..
KXNetwork
No need for this change anymore (force include to get BLO_sys_types.h in GE)
2010-02-20 22:51:22 +00:00
BL_BlenderShader.cpp
2.5: Update GPU module to deal with removed G_TEXTUREPAINT
2009-08-16 20:14:49 +00:00
BL_BlenderShader.h
BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage.
2009-08-18 15:37:31 +00:00
BL_Material.cpp
2.50:
2009-06-08 20:08:19 +00:00
BL_Material.h
BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage.
2009-08-18 15:37:31 +00:00
BL_Shader.cpp
BGE: fix more matrix transpose bugs in assignement to game object matrices.
2009-12-22 23:38:09 +00:00
BL_Shader.h
option to build the BGE without python, uses existing python check (cmake and scons)
2009-09-29 21:42:40 +00:00
BL_Texture.cpp
BGE Python API
2009-02-19 13:42:07 +00:00
BL_Texture.h
BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage.
2009-08-18 15:37:31 +00:00
CMakeLists.txt
correct fsf address
2010-02-12 13:34:04 +00:00
KX_ArmatureSensor.cpp
correct fsf address
2010-02-12 13:34:04 +00:00
KX_ArmatureSensor.h
correct fsf address
2010-02-12 13:34:04 +00:00
KX_BlenderMaterial.cpp
BGE: replace mesh works for Soft Body (including reinstantiation of physics soft body mesh).
2009-11-24 22:44:29 +00:00
KX_BlenderMaterial.h
BGE: replace mesh works for Soft Body (including reinstantiation of physics soft body mesh).
2009-11-24 22:44:29 +00:00
KX_BulletPhysicsController.cpp
BGE: Optimize Soft body conversion: don't create BVH structure.
2010-02-03 21:41:03 +00:00
KX_BulletPhysicsController.h
BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage.
2009-08-18 15:37:31 +00:00
KX_Camera.cpp
correct fsf address
2010-02-12 13:34:04 +00:00
KX_Camera.h
correct fsf address
2010-02-12 13:34:04 +00:00
KX_CameraActuator.cpp
correct fsf address
2010-02-12 13:34:04 +00:00
KX_CameraActuator.h
correct fsf address
2010-02-12 13:34:04 +00:00
KX_CameraIpoSGController.cpp
correct fsf address
2010-02-12 13:34:04 +00:00
KX_CameraIpoSGController.h
correct fsf address
2010-02-12 13:34:04 +00:00
KX_ClientObjectInfo.h
correct fsf address
2010-02-12 13:34:04 +00:00
KX_ConstraintActuator.cpp
correct fsf address
2010-02-12 13:34:04 +00:00
KX_ConstraintActuator.h
correct fsf address
2010-02-12 13:34:04 +00:00
KX_ConstraintWrapper.cpp
correct fsf address
2010-02-12 13:34:04 +00:00
KX_ConstraintWrapper.h
correct fsf address
2010-02-12 13:34:04 +00:00
KX_ConvertPhysicsObject.h
correct fsf address
2010-02-12 13:34:04 +00:00
KX_ConvertPhysicsObjects.cpp
correct fsf address
2010-02-12 13:34:04 +00:00
KX_Dome.cpp
Math Lib
2009-11-10 20:43:45 +00:00
KX_Dome.h
BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage.
2009-08-18 15:37:31 +00:00
KX_EmptyObject.cpp
correct fsf address
2010-02-12 13:34:04 +00:00
KX_EmptyObject.h
correct fsf address
2010-02-12 13:34:04 +00:00
KX_GameActuator.cpp
correct fsf address
2010-02-12 13:34:04 +00:00
KX_GameActuator.h
correct fsf address
2010-02-12 13:34:04 +00:00
KX_GameObject.cpp
BGE: [ #19836 ] Recursive Parenting in game crashes Blender. Added parenting loop detection.
2010-03-25 21:43:36 +00:00
KX_GameObject.h
correct fsf address
2010-02-12 13:34:04 +00:00
KX_IInterpolator.h
correct fsf address
2010-02-12 13:34:04 +00:00
KX_IPhysicsController.cpp
correct fsf address
2010-02-12 13:34:04 +00:00
KX_IPhysicsController.h
correct fsf address
2010-02-12 13:34:04 +00:00
KX_IPO_SGController.cpp
correct fsf address
2010-02-12 13:34:04 +00:00
KX_IPO_SGController.h
correct fsf address
2010-02-12 13:34:04 +00:00
KX_IpoActuator.cpp
correct fsf address
2010-02-12 13:34:04 +00:00
KX_IpoActuator.h
correct fsf address
2010-02-12 13:34:04 +00:00
KX_IPOTransform.h
correct fsf address
2010-02-12 13:34:04 +00:00
KX_IScalarInterpolator.h
correct fsf address
2010-02-12 13:34:04 +00:00
KX_ISceneConverter.h
correct fsf address
2010-02-12 13:34:04 +00:00
KX_ISystem.h
correct fsf address
2010-02-12 13:34:04 +00:00
KX_KetsjiEngine.cpp
bgl/BGE: glCopyTexImage2D + bgl.buffer creation error more verbose + dome post_draw (it draw only for the last overlayed scene)
2010-03-28 10:20:26 +00:00
KX_KetsjiEngine.h
BGE 2D Filters: filters run per scene now (fix for [ #18152 ]) - it (slightly) breaks backward compatibility !!!
