blender/source
Joshua Leung 926f168e44 AnimSys Todo: Scene/CompoNode Driver Hacks
Drivers for Scene, World, and Compositing Nodes now "work" (well,
sort-of)! Previously they were strictly restricted to object-
accessible data only; now they can function across the board (give or
take some weak spots).

Although there is still no depsgraph support so that these properties
update properly when their source controls are changed (this will
probably require a lot more work), they can still update under other
circumstances (i.e. frame change and/or manual refresh flushing via
mouse movement, etc.)

As the depsgraph tagging support is lacking, these just get always
executed for now, which might potentially be quite sluggish, though it
is hoped that there are so few of these top-level datablocks with
drivers hooked up that this is barely an issue in practice. At least I
haven't noticed any substantial slowdowns for animation playback, so
it should probably be fine.
2011-02-07 12:28:04 +00:00
..
blender AnimSys Todo: Scene/CompoNode Driver Hacks 2011-02-07 12:28:04 +00:00
blenderplayer Todo issue: sculpting on deformed mesh 2011-01-31 20:02:51 +00:00
creator remove nan-makefiles 2011-01-30 15:29:22 +00:00
darwin remove nan-makefiles 2011-01-30 15:29:22 +00:00
gameengine remove nan-makefiles 2011-01-30 15:29:22 +00:00
icons remove nan-makefiles 2011-01-30 15:29:22 +00:00
kernel remove nan-makefiles 2011-01-30 15:29:22 +00:00
tests pep8 cleanup 2011-02-04 09:27:25 +00:00
CMakeLists.txt - fix problem with cmake, windows 'RelWithDebInfo' target, was giving error: "ImportError: No module named _socket" because of copying wrong files over. 2011-01-23 11:42:29 +00:00
SConscript dont build blender/kernel if the game engines disabled. 2010-10-31 00:56:46 +00:00