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Ton Roosendaal 9a105042fc At last! B-bones now deform. :)
This works pretty nice for better control over the curvature of any bone
deform. No need to give Bones (vgroups) large influence, just add a coupleof B-bone segments.

Two notes;
- The Bone property "Segments" defines if a deform happens as a 'B-bone'.
  The drawtype B-bone is just for display in 3d window.
- A B-bone also deforms (bends) in Rest-position, if there's a joint that
  creates a curved Bone. Therefore, best results you get by creating a
  rest-position with straight joints. Or, if you prefer a slightly bended
  restposition (for a spine or so), make sure the Mesh model is *not*
  curved, the B-bone will do this for you.

Also added: proper events on changing buttons for Bones, like "Segm" or
"Dist" etc.
2005-08-21 11:26:53 +00:00
bin/.blender Bugfix #2094 2005-01-05 10:27:48 +00:00
doc Updated BL text. 2005-06-06 12:18:44 +00:00
extern support for __MINGW32__ compiler, it doesn't have __forceinline 2005-08-18 17:32:25 +00:00
intern MEM_alloc allocated in units of 8 for 32 bits systems, and units of 4 for 2005-08-21 10:05:50 +00:00
po - added czech translation (cs.po) 2003-09-08 12:13:54 +00:00
projectfiles adding time line stuff 2005-08-06 22:00:21 +00:00
projectfiles_vc7 _updates and warning fix_ 2005-08-07 12:09:50 +00:00
release Scripts updated: 2005-08-01 03:06:24 +00:00
source At last! B-bones now deform. :) 2005-08-21 11:26:53 +00:00
tools Added support for compiling BULLET with scons on windows 2005-08-01 21:19:41 +00:00
COPYING Biiig commit! Thanks to 2-3 weeks of cvs freeze... 2004-12-27 19:28:52 +00:00
Makefile Clean up for Makefiles: some of the directories were being printed 2005-04-09 22:40:34 +00:00
README Test commit, nothing to see here. 2004-08-24 02:51:07 +00:00
SConstruct update to xcode 2005-08-12 21:41:22 +00:00

Welcome to the fun world of open source.

For instructions on building and installing Blender, please see the file named
INSTALL.


---------------------.Blanguages and the .blender directory---------------------

The .blender directory holds various data files for Blender.
In the 2.28a release those are the .Blanguages file containing a list of
translations, the translations themselves and a default ttf font.

Blender checks for the presence of this directory in several locations:
	- the current directory
	- your home directory
	- On OSX, the blender bundle is also checked 
	- On Windows, the installation dir is checked.

If you get a 'File ".Blanguages" not found' warning, try to copy the .blender
dir to one of these locations (your home directory being recommended).



-------------------------------------Links--------------------------------------

Getting Involved:
http://www.blender.org/docs/get_involved.html

Community:
http://www.blender3d.org/Community/

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http://www.blender.org/

The Blender project homepage:
http://projects.blender.org/projects/bf-blender/

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http://www.blender.org/modules.php?op=modload&name=documentation&file=index

Bug tracker:
http://projects.blender.org/tracker/?atid=125&group_id=9&func=browse

Feature request tracker:
http://projects.blender.org/tracker/?atid=128&group_id=9&func=browse