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Miika Hamalainen 9f51785c4d Dynamic Paint:
* Wave simulation speed doesn't anymore depend on surface size, but uses relative distances instead. This change will likely change simulation behavior on existing saves, but can be easily tweaked back using the "Wave Speed" parameter.
* Added a new wave brush type, "Depth Change". It uses the change of brush intersection between frames, giving a better looking "wake" for moving objects. It also doesn't leave any "dent" to the surface while remaining still.
2011-11-16 18:32:28 +00:00
build_files minor cleanup 2011-11-16 16:38:37 +00:00
doc set cycles scripts as pep8 & make some minor changes. 2011-11-15 02:58:01 +00:00
extern Camera tracking: forbid focal length=0 and small code cleanup 2011-11-16 10:00:02 +00:00
intern minor cleanup 2011-11-16 16:38:37 +00:00
release minor cleanup 2011-11-16 16:38:37 +00:00
source Dynamic Paint: 2011-11-16 18:32:28 +00:00
CMakeLists.txt rename cmake WITH_OCEANSIM --> WITH_MOD_OCEANSIM and tag CYCLES_CUDA_BINARIES_ARCH as advanced. 2011-11-13 14:16:43 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile allow passing vars to cmake from our makefile 2011-11-13 14:29:17 +00:00
SConstruct Scons: make sure fftw is enabled when ocean_mod is compiled 2011-11-14 12:55:46 +00:00