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BL_KetsjiEmbedStart.cpp
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removed some more header files, made the game engine compile with removed header files, added includes to SConstruct files.
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2008-01-01 19:20:49 +00:00 |
CMakeLists.txt
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updated CMake files for game engine for Bullet 2.x upgrade
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2006-11-21 06:37:01 +00:00 |
KX_BlenderCanvas.cpp
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removed some more header files, made the game engine compile with removed header files, added includes to SConstruct files.
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2008-01-01 19:20:49 +00:00 |
KX_BlenderCanvas.h
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added a buch of
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2003-01-07 00:18:59 +00:00 |
KX_BlenderGL.cpp
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removed some more header files, made the game engine compile with removed header files, added includes to SConstruct files.
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2008-01-01 19:20:49 +00:00 |
KX_BlenderGL.h
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Added custom vertex/edge/face data for meshes:
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2006-11-20 04:28:02 +00:00 |
KX_BlenderInputDevice.cpp
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Last of the config.h mods...
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2002-11-25 15:29:57 +00:00 |
KX_BlenderInputDevice.h
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removed some more header files, made the game engine compile with removed header files, added includes to SConstruct files.
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2008-01-01 19:20:49 +00:00 |
KX_BlenderKeyboardDevice.cpp
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_BlenderKeyboardDevice.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_BlenderMouseDevice.cpp
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Last of the config.h mods...
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2002-11-25 15:29:57 +00:00 |
KX_BlenderMouseDevice.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_BlenderPolyMaterial.cpp
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Added custom vertex/edge/face data for meshes:
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2006-11-20 04:28:02 +00:00 |
KX_BlenderPolyMaterial.h
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Added custom vertex/edge/face data for meshes:
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2006-11-20 04:28:02 +00:00 |
KX_BlenderRenderTools.cpp
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GE Patch by Hamed Zaghaghi - Adding Motion Blur to the Game Engine.
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2007-09-29 18:51:01 +00:00 |
KX_BlenderRenderTools.h
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GE Patch by Hamed Zaghaghi - Adding Motion Blur to the Game Engine.
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2007-09-29 18:51:01 +00:00 |
KX_BlenderSystem.cpp
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Last of the config.h mods...
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2002-11-25 15:29:57 +00:00 |
KX_BlenderSystem.h
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Remove unused reference to "blendertimer.h"
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2003-03-24 16:38:32 +00:00 |
Makefile
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removed some more header files, made the game engine compile with removed header files, added includes to SConstruct files.
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2008-01-01 19:20:49 +00:00 |
SConscript
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removed some more header files, made the game engine compile with removed header files, added includes to SConstruct files.
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2008-01-01 19:20:49 +00:00 |