blender/source/gameengine/Physics/Bullet
Benoit Bolsee 949b6ca80f BGE bug #17688 fixed: Near Sensor Reset not working (for Gamekit)
Implementation of the PHY_IPhysicsController::SetMargin(),
GetMargin(), SetRadius() and GetRadius() for Bullet and Sumo
to allow resetting the Near sensor radius. For bullet use 
the new setUnscaledRadius() function to change sphere radius.

In pPreparation of a Fh constraint actuator:
- Add KX_IPhysicsController::GetRadius()
- Fix implementation of KX_BulletPhysicsController::GetVelocity()
  (velocity at a point in geometric coordinate)
- Don't try to set velocity on static object (Bullet will assert)
- Add KX_GameObject::GetVelocity() for C access to local velocity
2008-10-01 07:55:02 +00:00
..
CcdPhysicsController.cpp BGE bug #17688 fixed: Near Sensor Reset not working (for Gamekit) 2008-10-01 07:55:02 +00:00
CcdPhysicsController.h BGE bug #17688 fixed: Near Sensor Reset not working (for Gamekit) 2008-10-01 07:55:02 +00:00
CcdPhysicsEnvironment.cpp + hook up a few more parameters, that can be useful for Bullet soft bodies 2008-10-01 06:36:17 +00:00
CcdPhysicsEnvironment.h Add Fh/Rot Fh to Bullet. 2008-09-29 06:58:49 +00:00
CMakeLists.txt BGE Python API - GameLogic.getBlendFileList(path='//') to return a list of blend's in the current directory. Needed for creating a level selector that lists all files in the level directory. 2008-08-22 06:02:01 +00:00
Makefile TLC needed for Makefiles to get gameengine compiling again. 2008-08-25 19:50:17 +00:00
SConscript Update scons files in source/gameengine/Physics/Bullet. 2008-08-21 21:14:08 +00:00