blender/source/gameengine/Ketsji/BL_Texture.h
Campbell Barton 14d33b3c1f BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage.
* off by default.
* new/delete are at the bottom of each class
* python BGE objects have the new/delete in the Py_Header macro.
2009-08-18 15:37:31 +00:00

79 lines
1.8 KiB
C++

#ifndef __BL_TEXTURE_H__
#define __BL_TEXTURE_H__
// #include <vector>
// #include <map>
#include "MT_Matrix4x4.h"
#include "KX_Camera.h"
// --
struct Image;
struct EnvMap;
class BL_Material;
class RAS_Rect;
class RAS_ICanvas;
//class RTData;
#include "STR_String.h"
class BL_Texture
{
private:
unsigned int mTexture; // Bound texture unit data
bool mOk; // ...
bool mNeedsDeleted; // If generated
unsigned int mType; // enum TEXTURE_2D | CUBE_MAP
int mUnit; // Texture unit associated with mTexture
unsigned int mEnvState; // cache textureEnv
static unsigned int mDisableState; // speed up disabling calls
void InitNonPow2Tex(unsigned int *p,int x,int y,bool mipmap );
void InitGLTex(unsigned int *p,int x,int y,bool mipmap );
public:
BL_Texture();
~BL_Texture( );
bool Ok();
int GetUnit() {return mUnit;}
void SetUnit(int unit) {mUnit = unit;}
unsigned int GetTextureType() const;
void DeleteTex();
bool InitFromImage(int unit, Image *img, bool mipmap);
bool InitCubeMap(int unit,EnvMap *cubemap );
bool IsValid();
void Validate();
static void ActivateFirst();
static void DisableAllTextures();
static void ActivateUnit(int unit);
static int GetMaxUnits();
static int GetPow2(int x);
static void SplitEnvMap(EnvMap *map);
void ActivateTexture();
void SetMapping(int mode);
void DisableUnit();
void setTexEnv(BL_Material *mat, bool modulate=false);
unsigned int swapTexture (unsigned int newTex) {
// swap texture codes
unsigned int tmp = mTexture;
mTexture = newTex;
// return original texture code
return tmp;
}
#ifdef WITH_CXX_GUARDEDALLOC
public:
void *operator new( unsigned int num_bytes) { return MEM_mallocN(num_bytes, "GE:BL_Texture"); }
void operator delete( void *mem ) { MEM_freeN(mem); }
#endif
};
#endif//__BL_TEXTURE_H__