blender/source/gameengine/Rasterizer/RAS_Deformer.h
Benoit Bolsee fc66b3f2ef BGE: support modifiers without mapping to original mesh both graphically and physically, fixes bug #24942 and #25286.
Support for physics is done by skiping the modifiers that
don't support mapping to original mesh. This mapping is
required to report the hit polygon to the application
by the rayCast() function.

Support for graphics is done by using the same render
function that blender uses for the 3D view. This guantees
equal result.

Limitation: there is still a known bug if all these conditions are met:
- Display list enabled
- Old tex face with a several textures mapped to the same material
- no armature or shape keys
- active modifiers

In this case, only a part of the mesh will be rendered
with the wrong texture. To avoid this bug, use the GLSL
materials or make sure to have 1 material=1 texture in
your old tex face objects.
2011-01-23 17:17:21 +00:00

103 lines
2.5 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef RAS_DEFORMER
#define RAS_DEFORMER
#if defined(WIN32) && !defined(FREE_WINDOWS)
#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
#endif //WIN32
#include <stdlib.h>
#include "GEN_Map.h"
#ifdef WITH_CXX_GUARDEDALLOC
#include "MEM_guardedalloc.h"
#endif
struct DerivedMesh;
class RAS_MeshObject;
class RAS_Deformer
{
public:
RAS_Deformer() : m_pMesh(NULL), m_bDynamic(false) {};
virtual ~RAS_Deformer(){};
virtual void Relink(GEN_Map<class GEN_HashedPtr, void*>*map)=0;
virtual bool Apply(class RAS_IPolyMaterial *polymat)=0;
virtual bool Update(void)=0;
virtual bool UpdateBuckets(void)=0;
virtual RAS_Deformer *GetReplica()=0;
virtual void ProcessReplica()=0;
virtual bool SkipVertexTransform()
{
return false;
}
virtual bool ShareVertexArray()
{
return true;
}
virtual bool UseVertexArray()
{
return true;
}
// true when deformer produces varying vertex (shape or armature)
bool IsDynamic()
{
return m_bDynamic;
}
virtual struct DerivedMesh* GetFinalMesh()
{
return NULL;
}
virtual struct DerivedMesh* GetPhysicsMesh()
{
return NULL;
}
virtual class RAS_MeshObject* GetRasMesh()
{
/* m_pMesh does not seem to be being used?? */
return NULL;
}
virtual float (* GetTransVerts(int *tot))[3] { *tot= 0; return NULL; }
protected:
class RAS_MeshObject *m_pMesh;
bool m_bDynamic;
#ifdef WITH_CXX_GUARDEDALLOC
public:
void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:RAS_Deformer"); }
void operator delete( void *mem ) { MEM_freeN(mem); }
#endif
};
#endif