forked from bartvdbraak/blender
82 lines
2.3 KiB
C++
82 lines
2.3 KiB
C++
//
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// Add object to the game world on action of this actuator
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//
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// $Id$
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//
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// ***** BEGIN GPL LICENSE BLOCK *****
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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//
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// The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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// All rights reserved.
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//
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// The Original Code is: all of this file.
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//
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// Contributor(s): none yet.
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//
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// ***** END GPL LICENSE BLOCK *****
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//
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#ifndef __KX_TrackToActuator
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#define __KX_TrackToActuator
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#include "SCA_IActuator.h"
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#include "SCA_IObject.h"
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#include "MT_Matrix3x3.h"
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#include "KX_GameObject.h"
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class KX_TrackToActuator : public SCA_IActuator
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{
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Py_Header;
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// Object reference. Actually, we use the object's 'life'
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SCA_IObject* m_object;
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// 3d toggle
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bool m_allow3D;
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// time field
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int m_time;
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int m_trackTime;
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int m_trackflag;
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int m_upflag;
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MT_Matrix3x3 m_parentlocalmat;
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KX_GameObject* m_parentobj;
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public:
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KX_TrackToActuator(SCA_IObject* gameobj, SCA_IObject *ob, int time,
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bool threedee,int trackflag,int upflag);
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virtual ~KX_TrackToActuator();
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virtual CValue* GetReplica() {
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KX_TrackToActuator* replica = new KX_TrackToActuator(*this);
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replica->ProcessReplica();
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return replica;
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};
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virtual void ProcessReplica();
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virtual bool UnlinkObject(SCA_IObject* clientobj);
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virtual void Relink(GEN_Map<GEN_HashedPtr, void*> *obj_map);
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virtual bool Update(double curtime, bool frame);
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/* Python part */
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/* These are used to get and set m_ob */
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static PyObject* pyattr_get_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
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static int pyattr_set_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
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}; /* end of class KX_TrackToActuator : public KX_EditObjectActuator */
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#endif
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