forked from bartvdbraak/blender
a5b07c0934
Added operator to convert animation for standard object transforms (i.e. loc/rot/scale) to delta transforms. This can be accessed from the Object -> Transform -> Animated Transforms To Deltas menu entry in the 3D View. Since the situation which causes this is quite common (especially for motion-graphics type applications), where users animate some object first and then decide to duplicate this and place it around the place in different locations, it's probably important that we have some support for this kind of thing. Newbies with the "help, all my anmated duplicates disappear" problem are recommended to use this operator from hereon in. For reference of rationale, see: http://blenderartists.org/forum/showthread.php?219126-Move-Existing-f -Curve-to-delta-equivalent
2377 lines
75 KiB
Python
2377 lines
75 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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class VIEW3D_HT_header(bpy.types.Header):
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bl_space_type = 'VIEW_3D'
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def draw(self, context):
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layout = self.layout
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view = context.space_data
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mode_string = context.mode
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edit_object = context.edit_object
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obj = context.active_object
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toolsettings = context.tool_settings
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row = layout.row(align=True)
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row.template_header()
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# Menus
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if context.area.show_menus:
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sub = row.row(align=True)
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sub.menu("VIEW3D_MT_view")
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# Select Menu
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if mode_string not in {'EDIT_TEXT', 'SCULPT', 'PAINT_WEIGHT', 'PAINT_VERTEX', 'PAINT_TEXTURE'}:
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sub.menu("VIEW3D_MT_select_%s" % mode_string.lower())
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if edit_object:
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sub.menu("VIEW3D_MT_edit_%s" % edit_object.type.lower())
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elif obj:
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if mode_string not in {'PAINT_TEXTURE'}:
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sub.menu("VIEW3D_MT_%s" % mode_string.lower())
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else:
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sub.menu("VIEW3D_MT_object")
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row = layout.row()
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row.template_header_3D()
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# do in C for now since these buttons cant be both toggle AND exclusive.
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'''
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if obj and obj.mode == 'EDIT' and obj.type == 'MESH':
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row_sub = row.row(align=True)
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row_sub.prop(toolsettings, "mesh_select_mode", text="", index=0, icon='VERTEXSEL')
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row_sub.prop(toolsettings, "mesh_select_mode", text="", index=1, icon='EDGESEL')
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row_sub.prop(toolsettings, "mesh_select_mode", text="", index=2, icon='FACESEL')
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'''
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if obj:
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# Particle edit
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if obj.mode == 'PARTICLE_EDIT':
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row.prop(toolsettings.particle_edit, "select_mode", text="", expand=True, toggle=True)
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# Occlude geometry
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if view.viewport_shade in {'SOLID', 'SHADED', 'TEXTURED'} and (obj.mode == 'PARTICLE_EDIT' or (obj.mode == 'EDIT' and obj.type == 'MESH')):
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row.prop(view, "use_occlude_geometry", text="")
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# Proportional editing
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if obj.mode in {'EDIT', 'PARTICLE_EDIT'}:
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row = layout.row(align=True)
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row.prop(toolsettings, "proportional_edit", text="", icon_only=True)
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if toolsettings.proportional_edit != 'DISABLED':
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row.prop(toolsettings, "proportional_edit_falloff", text="", icon_only=True)
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elif obj.mode == 'OBJECT':
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row = layout.row(align=True)
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row.prop(toolsettings, "use_proportional_edit_objects", text="", icon_only=True)
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if toolsettings.use_proportional_edit_objects:
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row.prop(toolsettings, "proportional_edit_falloff", text="", icon_only=True)
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# Snap
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row = layout.row(align=True)
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row.prop(toolsettings, "use_snap", text="")
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row.prop(toolsettings, "snap_element", text="", icon_only=True)
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if toolsettings.snap_element != 'INCREMENT':
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row.prop(toolsettings, "snap_target", text="")
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if obj and obj.mode == 'OBJECT':
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row.prop(toolsettings, "use_snap_align_rotation", text="")
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if toolsettings.snap_element == 'VOLUME':
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row.prop(toolsettings, "use_snap_peel_object", text="")
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elif toolsettings.snap_element == 'FACE':
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row.prop(toolsettings, "use_snap_project", text="")
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# OpenGL render
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row = layout.row(align=True)
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row.operator("render.opengl", text="", icon='RENDER_STILL')
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props = row.operator("render.opengl", text="", icon='RENDER_ANIMATION')
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props.animation = True
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# Pose
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if obj and obj.mode == 'POSE':
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row = layout.row(align=True)
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row.operator("pose.copy", text="", icon='COPYDOWN')
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row.operator("pose.paste", text="", icon='PASTEDOWN')
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props = row.operator("pose.paste", text="", icon='PASTEFLIPDOWN')
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props.flipped = 1
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# ********** Menu **********
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# ********** Utilities **********
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class ShowHideMenu():
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bl_label = "Show/Hide"
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_operator_name = ""
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def draw(self, context):
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layout = self.layout
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layout.operator("%s.reveal" % self._operator_name, text="Show Hidden")
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layout.operator("%s.hide" % self._operator_name, text="Hide Selected")
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layout.operator("%s.hide" % self._operator_name, text="Hide Unselected").unselected = True
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class VIEW3D_MT_transform(bpy.types.Menu):
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bl_label = "Transform"
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# TODO: get rid of the custom text strings?
