blender/source/gameengine/Converter
Brecht Van Lommel d52400bfbd 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r18677:19317
Notes:
* Sequence transform strip uses G.scene global, this is commented
  out now, should be fixed.
* Etch-a-ton code was most difficult to merge. The files already in
  2.5 got merged, but no new files were added. Calls to these files
  are commented out with "XXX etch-a-ton". editarmature.c and
  transform_snap.c were complex to merge. Martin, please check?
* Game engine compiles and links again here for scons/make/cmake
  (player still fails to link).
2009-03-17 21:44:58 +00:00
..
BL_ActionActuator.cpp 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r18677:19317 2009-03-17 21:44:58 +00:00
BL_ActionActuator.h BGE Python API 2009-02-19 13:42:07 +00:00
BL_ArmatureObject.cpp Yeah, and then the game engine too! 2009-01-05 15:48:24 +00:00
BL_ArmatureObject.h Fix for bug #4192: game engine armatures that are dynamically added 2008-09-17 01:29:54 +00:00
BL_BlenderDataConversion.cpp 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r18677:19317 2009-03-17 21:44:58 +00:00
BL_BlenderDataConversion.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
BL_DeformableGameObject.cpp Allow Bullet soft bodies to be created using a AddObject actuator. Added a fake world coordinate system to game soft bodies, although the vertices are already in world space. 2008-09-26 02:27:59 +00:00
BL_DeformableGameObject.h Created a KX_SoftBodyDeformer for real-time soft bodies. 2008-09-24 03:12:10 +00:00
BL_MeshDeformer.cpp Minor speedups for the BGE 2009-02-25 06:43:03 +00:00
BL_MeshDeformer.h Allow Bullet soft bodies to be created using a AddObject actuator. Added a fake world coordinate system to game soft bodies, although the vertices are already in world space. 2008-09-26 02:27:59 +00:00
BL_ShapeActionActuator.cpp 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r18677:19317 2009-03-17 21:44:58 +00:00
BL_ShapeActionActuator.h BGE Python API 2009-02-19 13:42:07 +00:00
BL_ShapeDeformer.cpp 2.5 2009-01-19 16:54:41 +00:00
BL_ShapeDeformer.h Allow Bullet soft bodies to be created using a AddObject actuator. Added a fake world coordinate system to game soft bodies, although the vertices are already in world space. 2008-09-26 02:27:59 +00:00
BL_SkinDeformer.cpp Allow Bullet soft bodies to be created using a AddObject actuator. Added a fake world coordinate system to game soft bodies, although the vertices are already in world space. 2008-09-26 02:27:59 +00:00
BL_SkinDeformer.h Allow Bullet soft bodies to be created using a AddObject actuator. Added a fake world coordinate system to game soft bodies, although the vertices are already in world space. 2008-09-26 02:27:59 +00:00
BL_SkinMeshObject.cpp Created a KX_SoftBodyDeformer for real-time soft bodies. 2008-09-24 03:12:10 +00:00
BL_SkinMeshObject.h Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
BlenderWorldInfo.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
BlenderWorldInfo.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
CMakeLists.txt Merge of trunk into blender 2.5: 2008-11-12 21:16:53 +00:00
KX_BlenderScalarInterpolator.cpp 2.5 2009-01-19 16:54:41 +00:00
KX_BlenderScalarInterpolator.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_BlenderSceneConverter.cpp 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r18677:19317 2009-03-17 21:44:58 +00:00
KX_BlenderSceneConverter.h Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
KX_ConvertActuators.cpp 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r17853:HEAD 2009-01-26 08:34:40 +00:00
KX_ConvertActuators.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_ConvertControllers.cpp compile scripts when converting controllers to give more predictable performance and print syntax errors early on rather then when the script is first executed. 2009-02-24 03:29:31 +00:00
KX_ConvertControllers.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_ConvertProperties.cpp 2.5 BGE 2008-12-24 21:23:07 +00:00
KX_ConvertProperties.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_ConvertSensors.cpp 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r18677:19317 2009-03-17 21:44:58 +00:00
KX_ConvertSensors.h Fix for bug #3858: the game engine mouse focus sensor did not work 2008-09-18 01:46:28 +00:00
KX_IpoConvert.cpp remove warnings for the BGE 2009-02-25 03:26:02 +00:00
KX_IpoConvert.h BGE patch: approve patch #17312: Multiple material IPOs per mesh in BGE. 2008-07-25 13:45:57 +00:00
Makefile Merge of trunk into blender 2.5: 2008-11-12 21:16:53 +00:00
SConscript 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r18677:19317 2009-03-17 21:44:58 +00:00