2010-03-03 06:38:47 +00:00
KX_Light.cpp
correct fsf address
2010-02-12 13:34:04 +00:00
KX_Light.h
[ #21261 ] Bugfix for dynamically loaded scenes' lights not mixing in multitexture
2010-03-10 07:41:16 +00:00
KX_LightIpoSGController.cpp
correct fsf address
2010-02-12 13:34:04 +00:00
KX_LightIpoSGController.h
correct fsf address
2010-02-12 13:34:04 +00:00
KX_MaterialIpoController.cpp
Win64: please check my changes if you ran across them ;) But should be fine since no additional crashes were reported!
2008-08-17 17:08:00 +00:00
KX_MaterialIpoController.h
BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage.
2009-08-18 15:37:31 +00:00
KX_MeshProxy.cpp
correct fsf address
2010-02-12 13:34:04 +00:00
KX_MeshProxy.h
correct fsf address
2010-02-12 13:34:04 +00:00
KX_MotionState.cpp
correct fsf address
2010-02-12 13:34:04 +00:00
KX_MotionState.h
correct fsf address
2010-02-12 13:34:04 +00:00
KX_MouseFocusSensor.cpp
correct fsf address
2010-02-12 13:34:04 +00:00
KX_MouseFocusSensor.h
correct fsf address
2010-02-12 13:34:04 +00:00
KX_NearSensor.cpp
correct fsf address
2010-02-12 13:34:04 +00:00
KX_NearSensor.h
correct fsf address
2010-02-12 13:34:04 +00:00
KX_ObColorIpoSGController.cpp
correct fsf address
2010-02-12 13:34:04 +00:00
KX_ObColorIpoSGController.h
correct fsf address
2010-02-12 13:34:04 +00:00
KX_ObjectActuator.cpp
correct fsf address
2010-02-12 13:34:04 +00:00
KX_ObjectActuator.h
correct fsf address
2010-02-12 13:34:04 +00:00
KX_OrientationInterpolator.cpp
correct fsf address
2010-02-12 13:34:04 +00:00
KX_OrientationInterpolator.h
correct fsf address
2010-02-12 13:34:04 +00:00
KX_ParentActuator.cpp
correct fsf address
2010-02-12 13:34:04 +00:00
KX_ParentActuator.h
correct fsf address
2010-02-12 13:34:04 +00:00
KX_PhysicsEngineEnums.h
correct fsf address
2010-02-12 13:34:04 +00:00
KX_PhysicsObjectWrapper.cpp
correct fsf address
2010-02-12 13:34:04 +00:00
KX_PhysicsObjectWrapper.h
correct fsf address
2010-02-12 13:34:04 +00:00
KX_PhysicsPropertiesobsolete.h
correct fsf address
2010-02-12 13:34:04 +00:00
KX_PolygonMaterial.cpp
correct fsf address
2010-02-12 13:34:04 +00:00
KX_PolygonMaterial.h
correct fsf address
2010-02-12 13:34:04 +00:00
KX_PolyProxy.cpp
correct fsf address
2010-02-12 13:34:04 +00:00
KX_PolyProxy.h
correct fsf address
2010-02-12 13:34:04 +00:00
KX_PositionInterpolator.cpp
correct fsf address
2010-02-12 13:34:04 +00:00
KX_PositionInterpolator.h
correct fsf address
2010-02-12 13:34:04 +00:00
KX_PyConstraintBinding.cpp
correct fsf address
2010-02-12 13:34:04 +00:00
KX_PyConstraintBinding.h
correct fsf address
2010-02-12 13:34:04 +00:00
KX_PyMath.cpp
correct fsf address
2010-02-12 13:34:04 +00:00
KX_PyMath.h
correct fsf address
2010-02-12 13:34:04 +00:00
KX_PythonInit.cpp
rename some functions to use easier to understand names.
2010-03-09 17:36:23 +00:00
KX_PythonInit.h
correct fsf address
2010-02-12 13:34:04 +00:00
KX_PythonInitTypes.cpp
correct fsf address
2010-02-12 13:34:04 +00:00
KX_PythonInitTypes.h
correct fsf address
2010-02-12 13:34:04 +00:00
KX_PythonSeq.cpp
Fix syntax for ID keyword.
2010-03-21 01:14:04 +00:00
KX_PythonSeq.h
Fix syntax for ID keyword.