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def draw(self, context):
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layout = self.layout
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layout.operator("transform.translate", text="Grab/Move")
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# TODO: sub-menu for grab per axis
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layout.operator("transform.rotate", text="Rotate")
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# TODO: sub-menu for rot per axis
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layout.operator("transform.resize", text="Scale")
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# TODO: sub-menu for scale per axis
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layout.separator()
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layout.operator("transform.tosphere", text="To Sphere")
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layout.operator("transform.shear", text="Shear")
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layout.operator("transform.warp", text="Warp")
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layout.operator("transform.push_pull", text="Push/Pull")
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layout.separator()
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layout.operator("transform.translate", text="Move Texture Space").texture_space = True
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layout.operator("transform.resize", text="Scale Texture Space").texture_space = True
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layout.separator()
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obj = context.object
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if obj.type == 'ARMATURE' and obj.mode in {'EDIT', 'POSE'} and obj.data.draw_type in {'BBONE', 'ENVELOPE'}:
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layout.operator("transform.transform", text="Scale Envelope/BBone").mode = 'BONE_SIZE'
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if context.edit_object and context.edit_object.type == 'ARMATURE':
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layout.operator("armature.align")
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else:
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layout.operator_context = 'EXEC_REGION_WIN'
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layout.operator("transform.transform", text="Align to Transform Orientation").mode = 'ALIGN' # XXX see alignmenu() in edit.c of b2.4x to get this working
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layout.separator()
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layout.operator_context = 'EXEC_AREA'
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layout.operator("object.origin_set", text="Geometry to Origin").type = 'GEOMETRY_ORIGIN'
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layout.operator("object.origin_set", text="Origin to Geometry").type = 'ORIGIN_GEOMETRY'
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layout.operator("object.origin_set", text="Origin to 3D Cursor").type = 'ORIGIN_CURSOR'
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layout.separator()
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layout.operator("object.randomize_transform")
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layout.operator("object.align")
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layout.separator()
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layout.operator("object.anim_transforms_to_deltas")
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class VIEW3D_MT_mirror(bpy.types.Menu):
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bl_label = "Mirror"
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def draw(self, context):
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layout = self.layout
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layout.operator("transform.mirror", text="Interactive Mirror")
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layout.separator()
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layout.operator_context = 'INVOKE_REGION_WIN'
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props = layout.operator("transform.mirror", text="X Global")
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props.constraint_axis = (True, False, False)
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props.constraint_orientation = 'GLOBAL'
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props = layout.operator("transform.mirror", text="Y Global")
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props.constraint_axis = (False, True, False)
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props.constraint_orientation = 'GLOBAL'
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props = layout.operator("transform.mirror", text="Z Global")
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props.constraint_axis = (False, False, True)
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props.constraint_orientation = 'GLOBAL'
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if context.edit_object:
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layout.separator()
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props = layout.operator("transform.mirror", text="X Local")
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props.constraint_axis = (True, False, False)
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props.constraint_orientation = 'LOCAL'
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props = layout.operator("transform.mirror", text="Y Local")
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props.constraint_axis = (False, True, False)
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props.constraint_orientation = 'LOCAL'
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props = layout.operator("transform.mirror", text="Z Local")
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props.constraint_axis = (False, False, True)
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props.constraint_orientation = 'LOCAL'
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layout.operator("object.vertex_group_mirror")
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class VIEW3D_MT_snap(bpy.types.Menu):
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bl_label = "Snap"
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def draw(self, context):
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layout = self.layout
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layout.operator("view3d.snap_selected_to_grid", text="Selection to Grid")
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layout.operator("view3d.snap_selected_to_cursor", text="Selection to Cursor")
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layout.separator()
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layout.operator("view3d.snap_cursor_to_selected", text="Cursor to Selected")
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layout.operator("view3d.snap_cursor_to_center", text="Cursor to Center")
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layout.operator("view3d.snap_cursor_to_grid", text="Cursor to Grid")
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layout.operator("view3d.snap_cursor_to_active", text="Cursor to Active")
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class VIEW3D_MT_uv_map(bpy.types.Menu):
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bl_label = "UV Mapping"
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def draw(self, context):
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layout = self.layout
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layout.operator("uv.unwrap")
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layout.operator_context = 'INVOKE_DEFAULT'
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layout.operator("uv.smart_project")
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layout.operator("uv.lightmap_pack")
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layout.operator("uv.follow_active_quads")
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layout.separator()
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layout.operator_context = 'EXEC_DEFAULT'
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layout.operator("uv.cube_project")
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layout.operator("uv.cylinder_project")
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layout.operator("uv.sphere_project")
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layout.separator()
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layout.operator("uv.project_from_view")
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layout.operator("uv.project_from_view", text="Project from View (Bounds)").scale_to_bounds = True
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layout.separator()
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layout.operator("uv.reset")
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# ********** View menus **********
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class VIEW3D_MT_view(bpy.types.Menu):
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bl_label = "View"
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def draw(self, context):
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layout = self.layout
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layout.operator("view3d.properties", icon='MENU_PANEL')
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layout.operator("view3d.toolshelf", icon='MENU_PANEL')
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layout.separator()
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layout.operator("view3d.viewnumpad", text="Camera").type = 'CAMERA'
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layout.operator("view3d.viewnumpad", text="Top").type = 'TOP'
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layout.operator("view3d.viewnumpad", text="Bottom").type = 'BOTTOM'
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layout.operator("view3d.viewnumpad", text="Front").type = 'FRONT'
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layout.operator("view3d.viewnumpad", text="Back").type = 'BACK'
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layout.operator("view3d.viewnumpad", text="Right").type = 'RIGHT'
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layout.operator("view3d.viewnumpad", text="Left").type = 'LEFT'
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layout.menu("VIEW3D_MT_view_cameras", text="Cameras")
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layout.separator()
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layout.operator("view3d.view_persportho")
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layout.separator()
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layout.menu("VIEW3D_MT_view_navigation")
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layout.menu("VIEW3D_MT_view_align")
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layout.separator()
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layout.operator_context = 'INVOKE_REGION_WIN'
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layout.operator("view3d.clip_border", text="Clipping Border...")
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layout.operator("view3d.zoom_border", text="Zoom Border...")
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layout.separator()
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layout.operator("view3d.layers", text="Show All Layers").nr = 0
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layout.separator()
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layout.operator("view3d.localview", text="View Global/Local")
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layout.operator("view3d.view_selected")
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layout.operator("view3d.view_all")
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layout.separator()
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layout.operator("screen.animation_play", text="Playback Animation")
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layout.separator()
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layout.operator("screen.area_dupli")
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layout.operator("screen.region_quadview")
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layout.operator("screen.screen_full_area")
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class VIEW3D_MT_view_navigation(bpy.types.Menu):
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bl_label = "Navigation"
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def draw(self, context):
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layout = self.layout
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layout.operator_enum("view3d.view_orbit", "type")
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layout.separator()
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layout.operator_enum("view3d.view_pan", "type")
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layout.separator()
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layout.operator("view3d.zoom", text="Zoom In").delta = 1
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layout.operator("view3d.zoom", text="Zoom Out").delta = -1
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layout.operator("view3d.zoom_camera_1_to_1", text="Zoom Camera 1:1")
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layout.separator()
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layout.operator("view3d.fly")
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class VIEW3D_MT_view_align(bpy.types.Menu):
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bl_label = "Align View"
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def draw(self, context):
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layout = self.layout
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layout.menu("VIEW3D_MT_view_align_selected")
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layout.separator()
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layout.operator("view3d.view_all", text="Center Cursor and View All").center = True
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layout.operator("view3d.camera_to_view", text="Align Active Camera to View")
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layout.operator("view3d.view_selected")
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layout.operator("view3d.view_center_cursor")
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class VIEW3D_MT_view_align_selected(bpy.types.Menu):
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bl_label = "Align View to Selected"
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def draw(self, context):
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layout = self.layout
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props = layout.operator("view3d.viewnumpad", text="Top")
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props.align_active = True
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props.type = 'TOP'
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props = layout.operator("view3d.viewnumpad", text="Bottom")
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props.align_active = True
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props.type = 'BOTTOM'
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props = layout.operator("view3d.viewnumpad", text="Front")
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props.align_active = True
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props.type = 'FRONT'
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props = layout.operator("view3d.viewnumpad", text="Back")
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props.align_active = True
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props.type = 'BACK'
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props = layout.operator("view3d.viewnumpad", text="Right")
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props.align_active = True
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props.type = 'RIGHT'
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props = layout.operator("view3d.viewnumpad", text="Left")
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props.align_active = True
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props.type = 'LEFT'
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class VIEW3D_MT_view_cameras(bpy.types.Menu):
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bl_label = "Cameras"
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def draw(self, context):
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layout = self.layout
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layout.operator("view3d.object_as_camera")
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layout.operator("view3d.viewnumpad", text="Active Camera").type = 'CAMERA'
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# ********** Select menus, suffix from context.mode **********
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class VIEW3D_MT_select_object(bpy.types.Menu):
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bl_label = "Select"
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def draw(self, context):
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layout = self.layout
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layout.operator("view3d.select_border")
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layout.operator("view3d.select_circle")
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layout.separator()
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layout.operator("object.select_all", text="Select/Deselect All")
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layout.operator("object.select_inverse", text="Inverse")
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layout.operator("object.select_random", text="Random")
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layout.operator("object.select_mirror", text="Mirror")
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layout.operator("object.select_by_layer", text="Select All by Layer")
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layout.operator_menu_enum("object.select_by_type", "type", text="Select All by Type...")
