#
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# --------------------------------------------------------------------------
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# Copyright (C) 2003: Martin Poirier, theeth@yahoo.com
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# ***** END GPL LICENCE BLOCK *****
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# --------------------------------------------------------------------------
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# thanks to jms for the tga functions:
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# Writetga and buffer functions
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# (c) 2002-2004 J-M Soler released under GPL licence
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# Official Page :
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# http://jmsoler.free.fr/didacticiel/blender/tutor/write_tga_pic.htm
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# Communicate problems and errors on:
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# http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender
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# --------------------------
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# Version 1.1
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# Clear a bug that crashed the script when UV coords overlapped in the same faces
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# --------------------------
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# Version 1.2
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# Now with option to use the object's name as filename
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# --------------------------
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# Version 1.3 Updates by Zaz from Elysiun.com
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# Default path is now the directory of the last saved .blend
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# New options: Work on selected face only & Scale image when face wraps
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# --------------------------
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# Version 1.3a
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# Corrected a minor typo and added the tga extension to both export call
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# --------------------------
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# Version 1.4 Updates by Macouno from Elysiun.com
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# Fixed rounding error that can cause breaks in lines.
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# --------------------------
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# Version 2.0
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# New interface using PupBlock and FileSelector
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# Save/Load config to Registry
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# Edit in external program
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# --------------------------
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FullPython = False
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import Blender
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try:
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import os
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FullPython = True
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except:
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pass
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from math import *
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def ExportConfig():
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conf = {}
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conf["SIZE"] = bSize.val
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conf["WSIZE"] = bWSize.val
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conf["OBFILE"] = bObFile.val
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conf["WRAP"] = bWrap.val
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conf["ALLFACES"] = bAllFaces.val
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conf["EDIT"] = bEdit.val
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conf["EXTERNALEDITOR"] = bEditPath.val
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Blender.Registry.SetKey("UVEXPORT", conf, True)
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def ImportConfig():
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global bSize, bWSize, bObFile, bWrap, bAllFaces
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conf = Blender.Registry.GetKey("UVEXPORT", True)
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if not conf:
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return
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try:
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bSize.val = conf["SIZE"]
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bWSize.val = conf["WSIZE"]
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bObFile.val = conf["OBFILE"]
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bWrap.val = conf["WRAP"]
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bAllFaces.val = conf["ALLFACES"]
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bEdit.val = conf["EDIT"]
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editor = conf["EXTERNALEDITOR"]
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if editor:
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bEditPath.val = editor
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except KeyError:
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pass
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def Export(f):
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obj = Blender.Scene.getCurrent().getActiveObject()
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if not obj:
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Blender.Draw.PupMenu("ERROR%t|No Active Object!")
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return
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if obj.getType() != "Mesh":
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Blender.Draw.PupMenu("ERROR%t|Not a Mesh!")
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return
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mesh = obj.getData()
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if not mesh.hasFaceUV():
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Blender.Draw.PupMenu("ERROR%t|No UV coordinates!")
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return
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if bObFile.val:
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name = f + obj.name + ".tga"
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else:
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name = f + ".tga"
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UV_Export(mesh, bSize.val, bWSize.val, bWrap.val, bAllFaces.val, name)
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if FullPython and bEdit.val and bEditPath.val:
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filepath = os.path.realpath(name)
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print filepath
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os.spawnl(os.P_NOWAIT, bEditPath.val, "", filepath)
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def Buffer(height=16, width=16, profondeur=3,rvb=255 ):
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"""
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reserve l'espace memoire necessaire
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"""
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p=[rvb]
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b=p*height*width*profondeur
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return b
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def write_tgafile(loc2,bitmap,width,height,profondeur):
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f=open(loc2,'wb')
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Origine_en_haut_a_gauche=32
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Origine_en_bas_a_gauche=0
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Data_Type_2=2
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RVB=profondeur*8
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RVBA=32
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entete0=[]
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for t in range(18):
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entete0.append(chr(0))
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entete0[2]=chr(Data_Type_2)
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entete0[13]=chr(width/256)
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entete0[12]=chr(width % 256)
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entete0[15]=chr(height/256)
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entete0[14]=chr(height % 256)