2010-03-21 01:14:04 +00:00
KX_RadarSensor.cpp
correct fsf address
2010-02-12 13:34:04 +00:00
KX_RadarSensor.h
correct fsf address
2010-02-12 13:34:04 +00:00
KX_RayCast.cpp
correct fsf address
2010-02-12 13:34:04 +00:00
KX_RayCast.h
correct fsf address
2010-02-12 13:34:04 +00:00
KX_RayEventManager.cpp
correct fsf address
2010-02-12 13:34:04 +00:00
KX_RayEventManager.h
correct fsf address
2010-02-12 13:34:04 +00:00
KX_RaySensor.cpp
correct fsf address
2010-02-12 13:34:04 +00:00
KX_RaySensor.h
correct fsf address
2010-02-12 13:34:04 +00:00
KX_SCA_AddObjectActuator.cpp
correct fsf address
2010-02-12 13:34:04 +00:00
KX_SCA_AddObjectActuator.h
correct fsf address
2010-02-12 13:34:04 +00:00
KX_SCA_DynamicActuator.cpp
correct fsf address
2010-02-12 13:34:04 +00:00
KX_SCA_DynamicActuator.h
correct fsf address
2010-02-12 13:34:04 +00:00
KX_SCA_EndObjectActuator.cpp
correct fsf address
2010-02-12 13:34:04 +00:00
KX_SCA_EndObjectActuator.h
correct fsf address
2010-02-12 13:34:04 +00:00
KX_SCA_ReplaceMeshActuator.cpp
correct fsf address
2010-02-12 13:34:04 +00:00
KX_SCA_ReplaceMeshActuator.h
correct fsf address
2010-02-12 13:34:04 +00:00
KX_ScalarInterpolator.cpp
correct fsf address
2010-02-12 13:34:04 +00:00
KX_ScalarInterpolator.h
correct fsf address
2010-02-12 13:34:04 +00:00
KX_ScalingInterpolator.cpp
correct fsf address
2010-02-12 13:34:04 +00:00
KX_ScalingInterpolator.h
correct fsf address
2010-02-12 13:34:04 +00:00
KX_Scene.cpp
enable compiling without python again
2010-03-23 21:37:02 +00:00
KX_Scene.h
enable compiling without python again
2010-03-23 21:37:02 +00:00
KX_SceneActuator.cpp
correct fsf address
2010-02-12 13:34:04 +00:00
KX_SceneActuator.h
correct fsf address
2010-02-12 13:34:04 +00:00
KX_SG_BoneParentNodeRelationship.cpp
correct fsf address
2010-02-12 13:34:04 +00:00
KX_SG_BoneParentNodeRelationship.h
correct fsf address
2010-02-12 13:34:04 +00:00
KX_SG_NodeRelationships.cpp
correct fsf address
2010-02-12 13:34:04 +00:00
KX_SG_NodeRelationships.h
correct fsf address
2010-02-12 13:34:04 +00:00
KX_SoundActuator.cpp
correct fsf address
2010-02-12 13:34:04 +00:00
KX_SoundActuator.h
correct fsf address
2010-02-12 13:34:04 +00:00
KX_StateActuator.cpp
correct fsf address
2010-02-12 13:34:04 +00:00
KX_StateActuator.h
correct fsf address
2010-02-12 13:34:04 +00:00
KX_TimeCategoryLogger.cpp
correct fsf address
2010-02-12 13:34:04 +00:00
KX_TimeCategoryLogger.h
correct fsf address
2010-02-12 13:34:04 +00:00
KX_TimeLogger.cpp
correct fsf address
2010-02-12 13:34:04 +00:00
KX_TimeLogger.h
correct fsf address
2010-02-12 13:34:04 +00:00
KX_TouchEventManager.cpp
correct fsf address
2010-02-12 13:34:04 +00:00
KX_TouchEventManager.h
correct fsf address
2010-02-12 13:34:04 +00:00
KX_TouchSensor.cpp
correct fsf address
2010-02-12 13:34:04 +00:00
KX_TouchSensor.h
correct fsf address
2010-02-12 13:34:04 +00:00
KX_TrackToActuator.cpp
correct fsf address
2010-02-12 13:34:04 +00:00
KX_TrackToActuator.h
correct fsf address
2010-02-12 13:34:04 +00:00
KX_VehicleWrapper.cpp
option to build the BGE without python, uses existing python check (cmake and scons)
2009-09-29 21:42:40 +00:00
KX_VehicleWrapper.h
option to build the BGE without python, uses existing python check (cmake and scons)
2009-09-29 21:42:40 +00:00
KX_VertexProxy.cpp
correct fsf address
2010-02-12 13:34:04 +00:00
KX_VertexProxy.h
correct fsf address
2010-02-12 13:34:04 +00:00
KX_VisibilityActuator.cpp
correct fsf address
2010-02-12 13:34:04 +00:00
KX_VisibilityActuator.h
correct fsf address
2010-02-12 13:34:04 +00:00
KX_WorldInfo.cpp
correct fsf address
2010-02-12 13:34:04 +00:00
KX_WorldInfo.h
correct fsf address
2010-02-12 13:34:04 +00:00
KX_WorldIpoController.cpp
correct fsf address
2010-02-12 13:34:04 +00:00
KX_WorldIpoController.h
correct fsf address
2010-02-12 13:34:04 +00:00
Makefile
Add include path to find BLO_readfile.h.
2009-11-16 00:44:07 +00:00
SConscript
BGE: Fix typo in SConscript preventing to import VideoTexture module.
2010-02-07 16:52:19 +00:00