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layout.operator("object.select_camera", text="Select Camera")
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layout.separator()
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layout.operator_menu_enum("object.select_grouped", "type", text="Grouped")
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layout.operator_menu_enum("object.select_linked", "type", text="Linked")
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layout.operator("object.select_pattern", text="Select Pattern...")
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class VIEW3D_MT_select_pose(bpy.types.Menu):
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bl_label = "Select"
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def draw(self, context):
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layout = self.layout
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layout.operator("view3d.select_border")
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layout.separator()
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layout.operator("pose.select_all", text="Select/Deselect All")
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layout.operator("pose.select_inverse", text="Inverse")
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layout.operator("pose.select_flip_active", text="Flip Active")
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layout.operator("pose.select_constraint_target", text="Constraint Target")
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layout.operator("pose.select_linked", text="Linked")
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layout.separator()
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layout.operator("pose.select_hierarchy", text="Parent").direction = 'PARENT'
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layout.operator("pose.select_hierarchy", text="Child").direction = 'CHILD'
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layout.separator()
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props = layout.operator("pose.select_hierarchy", text="Extend Parent")
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props.extend = True
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props.direction = 'PARENT'
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props = layout.operator("pose.select_hierarchy", text="Extend Child")
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props.extend = True
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props.direction = 'CHILD'
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layout.separator()
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layout.operator_menu_enum("pose.select_grouped", "type", text="Grouped")
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layout.operator("object.select_pattern", text="Select Pattern...")
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class VIEW3D_MT_select_particle(bpy.types.Menu):
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bl_label = "Select"
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def draw(self, context):
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layout = self.layout
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layout.operator("view3d.select_border")
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layout.separator()
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layout.operator("particle.select_all", text="Select/Deselect All")
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layout.operator("particle.select_linked")
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layout.operator("particle.select_inverse")
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layout.separator()
|
|
|
|
layout.operator("particle.select_more")
|
|
layout.operator("particle.select_less")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("particle.select_roots", text="Roots")
|
|
layout.operator("particle.select_tips", text="Tips")
|
|
|
|
|
|
class VIEW3D_MT_select_edit_mesh(bpy.types.Menu):
|
|
bl_label = "Select"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
layout.operator("view3d.select_border")
|
|
layout.operator("view3d.select_circle")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("mesh.select_all", text="Select/Deselect All")
|
|
layout.operator("mesh.select_inverse", text="Inverse")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("mesh.select_random", text="Random")
|
|
layout.operator("mesh.select_nth", text="Every N Number of Verts")
|
|
layout.operator("mesh.edges_select_sharp", text="Sharp Edges")
|
|
layout.operator("mesh.faces_select_linked_flat", text="Linked Flat Faces")
|
|
layout.operator("mesh.faces_select_interior", text="Interior Faces")
|
|
layout.operator("mesh.select_axis", text="Side of Active")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("mesh.select_by_number_vertices", text="Triangles").type = 'TRIANGLES'
|
|
layout.operator("mesh.select_by_number_vertices", text="Quads").type = 'QUADS'
|
|
if context.scene.tool_settings.mesh_select_mode[2] == False:
|
|
layout.operator("mesh.select_non_manifold", text="Non Manifold")
|
|
layout.operator("mesh.select_by_number_vertices", text="Loose Verts/Edges").type = 'OTHER'
|
|
layout.operator("mesh.select_similar", text="Similar")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("mesh.select_less", text="Less")
|
|
layout.operator("mesh.select_more", text="More")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("mesh.select_mirror", text="Mirror")
|
|
|
|
layout.operator("mesh.select_linked", text="Linked")
|
|
layout.operator("mesh.select_vertex_path", text="Vertex Path")
|
|
layout.operator("mesh.loop_multi_select", text="Edge Loop")
|
|
layout.operator("mesh.loop_multi_select", text="Edge Ring").ring = True
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("mesh.loop_to_region")
|
|
layout.operator("mesh.region_to_loop")
|
|
|
|
|
|
class VIEW3D_MT_select_edit_curve(bpy.types.Menu):
|
|
bl_label = "Select"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
layout.operator("view3d.select_border")
|
|
layout.operator("view3d.select_circle")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("curve.select_all", text="Select/Deselect All")
|
|
layout.operator("curve.select_inverse")
|
|
layout.operator("curve.select_random")
|
|
layout.operator("curve.select_nth", text="Every Nth Number of Points")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("curve.de_select_first")
|
|
layout.operator("curve.de_select_last")
|
|
layout.operator("curve.select_next")
|
|
layout.operator("curve.select_previous")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("curve.select_more")
|
|
layout.operator("curve.select_less")
|
|
|
|
|
|
class VIEW3D_MT_select_edit_surface(bpy.types.Menu):
|
|
bl_label = "Select"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
layout.operator("view3d.select_border")
|
|
layout.operator("view3d.select_circle")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("curve.select_all", text="Select/Deselect All")
|
|
layout.operator("curve.select_inverse")
|
|
layout.operator("curve.select_random")
|
|
layout.operator("curve.select_nth", text="Every Nth Number of Points")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("curve.select_row")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("curve.select_more")
|
|
layout.operator("curve.select_less")
|
|
|
|
|
|
class VIEW3D_MT_select_edit_metaball(bpy.types.Menu):
|
|
bl_label = "Select"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
layout.operator("view3d.select_border")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("mball.select_all").action = 'TOGGLE'
|
|
layout.operator("mball.select_inverse_metaelems")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("mball.select_random_metaelems")
|
|
|
|
|
|
class VIEW3D_MT_select_edit_lattice(bpy.types.Menu):
|
|
bl_label = "Select"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
layout.operator("view3d.select_border")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("lattice.select_all", text="Select/Deselect All")
|
|
|
|
|
|
class VIEW3D_MT_select_edit_armature(bpy.types.Menu):
|
|
bl_label = "Select"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
layout.operator("view3d.select_border")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("armature.select_all", text="Select/Deselect All")
|
|
layout.operator("armature.select_inverse", text="Inverse")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("armature.select_hierarchy", text="Parent").direction = 'PARENT'
|
|
layout.operator("armature.select_hierarchy", text="Child").direction = 'CHILD'
|
|
|
|
layout.separator()
|
|
|
|
props = layout.operator("armature.select_hierarchy", text="Extend Parent")
|
|
props.extend = True
|
|
props.direction = 'PARENT'
|
|
|
|
props = layout.operator("armature.select_hierarchy", text="Extend Child")
|
|
props.extend = True
|
|
props.direction = 'CHILD'
|
|
|
|
layout.operator("object.select_pattern", text="Select Pattern...")
