blender/source/gameengine
2015-03-16 18:46:40 +01:00
..
BlenderRoutines gameengine: removing addInitFromFrame hack 2015-02-21 12:16:20 +00:00
Converter scene conversion: style cleanup 2015-02-21 12:16:21 +00:00
Expressions BGE: Fix ShowDeprecationWarning macro. 2015-02-27 23:10:43 +01:00
GameLogic fix D1130 renamed the enum OBJ_FONT to OBJ_TEXT to avoid naming conflicts in Windows 2015-03-16 18:46:40 +01:00
GamePlayer Grmll, sorry for the noise, fix stupi cpoypaste typo in previous commit. 2015-02-26 11:46:05 +01:00
Ketsji fix D1130 renamed the enum OBJ_FONT to OBJ_TEXT to avoid naming conflicts in Windows 2015-03-16 18:46:40 +01:00
Network mathutils: refactor instantiation 2015-01-04 17:43:57 +11:00
Physics Fix T43178: BGE has hard-coded 60 Hz as frame rate 2015-03-16 10:12:37 +01:00
Rasterizer BGE: Fix for T42285 & T38935 crashes. They are Rayhit related. 2015-02-13 00:12:21 +01:00
SceneGraph Style Cleanup: remove preprocessor indentation (updated wiki style guide too) 2013-12-22 14:12:19 +11:00
VideoTexture Get rid og gluBuild2DMipmaps on game engine. 2015-03-16 16:18:37 +01:00
CMakeLists.txt BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00
SConscript BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00