blender/source
Dalai Felinto a3b47ede17 BGE bug-fix[#34523] 2dfilter produces render error (objects disappear) - likely an alpha problem
Fix for 2.66a

With help from Daniel Stokes and Mitchell Stokes.

This bug always existed in OSX, but started showing up in Windows and Linux on review (54745 + 54747)
[the patch to enable alpha buffer for all OSs]

A better fix would be to use RAS_IRasterizer::SetAlphaBlend(GPU_BLEND_SOLID);
but I think gpu_verify_alpha_blend() is not switching to SOLID because
GTS.alphablend is GPU_BLEND_SOLID (even though GL_ALPHA_TEST is enabled).

Anyways, this is not something worth tackling now, since in terms of functionality it shouldn't matter.
2013-03-04 08:22:20 +00:00
..
blender code cleanup: view3d_clipping_test was making a vector copy for no reason. 2013-03-04 07:15:09 +00:00
blenderplayer BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00
creator fix for linking with recent armature refactor, was also missing file from CMakeLists.txt. 2013-02-28 00:45:07 +00:00
gameengine BGE bug-fix[#34523] 2dfilter produces render error (objects disappear) - likely an alpha problem 2013-03-04 08:22:20 +00:00
icons Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00
tests patch [#34437] Fix text editor bug: ctrl+F is not configurable 2013-02-26 05:22:04 +00:00
CMakeLists.txt
SConscript Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00