|
|
|
|
|
|
class VIEW3D_MT_select_face(bpy.types.Menu): # XXX no matching enum
|
|
bl_label = "Select"
|
|
|
|
def draw(self, context):
|
|
# layout = self.layout
|
|
|
|
# TODO
|
|
# see view3d_select_faceselmenu
|
|
pass
|
|
|
|
# ********** Object menu **********
|
|
|
|
|
|
class VIEW3D_MT_object(bpy.types.Menu):
|
|
bl_context = "objectmode"
|
|
bl_label = "Object"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
layout.operator("ed.undo")
|
|
layout.operator("ed.redo")
|
|
|
|
layout.separator()
|
|
|
|
layout.menu("VIEW3D_MT_transform")
|
|
layout.menu("VIEW3D_MT_mirror")
|
|
layout.menu("VIEW3D_MT_object_clear")
|
|
layout.menu("VIEW3D_MT_object_apply")
|
|
layout.menu("VIEW3D_MT_snap")
|
|
|
|
layout.separator()
|
|
|
|
layout.menu("VIEW3D_MT_object_animation")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("object.duplicate_move")
|
|
layout.operator("object.duplicate_move_linked")
|
|
layout.operator("object.delete", text="Delete...")
|
|
layout.operator("object.proxy_make", text="Make Proxy...")
|
|
layout.menu("VIEW3D_MT_make_links", text="Make Links...")
|
|
layout.operator("object.make_dupli_face")
|
|
layout.operator_menu_enum("object.make_local", "type", text="Make Local...")
|
|
layout.menu("VIEW3D_MT_make_single_user")
|
|
|
|
layout.separator()
|
|
|
|
layout.menu("VIEW3D_MT_object_parent")
|
|
layout.menu("VIEW3D_MT_object_track")
|
|
layout.menu("VIEW3D_MT_object_group")
|
|
layout.menu("VIEW3D_MT_object_constraints")
|
|
|
|
layout.separator()
|
|
|
|
layout.menu("VIEW3D_MT_object_game")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("object.join_uvs")
|
|
layout.operator("object.join")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("object.move_to_layer", text="Move to Layer...")
|
|
layout.menu("VIEW3D_MT_object_showhide")
|
|
|
|
layout.operator_menu_enum("object.convert", "target")
|
|
|
|
|
|
class VIEW3D_MT_object_animation(bpy.types.Menu):
|
|
bl_label = "Animation"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
layout.operator("anim.keyframe_insert_menu", text="Insert Keyframe...")
|
|
layout.operator("anim.keyframe_delete_v3d", text="Delete Keyframe...")
|
|
layout.operator("anim.keying_set_active_set", text="Change Keying Set...")
|
|
|
|
|
|
class VIEW3D_MT_object_clear(bpy.types.Menu):
|
|
bl_label = "Clear"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
layout.operator("object.location_clear", text="Location")
|
|
layout.operator("object.rotation_clear", text="Rotation")
|
|
layout.operator("object.scale_clear", text="Scale")
|
|
layout.operator("object.origin_clear", text="Origin")
|
|
|
|
|
|
class VIEW3D_MT_object_specials(bpy.types.Menu):
|
|
bl_label = "Specials"
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
# add more special types
|
|
return context.object
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
obj = context.object
|
|
if obj.type == 'CAMERA':
|
|
layout.operator_context = 'INVOKE_REGION_WIN'
|
|
|
|
props = layout.operator("wm.context_modal_mouse", text="Camera Lens Angle")
|
|
props.data_path_iter = "selected_editable_objects"
|
|
props.data_path_item = "data.lens"
|
|
props.input_scale = 0.1
|
|
|
|
if not obj.data.dof_object:
|
|
#layout.label(text="Test Has DOF obj");
|
|
props = layout.operator("wm.context_modal_mouse", text="DOF Distance")
|
|
props.data_path_iter = "selected_editable_objects"
|
|
props.data_path_item = "data.dof_distance"
|
|
props.input_scale = 0.02
|
|
|
|
if obj.type in {'CURVE', 'FONT'}:
|
|
layout.operator_context = 'INVOKE_REGION_WIN'
|
|
|
|
props = layout.operator("wm.context_modal_mouse", text="Extrude Size")
|
|
props.data_path_iter = "selected_editable_objects"
|
|
props.data_path_item = "data.extrude"
|
|
props.input_scale = 0.01
|
|
|
|
props = layout.operator("wm.context_modal_mouse", text="Width Size")
|
|
props.data_path_iter = "selected_editable_objects"
|
|
props.data_path_item = "data.offset"
|
|
props.input_scale = 0.01
|
|
|
|
if obj.type == 'EMPTY':
|
|
layout.operator_context = 'INVOKE_REGION_WIN'
|
|
|
|
props = layout.operator("wm.context_modal_mouse", text="Empty Draw Size")
|
|
props.data_path_iter = "selected_editable_objects"
|
|
props.data_path_item = "empty_draw_size"
|
|
props.input_scale = 0.01
|
|
|
|
if obj.type == 'LAMP':
|
|
layout.operator_context = 'INVOKE_REGION_WIN'
|
|
|
|
props = layout.operator("wm.context_modal_mouse", text="Energy")
|
|
props.data_path_iter = "selected_editable_objects"
|
|
props.data_path_item = "data.energy"
|
|
|
|
if obj.data.type in {'SPOT', 'AREA', 'POINT'}:
|
|
props = layout.operator("wm.context_modal_mouse", text="Falloff Distance")
|
|
props.data_path_iter = "selected_editable_objects"
|
|
props.data_path_item = "data.distance"
|
|
props.input_scale = 0.1
|
|
|
|
if obj.data.type == 'SPOT':
|
|
layout.separator()
|
|
props = layout.operator("wm.context_modal_mouse", text="Spot Size")
|
|
props.data_path_iter = "selected_editable_objects"
|
|
props.data_path_item = "data.spot_size"
|
|
props.input_scale = 0.01
|
|
|
|
props = layout.operator("wm.context_modal_mouse", text="Spot Blend")
|
|
props.data_path_iter = "selected_editable_objects"
|
|
props.data_path_item = "data.spot_blend"
|
|
props.input_scale = -0.01
|
|
|
|
props = layout.operator("wm.context_modal_mouse", text="Clip Start")
|
|
props.data_path_iter = "selected_editable_objects"
|
|
props.data_path_item = "data.shadow_buffer_clip_start"
|
|
props.input_scale = 0.05
|
|
|
|
props = layout.operator("wm.context_modal_mouse", text="Clip End")
|
|
props.data_path_iter = "selected_editable_objects"
|
|
props.data_path_item = "data.shadow_buffer_clip_end"
|
|
props.input_scale = 0.05
|
|
|
|
layout.separator()
|
|
|
|
props = layout.operator("object.isolate_type_render")
|
|
props = layout.operator("object.hide_render_clear_all")
|
|
|
|
|
|
class VIEW3D_MT_object_apply(bpy.types.Menu):
