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Joshua Leung 926f168e44 AnimSys Todo: Scene/CompoNode Driver Hacks
Drivers for Scene, World, and Compositing Nodes now "work" (well,
sort-of)! Previously they were strictly restricted to object-
accessible data only; now they can function across the board (give or
take some weak spots).

Although there is still no depsgraph support so that these properties
update properly when their source controls are changed (this will
probably require a lot more work), they can still update under other
circumstances (i.e. frame change and/or manual refresh flushing via
mouse movement, etc.)

As the depsgraph tagging support is lacking, these just get always
executed for now, which might potentially be quite sluggish, though it
is hoped that there are so few of these top-level datablocks with
drivers hooked up that this is barely an issue in practice. At least I
haven't noticed any substantial slowdowns for animation playback, so
it should probably be fine.
2011-02-07 12:28:04 +00:00
build_files pep8 cleanup 2011-02-04 09:27:25 +00:00
doc - cmake was missing an inclide (IDE's wouldnt index) 2011-02-06 10:18:20 +00:00
extern remove nan-makefiles 2011-01-30 15:29:22 +00:00
intern Fix [#19997] Duplicating window results in graphics corruption in UI 2011-02-04 13:22:02 +00:00
release Hair ui simplification: 2011-02-07 11:43:33 +00:00
source AnimSys Todo: Scene/CompoNode Driver Hacks 2011-02-07 12:28:04 +00:00
CMakeLists.txt patch for building blender with CMake, OpenEXR & MSVC2010 by Peter K?\252mmel 2011-02-07 01:23:18 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile Type checks for internal ID-Property UI min/max/tip & use defines to get values from ID-Props. 2011-02-07 05:05:41 +00:00
SConstruct And on your left you can see something much nicer (while I fix this here on your right). 2011-01-27 19:49:43 +00:00