forked from bartvdbraak/blender
9a105042fc
This works pretty nice for better control over the curvature of any bone deform. No need to give Bones (vgroups) large influence, just add a coupleof B-bone segments. Two notes; - The Bone property "Segments" defines if a deform happens as a 'B-bone'. The drawtype B-bone is just for display in 3d window. - A B-bone also deforms (bends) in Rest-position, if there's a joint that creates a curved Bone. Therefore, best results you get by creating a rest-position with straight joints. Or, if you prefer a slightly bended restposition (for a spine or so), make sure the Mesh model is *not* curved, the B-bone will do this for you. Also added: proper events on changing buttons for Bones, like "Segm" or "Dist" etc. |
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projectfiles | ||
projectfiles_vc7 | ||
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tools | ||
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README | ||
SConstruct |
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