|
|
bl_label = "Apply"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
layout.operator("object.transform_apply", text="Location").location = True
|
|
layout.operator("object.transform_apply", text="Rotation").rotation = True
|
|
layout.operator("object.transform_apply", text="Scale").scale = True
|
|
props = layout.operator("object.transform_apply", text="Rotation & Scale")
|
|
props.scale = True
|
|
props.rotation = True
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("object.visual_transform_apply", text="Visual Transform")
|
|
layout.operator("object.duplicates_make_real")
|
|
|
|
|
|
class VIEW3D_MT_object_parent(bpy.types.Menu):
|
|
bl_label = "Parent"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
layout.operator("object.parent_set", text="Set")
|
|
layout.operator("object.parent_clear", text="Clear")
|
|
|
|
|
|
class VIEW3D_MT_object_track(bpy.types.Menu):
|
|
bl_label = "Track"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
layout.operator("object.track_set", text="Set")
|
|
layout.operator("object.track_clear", text="Clear")
|
|
|
|
|
|
class VIEW3D_MT_object_group(bpy.types.Menu):
|
|
bl_label = "Group"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
layout.operator("group.create")
|
|
layout.operator("group.objects_remove")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("group.objects_add_active")
|
|
layout.operator("group.objects_remove_active")
|
|
|
|
|
|
class VIEW3D_MT_object_constraints(bpy.types.Menu):
|
|
bl_label = "Constraints"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
layout.operator("object.constraint_add_with_targets")
|
|
layout.operator("object.constraints_copy")
|
|
layout.operator("object.constraints_clear")
|
|
|
|
|
|
class VIEW3D_MT_object_showhide(bpy.types.Menu):
|
|
bl_label = "Show/Hide"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
layout.operator("object.hide_view_clear", text="Show Hidden")
|
|
layout.operator("object.hide_view_set", text="Hide Selected")
|
|
layout.operator("object.hide_view_set", text="Hide Unselected").unselected = True
|
|
|
|
|
|
class VIEW3D_MT_make_single_user(bpy.types.Menu):
|
|
bl_label = "Make Single User"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
props = layout.operator("object.make_single_user", text="Object")
|
|
props.object = True
|
|
|
|
props = layout.operator("object.make_single_user", text="Object & Data")
|
|
props.object = props.obdata = True
|
|
|
|
props = layout.operator("object.make_single_user", text="Object & Data & Materials+Tex")
|
|
props.object = props.obdata = props.material = props.texture = True
|
|
|
|
props = layout.operator("object.make_single_user", text="Materials+Tex")
|
|
props.material = props.texture = True
|
|
|
|
props = layout.operator("object.make_single_user", text="Object Animation")
|
|
props.animation = True
|
|
|
|
|
|
class VIEW3D_MT_make_links(bpy.types.Menu):
|
|
bl_label = "Make Links"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
if(len(bpy.data.scenes) > 10):
|
|
layout.operator_context = 'INVOKE_DEFAULT'
|
|
layout.operator("object.make_links_scene", text="Objects to Scene...", icon='OUTLINER_OB_EMPTY')
|
|
layout.operator("object.make_links_scene", text="Markers to Scene...", icon='OUTLINER_OB_EMPTY')
|
|
else:
|
|
layout.operator_menu_enum("object.make_links_scene", "scene", text="Objects to Scene...")
|
|
layout.operator_menu_enum("marker.make_links_scene", "scene", text="Markers to Scene...")
|
|
|
|
layout.operator_enum("object.make_links_data", "type") # inline
|
|
|
|
|
|
class VIEW3D_MT_object_game(bpy.types.Menu):
|
|
bl_label = "Game"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
layout.operator("object.logic_bricks_copy", text="Copy Logic Bricks")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("object.game_property_copy", text="Replace Properties").operation = 'REPLACE'
|
|
layout.operator("object.game_property_copy", text="Merge Properties").operation = 'MERGE'
|
|
layout.operator_menu_enum("object.game_property_copy", "property", text="Copy Properties...")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("object.game_property_clear")
|
|
|
|
|
|
# ********** Vertex paint menu **********
|
|
|
|
|
|
class VIEW3D_MT_paint_vertex(bpy.types.Menu):
|
|
bl_label = "Paint"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
layout.operator("ed.undo")
|
|
layout.operator("ed.redo")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("paint.vertex_color_set")
|
|
layout.operator("paint.vertex_color_dirt")
|
|
|
|
|
|
class VIEW3D_MT_hook(bpy.types.Menu):
|
|
bl_label = "Hooks"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.operator_context = 'EXEC_AREA'
|
|
layout.operator("object.hook_add_newob")
|
|
layout.operator("object.hook_add_selob")
|
|
|
|
if [mod.type == 'HOOK' for mod in context.active_object.modifiers]:
|
|
layout.separator()
|
|
layout.operator_menu_enum("object.hook_assign", "modifier")
|
|
layout.operator_menu_enum("object.hook_remove", "modifier")
|
|
layout.separator()
|
|
layout.operator_menu_enum("object.hook_select", "modifier")
|
|
layout.operator_menu_enum("object.hook_reset", "modifier")
|
|
layout.operator_menu_enum("object.hook_recenter", "modifier")
|
|
|
|
|
|
class VIEW3D_MT_vertex_group(bpy.types.Menu):
|
|
bl_label = "Vertex Groups"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.operator_context = 'EXEC_AREA'
|
|
layout.operator("object.vertex_group_assign", text="Assign to New Group").new = True
|
|
|
|
ob = context.active_object
|
|
if ob.mode == 'EDIT':
|
|
if ob.vertex_groups.active:
|
|
layout.separator()
|
|
layout.operator("object.vertex_group_assign", text="Assign to Active Group")
|
|
layout.operator("object.vertex_group_remove_from", text="Remove from Active Group")
|
|
layout.operator("object.vertex_group_remove_from", text="Remove from All").all = True
