blender/intern/cycles/kernel/svm
Brecht Van Lommel 9b8dae71a5 Cycles: support for environment texture "Mirror Ball" projection mode, next to
existing "Equirectangular". This projection is useful to create light probes
from a chrome ball placed in a real scene. It expects as input a photograph of
the chrome ball, cropped so the ball just fits inside the image boundaries.

Example setup with panorama camera and mixing two (poor quality) photographs
from different viewpoints to avoid stretching and hide the photographer:
http://www.pasteall.org/pic/28036
2012-03-08 19:52:58 +00:00
..
bsdf_ashikhmin_velvet.h Cycles: 2011-11-10 14:32:16 +00:00
bsdf_diffuse.h Cycles: 2011-09-12 13:13:56 +00:00
bsdf_microfacet.h Cycles: 2011-11-14 19:45:21 +00:00
bsdf_oren_nayar.h Cycles: 2012-02-23 09:11:17 +00:00
bsdf_reflection.h Cycles: 2011-09-12 13:13:56 +00:00
bsdf_refraction.h Cycles: 2011-09-12 13:13:56 +00:00
bsdf_transparent.h Cycles: 2011-09-12 13:13:56 +00:00
bsdf_ward.h Cycles: 2011-09-12 13:13:56 +00:00
bsdf_westin.h Cycles: 2011-09-12 13:13:56 +00:00
bsdf.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
emissive.h Cycles: 2011-10-15 23:49:01 +00:00
svm_attribute.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
svm_brightness.h Fix #30004: cycles brightness/contrast node issues. The formula used did not work 2012-02-08 17:09:30 +00:00
svm_bsdf.h Cycles: Oren-Nayar BSDF support. This is not a separate shader node, rather it 2011-11-14 17:31:47 +00:00
svm_camera.h CameraData Input Cycles Node 2011-12-02 20:36:13 +00:00
svm_checker.h Cycles: small tweak to checker texture, scale rather than add with epsilon, 2012-01-09 16:57:26 +00:00
svm_closure.h Cycles: Oren-Nayar BSDF support. This is not a separate shader node, rather it 2011-11-14 17:31:47 +00:00
svm_convert.h Cycles: 2011-08-28 13:55:59 +00:00
svm_displace.h Cycles: some steps to getting OpenCL backend to compile. 2011-05-20 12:26:01 +00:00
svm_fresnel.h Cycles: procedural texture nodes reorganization. This will break existing files 2011-11-06 21:05:58 +00:00
svm_gamma.h Cycles Gamma Node 2011-12-16 20:35:06 +00:00
svm_geometry.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
svm_gradient.h Cycles: 2011-11-08 14:10:33 +00:00
svm_hsv.h bugfix: [#29711] Cycles - HSV Node - Hue Change Bug 2011-12-29 05:40:48 +00:00
svm_image.h Cycles: support for environment texture "Mirror Ball" projection mode, next to 2012-03-08 19:52:58 +00:00
svm_invert.h Invert Color Cycles Node 2011-12-03 23:05:35 +00:00
svm_light_path.h Cycles: 2011-09-01 15:53:36 +00:00
svm_magic.h Cycles: procedural texture nodes reorganization. This will break existing files 2011-11-06 21:05:58 +00:00
svm_mapping.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
svm_math.h Cycles: amd opencl compatibility fixes. 2011-08-10 14:26:51 +00:00
svm_mix.h HSV Color Node for Cycles 2011-12-02 16:57:37 +00:00
svm_musgrave.h Fix #29860: cycles musgrave scale input not working correct. 2012-01-12 17:13:56 +00:00
svm_noise.h Fix #30049: cycles noise texture producing nan values with some 2012-02-07 17:32:01 +00:00
svm_noisetex.h Cycles: procedural texture nodes reorganization. This will break existing files 2011-11-06 21:05:58 +00:00
svm_normal.h Fix #29715: cycles and glsl normal node not working correct. 2011-12-28 19:42:22 +00:00
svm_sepcomb_rgb.h cycles separateRGB: fix for cuda kernel building. 2011-12-02 07:13:48 +00:00
svm_sky.h Cycles: some steps to getting OpenCL backend to compile. 2011-05-20 12:26:01 +00:00
svm_tex_coord.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
svm_texture.h code cleanup: white space, spelling & ';;' end of lines. 2012-02-25 16:04:03 +00:00
svm_types.h Cycles: Render Passes 2012-01-25 17:23:52 +00:00
svm_value.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
svm_voronoi.h Cycles: procedural texture nodes reorganization. This will break existing files 2011-11-06 21:05:58 +00:00
svm_wave.h Cycles: procedural texture nodes reorganization. This will break existing files 2011-11-06 21:05:58 +00:00
svm.h Brightness/Contrast Node for Cycles 2012-01-24 16:32:31 +00:00
volume.h Cycles: add some volume nodes, they don't actually do anything, this is just 2011-09-27 20:03:16 +00:00