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entete0[16]=chr(RVB)
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entete0[17]=chr(Origine_en_bas_a_gauche)
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#Origine_en_haut_a_gauche
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for t in entete0:
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f.write(t)
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for t in bitmap:
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f.write(chr(t))
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f.close()
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def UV_Export(mesh, size, wsize, wrap, allface, file):
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vList = []
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faces = []
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minx = 0
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miny = 0
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scale = 1.0
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step = 0
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if allface:
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faces = mesh.faces
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else:
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faces = mesh.getSelectedFaces ()
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for f in faces:
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vList.append(f.uv)
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img = Buffer(size+1,size+1)
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if wrap:
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wrapSize = size
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else:
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wrapSize = size
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maxx = -100000
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maxy = -100000
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for f in vList:
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for v in f:
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x = int(v[0] * size)
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maxx = max (x, maxx)
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minx = min (x, minx)
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y = int(v[1] * size)
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maxy = max (y, maxy)
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miny = min (y, miny)
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wrapSize = max (maxx - minx + 1, maxy - miny + 1)
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scale = float (size) / float (wrapSize)
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fnum = 0
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fcnt = len (vList)
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for f in vList:
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fnum = fnum + 1
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if not fnum % 100:
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print "Face " + str (fnum) + " of " + str (fcnt)
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for index in range(len(f)):
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co1 = f[index]
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if index < len(f) - 1:
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co2 = f[index + 1]
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else:
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co2 = f[0]
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step = int(ceil(size*sqrt((co1[0]-co2[0])**2+(co1[1]-co2[1])**2)))
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if step:
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for t in range(step):
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x = int(floor((co1[0] + t*(co2[0]-co1[0])/step) * size))
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y = int(floor((co1[1] + t*(co2[1]-co1[1])/step) * size))
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if wrap:
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x = x % wrapSize
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y = y % wrapSize
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else:
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x = int ((x - minx) * scale)
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y = int ((y - miny) * scale)
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co = x * 3 + y * 3 * size;
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img[co] = 0
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img[co+1] = 0
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img[co+2] = 0
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if wsize > 1:
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for x in range(-1*wsize + 1,wsize):
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for y in range(-1*wsize,wsize):
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img[co + 3 * x + y * 3 * size] = 0
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img[co + 3 * x + y * 3 * size +1] = 0
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img[co + 3 * x + y * 3 * size +2] = 0
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for v in f:
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x = int(v[0] * size)
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y = int(v[1] * size)
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if wrap:
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x = x % wrapSize
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y = y % wrapSize
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else:
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x = int ((x - minx) * scale)
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y = int ((y - miny) * scale)
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co = x * 3 + y * 3 * size
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img[co] = 0
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img[co+1] = 0
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img[co+2] = 255
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write_tgafile(file,img,size,size,3)
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def SetEditorAndExport(f):
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global bEditPath
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bEditPath.val = f
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ExportConfig()
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Blender.Window.FileSelector(Export, "Save UV Image")
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# ###################################### MAIN SCRIPT BODY ###############################
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bSize = Blender.Draw.Create(512)
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bWSize = Blender.Draw.Create(1)
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bObFile = Blender.Draw.Create(1)
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bWrap = Blender.Draw.Create(1)
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bAllFaces = Blender.Draw.Create(1)
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bEdit = Blender.Draw.Create(0)
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bEditPath = Blender.Draw.Create("")
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ImportConfig()
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Block = []
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Block.append(("Size: ", bSize, 64, 8192, "Size of the exported image"))
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Block.append(("Wire: ", bWSize, 1, 5, "Size of the wire of the faces"))
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Block.append(("Wrap", bWrap, "Wrap to image size, scale otherwise"))
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Block.append(("All Faces", bAllFaces, "Export all or only selected faces"))
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Block.append(("Ob", bObFile, "Use object name in filename"))
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if FullPython:
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Block.append(("Edit", bEdit, "Edit resulting file in an external program"))
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Block.append(("Editor: ", bEditPath, 0, 399, "Path to external editor (leave blank to select a new one)"))
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retval = Blender.Draw.PupBlock("UV Image Export", Block)
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if retval:
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ExportConfig()
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if bEdit.val and not bEditPath.val:
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Blender.Window.FileSelector(SetEditorAndExport, "Select Editor")
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else:
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Blender.Window.FileSelector(Export, "Save UV Image") |