|
|
layout.separator()
|
|
|
|
if ob.vertex_groups.active:
|
|
layout.operator_menu_enum("object.vertex_group_set_active", "group", text="Set Active Group")
|
|
layout.operator("object.vertex_group_remove", text="Remove Active Group")
|
|
layout.operator("object.vertex_group_remove", text="Remove All Groups").all = True
|
|
|
|
# ********** Weight paint menu **********
|
|
|
|
|
|
class VIEW3D_MT_paint_weight(bpy.types.Menu):
|
|
bl_label = "Weights"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
layout.operator("ed.undo")
|
|
layout.operator("ed.redo")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("paint.weight_from_bones", text="Assign Automatic From Bones").type = 'AUTOMATIC'
|
|
layout.operator("paint.weight_from_bones", text="Assign From Bone Envelopes").type = 'ENVELOPES'
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("object.vertex_group_normalize_all", text="Normalize All")
|
|
layout.operator("object.vertex_group_normalize", text="Normalize")
|
|
layout.operator("object.vertex_group_invert", text="Invert")
|
|
layout.operator("object.vertex_group_clean", text="Clean")
|
|
layout.operator("object.vertex_group_levels", text="Levels")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("paint.weight_set")
|
|
|
|
# ********** Sculpt menu **********
|
|
|
|
|
|
class VIEW3D_MT_sculpt(bpy.types.Menu):
|
|
bl_label = "Sculpt"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
tool_settings = context.tool_settings
|
|
sculpt = tool_settings.sculpt
|
|
brush = tool_settings.sculpt.brush
|
|
|
|
layout.operator("ed.undo")
|
|
layout.operator("ed.redo")
|
|
|
|
layout.separator()
|
|
|
|
layout.prop(sculpt, "use_symmetry_x")
|
|
layout.prop(sculpt, "use_symmetry_y")
|
|
layout.prop(sculpt, "use_symmetry_z")
|
|
layout.separator()
|
|
layout.prop(sculpt, "lock_x")
|
|
layout.prop(sculpt, "lock_y")
|
|
layout.prop(sculpt, "lock_z")
|
|
layout.separator()
|
|
layout.operator_menu_enum("brush.curve_preset", "shape")
|
|
layout.separator()
|
|
|
|
sculpt_tool = brush.sculpt_tool
|
|
|
|
if sculpt_tool != 'GRAB':
|
|
layout.prop_menu_enum(brush, "stroke_method")
|
|
|
|
if sculpt_tool in {'DRAW', 'PINCH', 'INFLATE', 'LAYER', 'CLAY'}:
|
|
layout.prop_menu_enum(brush, "direction")
|
|
|
|
if sculpt_tool == 'LAYER':
|
|
layout.prop(brush, "use_persistent")
|
|
layout.operator("sculpt.set_persistent_base")
|
|
|
|
layout.separator()
|
|
layout.prop(sculpt, "use_threaded", text="Threaded Sculpt")
|
|
layout.prop(sculpt, "show_brush")
|
|
|
|
# TODO, make availabel from paint menu!
|
|
layout.prop(tool_settings, "sculpt_paint_use_unified_size", text="Unify Size")
|
|
layout.prop(tool_settings, "sculpt_paint_use_unified_strength", text="Unify Strength")
|
|
|
|
# ********** Particle menu **********
|
|
|
|
|
|
class VIEW3D_MT_particle(bpy.types.Menu):
|
|
bl_label = "Particle"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
particle_edit = context.tool_settings.particle_edit
|
|
|
|
layout.operator("ed.undo")
|
|
layout.operator("ed.redo")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("particle.mirror")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("particle.remove_doubles")
|
|
layout.operator("particle.delete")
|
|
|
|
if particle_edit.select_mode == 'POINT':
|
|
layout.operator("particle.subdivide")
|
|
|
|
layout.operator("particle.rekey")
|
|
layout.operator("particle.weight_set")
|
|
|
|
layout.separator()
|
|
|
|
layout.menu("VIEW3D_MT_particle_showhide")
|
|
|
|
|
|
class VIEW3D_MT_particle_specials(bpy.types.Menu):
|
|
bl_label = "Specials"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
particle_edit = context.tool_settings.particle_edit
|
|
|
|
layout.operator("particle.rekey")
|
|
|
|
layout.separator()
|
|
if particle_edit.select_mode == 'POINT':
|
|
layout.operator("particle.subdivide")
|
|
layout.operator("particle.select_roots")
|
|
layout.operator("particle.select_tips")
|
|
|
|
layout.operator("particle.remove_doubles")
|
|
|
|
|
|
class VIEW3D_MT_particle_showhide(ShowHideMenu, bpy.types.Menu):
|
|
_operator_name = "particle"
|
|
|
|
# ********** Pose Menu **********
|
|
|
|
|
|
class VIEW3D_MT_pose(bpy.types.Menu):
|
|
bl_label = "Pose"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
layout.operator("ed.undo")
|
|
layout.operator("ed.redo")
|
|
|
|
layout.separator()
|
|
|
|
layout.menu("VIEW3D_MT_transform")
|
|
|
|
layout.menu("VIEW3D_MT_pose_transform")
|
|
layout.menu("VIEW3D_MT_pose_apply")
|
|
|
|
layout.menu("VIEW3D_MT_snap")
|
|
|
|
layout.separator()
|
|
|
|
layout.menu("VIEW3D_MT_object_animation")
|
|
|
|
layout.separator()
|
|
|
|
layout.menu("VIEW3D_MT_pose_slide")
|
|
layout.menu("VIEW3D_MT_pose_propagate")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("pose.copy")
|
|
layout.operator("pose.paste")
|
|
layout.operator("pose.paste", text="Paste X-Flipped Pose").flipped = True
|
|
|
|
layout.separator()
|
|
|
|
layout.menu("VIEW3D_MT_pose_library")
|
|
layout.menu("VIEW3D_MT_pose_motion")
|
|
layout.menu("VIEW3D_MT_pose_group")
|
|
|
|
layout.separator()
|
|
|
|
layout.menu("VIEW3D_MT_object_parent")
|
|
layout.menu("VIEW3D_MT_pose_ik")
|
|
layout.menu("VIEW3D_MT_pose_constraints")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator_context = 'EXEC_AREA'
|
|
layout.operator("pose.autoside_names", text="AutoName Left/Right").axis = 'XAXIS'
|
|
layout.operator("pose.autoside_names", text="AutoName Front/Back").axis = 'YAXIS'
|
|
layout.operator("pose.autoside_names", text="AutoName Top/Bottom").axis = 'ZAXIS'
|
|
|
|
layout.operator("pose.flip_names")
|
|
|
|
layout.operator("pose.quaternions_flip")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator_context = 'INVOKE_AREA'
|
|
layout.operator("pose.armature_layers", text="Change Armature Layers...")
|
|
layout.operator("pose.bone_layers", text="Change Bone Layers...")
