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BL_ActionActuator.cpp
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BGE performance, 4th round: logic
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2009-05-10 20:53:58 +00:00 |
BL_ActionActuator.h
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BGE Python API
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2009-04-20 23:17:52 +00:00 |
BL_ArmatureObject.cpp
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BGE C++ API
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2009-04-22 14:42:00 +00:00 |
BL_ArmatureObject.h
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BGE C++ API
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2009-04-22 12:16:41 +00:00 |
BL_BlenderDataConversion.cpp
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BGE #18724: Modifier cause crash in 2.49RC2. My bad, I was too quick to fix the soft body problem in revision 20119. This time I tested against modifiers, soft body, armatures and replace mesh.
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2009-05-11 22:07:30 +00:00 |
BL_BlenderDataConversion.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
BL_DeformableGameObject.cpp
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BGE #18724: Modifier cause crash in 2.49RC2. My bad, I was too quick to fix the soft body problem in revision 20119. This time I tested against modifiers, soft body, armatures and replace mesh.
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2009-05-11 22:07:30 +00:00 |
BL_DeformableGameObject.h
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BGE #18724: Modifier cause crash in 2.49RC2. My bad, I was too quick to fix the soft body problem in revision 20119. This time I tested against modifiers, soft body, armatures and replace mesh.
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2009-05-11 22:07:30 +00:00 |
BL_MeshDeformer.cpp
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BGE fux #17796: Glsl + bones + set smooth = bug on vertext groups.
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2009-04-30 08:02:26 +00:00 |
BL_MeshDeformer.h
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BGE performance: allow to create display list on meshes with modifiers but without armature and shape keys. These modified meshes are static and can be put safely in a display list. As the rendering of modifiers is done in direct openGL call, it results is a bit performance boost.
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2009-05-12 19:48:18 +00:00 |
BL_ModifierDeformer.cpp
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BGE mesh modifiers: fix view frustrum culling for mesh with modifiers. Update the bounding box based on mesh extent after applying the modifiers.
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2009-04-25 12:20:59 +00:00 |
BL_ModifierDeformer.h
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BGE: some more cleanup in GetReplica/ProcessReplica of deformers: make them consistent with the other classes.
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2009-04-22 16:26:22 +00:00 |
BL_ShapeActionActuator.cpp
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BGE performance, 4th round: logic
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2009-05-10 20:53:58 +00:00 |
BL_ShapeActionActuator.h
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BGE Python API
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2009-04-20 23:17:52 +00:00 |
BL_ShapeDeformer.cpp
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BGE performance: allow to create display list on meshes with modifiers but without armature and shape keys. These modified meshes are static and can be put safely in a display list. As the rendering of modifiers is done in direct openGL call, it results is a bit performance boost.
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2009-05-12 19:48:18 +00:00 |
BL_ShapeDeformer.h
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BGE: some more cleanup in GetReplica/ProcessReplica of deformers: make them consistent with the other classes.
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2009-04-22 16:26:22 +00:00 |
BL_SkinDeformer.cpp
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BGE performance: allow to create display list on meshes with modifiers but without armature and shape keys. These modified meshes are static and can be put safely in a display list. As the rendering of modifiers is done in direct openGL call, it results is a bit performance boost.
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2009-05-12 19:48:18 +00:00 |
BL_SkinDeformer.h
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BGE mesh modifiers: fix view frustrum culling for mesh with modifiers. Update the bounding box based on mesh extent after applying the modifiers.
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2009-04-25 12:20:59 +00:00 |
BL_SkinMeshObject.cpp
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BGE: Support mesh modifiers in the game engine.
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2009-04-21 11:01:09 +00:00 |
BL_SkinMeshObject.h
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
BlenderWorldInfo.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
BlenderWorldInfo.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
CMakeLists.txt
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
KX_BlenderScalarInterpolator.cpp
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Fix crash in game engine IPO code, got out of sync after IPO cleanup, removed the duplicated function declarations.
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2008-10-11 22:29:50 +00:00 |
KX_BlenderScalarInterpolator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_BlenderSceneConverter.cpp
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BGE: Occlusion culling and other performance improvements.
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2009-04-13 20:08:33 +00:00 |
KX_BlenderSceneConverter.h
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
KX_ConvertActuators.cpp
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Linux compilation problem, better fix
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2009-05-10 21:30:30 +00:00 |
KX_ConvertActuators.h
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BGE performance, 4th round: logic
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2009-05-10 20:53:58 +00:00 |
KX_ConvertControllers.cpp
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BGE performance, 4th round: logic
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2009-05-10 20:53:58 +00:00 |
KX_ConvertControllers.h
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BGE performance, 4th round: logic
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2009-05-10 20:53:58 +00:00 |
KX_ConvertProperties.cpp
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print warnings when python attributes and methods conflict with game properties.
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2009-05-14 00:10:25 +00:00 |
KX_ConvertProperties.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ConvertSensors.cpp
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BGE performance, 4th round: logic
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2009-05-10 20:53:58 +00:00 |
KX_ConvertSensors.h
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BGE performance, 4th round: logic
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2009-05-10 20:53:58 +00:00 |
KX_IpoConvert.cpp
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remove warnings for the BGE
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2009-02-25 03:26:02 +00:00 |
KX_IpoConvert.h
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BGE patch: approve patch #17312: Multiple material IPOs per mesh in BGE.
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2008-07-25 13:45:57 +00:00 |
Makefile
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converted my gen_utils.h fix to PyObjectPlus.h
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2008-09-06 14:13:31 +00:00 |
SConscript
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Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID.
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2009-02-25 12:07:51 +00:00 |