|
|
|
|
layout.separator()
|
|
|
|
layout.menu("VIEW3D_MT_pose_showhide")
|
|
layout.operator_menu_enum("pose.flags_set", 'mode', text="Bone Settings")
|
|
|
|
|
|
class VIEW3D_MT_pose_transform(bpy.types.Menu):
|
|
bl_label = "Clear Transform"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
layout.operator("pose.transforms_clear", text="All")
|
|
|
|
layout.operator("pose.loc_clear", text="Location")
|
|
layout.operator("pose.rot_clear", text="Rotation")
|
|
layout.operator("pose.scale_clear", text="Scale")
|
|
|
|
layout.label(text="Origin")
|
|
|
|
|
|
class VIEW3D_MT_pose_slide(bpy.types.Menu):
|
|
bl_label = "In-Betweens"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
layout.operator("pose.push")
|
|
layout.operator("pose.relax")
|
|
layout.operator("pose.breakdown")
|
|
|
|
|
|
class VIEW3D_MT_pose_propagate(bpy.types.Menu):
|
|
bl_label = "Propagate"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
layout.operator("pose.propagate")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("pose.propagate", text="To Next Keyframe").mode = 'NEXT_KEY'
|
|
layout.operator("pose.propagate", text="To Last Keyframe (Make Cyclic)").mode = 'LAST_KEY'
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("pose.propagate", text="On Selected Markers").mode = 'SELECTED_MARKERS'
|
|
|
|
|
|
class VIEW3D_MT_pose_library(bpy.types.Menu):
|
|
bl_label = "Pose Library"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
layout.operator("poselib.browse_interactive", text="Browse Poses...")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("poselib.pose_add", text="Add Pose...")
|
|
layout.operator("poselib.pose_rename", text="Rename Pose...")
|
|
layout.operator("poselib.pose_remove", text="Remove Pose...")
|
|
|
|
|
|
class VIEW3D_MT_pose_motion(bpy.types.Menu):
|
|
bl_label = "Motion Paths"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
layout.operator("pose.paths_calculate", text="Calculate")
|
|
layout.operator("pose.paths_clear", text="Clear")
|
|
|
|
|
|
class VIEW3D_MT_pose_group(bpy.types.Menu):
|
|
bl_label = "Bone Groups"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.operator("pose.group_add")
|
|
layout.operator("pose.group_remove")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("pose.group_assign")
|
|
layout.operator("pose.group_unassign")
|
|
|
|
|
|
class VIEW3D_MT_pose_ik(bpy.types.Menu):
|
|
bl_label = "Inverse Kinematics"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
layout.operator("pose.ik_add")
|
|
layout.operator("pose.ik_clear")
|
|
|
|
|
|
class VIEW3D_MT_pose_constraints(bpy.types.Menu):
|
|
bl_label = "Constraints"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
layout.operator("pose.constraint_add_with_targets", text="Add (With Targets)...")
|
|
layout.operator("pose.constraints_copy")
|
|
layout.operator("pose.constraints_clear")
|
|
|
|
|
|
class VIEW3D_MT_pose_showhide(ShowHideMenu, bpy.types.Menu):
|
|
_operator_name = "pose"
|
|
|
|
|
|
class VIEW3D_MT_pose_apply(bpy.types.Menu):
|
|
bl_label = "Apply"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
layout.operator("pose.armature_apply")
|
|
layout.operator("pose.visual_transform_apply")
|
|
|
|
|
|
# ********** Edit Menus, suffix from ob.type **********
|
|
|
|
|
|
class VIEW3D_MT_edit_mesh(bpy.types.Menu):
|
|
bl_label = "Mesh"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
settings = context.tool_settings
|
|
|
|
layout.operator("ed.undo")
|
|
layout.operator("ed.redo")
|
|
|
|
layout.separator()
|
|
|
|
layout.menu("VIEW3D_MT_transform")
|
|
layout.menu("VIEW3D_MT_mirror")
|
|
layout.menu("VIEW3D_MT_snap")
|
|
|
|
layout.separator()
|
|
|
|
layout.menu("VIEW3D_MT_uv_map", text="UV Unwrap...")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("view3d.edit_mesh_extrude_move_normal", text="Extrude Region")
|
|
layout.operator("view3d.edit_mesh_extrude_individual_move", text="Extrude Individual")
|
|
layout.operator("mesh.duplicate_move")
|
|
layout.operator("mesh.delete", text="Delete...")
|
|
|
|
layout.separator()
|
|
|
|
layout.menu("VIEW3D_MT_edit_mesh_vertices")
|
|
layout.menu("VIEW3D_MT_edit_mesh_edges")
|
|
layout.menu("VIEW3D_MT_edit_mesh_faces")
|
|
layout.menu("VIEW3D_MT_edit_mesh_normals")
|
|
|
|
layout.separator()
|
|
|
|
layout.prop(settings, "use_mesh_automerge")
|
|
layout.prop_menu_enum(settings, "proportional_edit")
|
|
layout.prop_menu_enum(settings, "proportional_edit_falloff")
|
|
|
|
layout.separator()
|
|
|
|
layout.menu("VIEW3D_MT_edit_mesh_showhide")
|
|
|
|
|
|
class VIEW3D_MT_edit_mesh_specials(bpy.types.Menu):
|
|
bl_label = "Specials"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
layout.operator_context = 'INVOKE_REGION_WIN'
|
|
|
|
layout.operator("mesh.subdivide", text="Subdivide")
|
|
layout.operator("mesh.subdivide", text="Subdivide Smooth").smoothness = 1.0
|
|
layout.operator("mesh.merge", text="Merge...")
|
|
layout.operator("mesh.remove_doubles")
|
|
layout.operator("mesh.hide", text="Hide")
|
|
layout.operator("mesh.reveal", text="Reveal")
|
|
layout.operator("mesh.select_inverse")
|
|
layout.operator("mesh.flip_normals")
|
|
layout.operator("mesh.vertices_smooth", text="Smooth")
|
|
# layout.operator("mesh.bevel", text="Bevel")
|
|
layout.operator("mesh.faces_shade_smooth")
|
|
layout.operator("mesh.faces_shade_flat")
|
|
layout.operator("mesh.blend_from_shape")
|
|
layout.operator("mesh.shape_propagate_to_all")
|
|
layout.operator("mesh.select_vertex_path")
|
|
|
|
|
|
class VIEW3D_MT_edit_mesh_select_mode(bpy.types.Menu):
|
|
bl_label = "Mesh Select Mode"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
layout.operator_context = 'INVOKE_REGION_WIN'
|
|
|
|
prop = layout.operator("wm.context_set_value", text="Vertex", icon='VERTEXSEL')
|
|
prop.value = "(True, False, False)"
|
|
prop.data_path = "tool_settings.mesh_select_mode"
|
|
|
|
prop = layout.operator("wm.context_set_value", text="Edge", icon='EDGESEL')
|
|
prop.value = "(False, True, False)"
|
|
prop.data_path = "tool_settings.mesh_select_mode"
|
|
|
|
prop = layout.operator("wm.context_set_value", text="Face", icon='FACESEL')
|
|
prop.value = "(False, False, True)"
|
|
prop.data_path = "tool_settings.mesh_select_mode"
|
|
|
|
|
|
class VIEW3D_MT_edit_mesh_extrude(bpy.types.Menu):
|
|
bl_label = "Extrude"
|
|
|
|
_extrude_funcs = { \
|
|
"VERT": lambda layout: layout.operator("mesh.extrude_vertices_move", text="Vertices Only"),
|
|
"EDGE": lambda layout: layout.operator("mesh.extrude_edges_move", text="Edges Only"),
|
|
"FACE": lambda layout: layout.operator("mesh.extrude_faces_move", text="Individual Faces"),
|
|
"REGION": lambda layout: layout.operator("view3d.edit_mesh_extrude_move_normal", text="Region"),
|
|
}
|
|
|
|
@staticmethod
|
|
def extrude_options(context):
|
|
mesh = context.object.data
|
|
select_mode = context.tool_settings.mesh_select_mode
|
|
|
|
menu = []
|
|
if mesh.total_face_sel:
|
|
menu += ["REGION", "FACE"]
|
|
if mesh.total_edge_sel and (select_mode[0] or select_mode[1]):
|
|
menu += ["EDGE"]
|
|
if mesh.total_vert_sel and select_mode[0]:
|
|
menu += ["VERT"]
|
|
|
|
# should never get here
|
|
return menu
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.operator_context = 'INVOKE_REGION_WIN'
|
|
|
|
for menu_id in self.extrude_options(context):
|
|
self._extrude_funcs[menu_id](layout)
|
|
|
|
|
|
class VIEW3D_OT_edit_mesh_extrude_individual_move(bpy.types.Operator):
|
|
"Extrude individual elements and move"
|
|
bl_label = "Extrude Individual and Move"
|
|
bl_idname = "view3d.edit_mesh_extrude_individual_move"
|
|
|
|
def execute(self, context):
|
|
mesh = context.object.data
|
|
select_mode = context.tool_settings.mesh_select_mode
|
|
|
|
totface = mesh.total_face_sel
|
|
totedge = mesh.total_edge_sel
|
|
# totvert = mesh.total_vert_sel
|
|
|
|
if select_mode[2] and totface == 1:
|
|
bpy.ops.mesh.extrude_region_move('INVOKE_REGION_WIN', TRANSFORM_OT_translate={"constraint_orientation": 'NORMAL', "constraint_axis": (False, False, True)})
|
|
elif select_mode[2] and totface > 1:
|
|
bpy.ops.mesh.extrude_faces_move('INVOKE_REGION_WIN')
|
|
elif select_mode[1] and totedge >= 1:
|
|
bpy.ops.mesh.extrude_edges_move('INVOKE_REGION_WIN')
|
|
else:
|
|
bpy.ops.mesh.extrude_vertices_move('INVOKE_REGION_WIN')
|
|
|
|
# ignore return from operators above because they are 'RUNNING_MODAL', and cause this one not to be freed. [#24671]
|
|
return {'FINISHED'}
|
|
|
|
def invoke(self, context, event):
|
|
return self.execute(context)
|
|
|
|
|
|
class VIEW3D_OT_edit_mesh_extrude_move(bpy.types.Operator):
|
|
"Extrude and move along normals"
|
|
bl_label = "Extrude and Move on Normals"
|
|
bl_idname = "view3d.edit_mesh_extrude_move_normal"
|
|
|
|
def execute(self, context):
|
|
mesh = context.object.data
|
|
|
|
totface = mesh.total_face_sel
|
|
totedge = mesh.total_edge_sel
|
|
# totvert = mesh.total_vert_sel
|
|
|
|
if totface >= 1:
|
|
bpy.ops.mesh.extrude_region_move('INVOKE_REGION_WIN', TRANSFORM_OT_translate={"constraint_orientation": 'NORMAL', "constraint_axis": (False, False, True)})
|
|
elif totedge == 1:
|
|
bpy.ops.mesh.extrude_region_move('INVOKE_REGION_WIN', TRANSFORM_OT_translate={"constraint_orientation": 'NORMAL', "constraint_axis": (True, True, False)})
|
|
else:
|
|
bpy.ops.mesh.extrude_region_move('INVOKE_REGION_WIN')
|
|
|
|
# ignore return from operators above because they are 'RUNNING_MODAL', and cause this one not to be freed. [#24671]
|
|
return {'FINISHED'}
|
|
|
|
def invoke(self, context, event):
|
|
return self.execute(context)
|
|
|
|
|
|
class VIEW3D_MT_edit_mesh_vertices(bpy.types.Menu):
|
|
bl_label = "Vertices"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.operator_context = 'INVOKE_REGION_WIN'
|
|
|
|
layout.operator("mesh.merge")
|
|
layout.operator("mesh.rip_move")
|
|
layout.operator("mesh.split")
|
|
layout.operator("mesh.separate")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("mesh.vertices_smooth")
|
|
layout.operator("mesh.remove_doubles")
|
|
layout.operator("mesh.vertices_sort")
|
|
layout.operator("mesh.vertices_randomize")
|
|
|
|
layout.operator("mesh.select_vertex_path")
|
|
|
|
layout.operator("mesh.blend_from_shape")
|
|
|
|
layout.operator("object.vertex_group_blend")
|
|
layout.operator("mesh.shape_propagate_to_all")
|
|
|
|
layout.separator()
|
|
|
|
layout.menu("VIEW3D_MT_vertex_group")
|
|
layout.menu("VIEW3D_MT_hook")
|
|
|
|
|
|
class VIEW3D_MT_edit_mesh_edges(bpy.types.Menu):
|
|
bl_label = "Edges"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.operator_context = 'INVOKE_REGION_WIN'
|
|
|
|
layout.operator("mesh.edge_face_add")
|
|
layout.operator("mesh.subdivide")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("mesh.mark_seam")
|
|
layout.operator("mesh.mark_seam", text="Clear Seam").clear = True
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("mesh.mark_sharp")
|
|
layout.operator("mesh.mark_sharp", text="Clear Sharp").clear = True
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("mesh.edge_rotate", text="Rotate Edge CW").direction = 'CW'
|
|
layout.operator("mesh.edge_rotate", text="Rotate Edge CCW").direction = 'CCW'
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("TRANSFORM_OT_edge_slide")
|
|
layout.operator("TRANSFORM_OT_edge_crease")
|
|
layout.operator("mesh.loop_multi_select", text="Edge Loop")
|
|
|
|
# uiItemO(layout, "Loopcut", 0, "mesh.loop_cut"); // CutEdgeloop(em, 1);
|
|
# uiItemO(layout, "Edge Slide", 0, "mesh.edge_slide"); // EdgeSlide(em, 0,0.0);
|
|
|
|
layout.operator("mesh.loop_multi_select", text="Edge Ring").ring = True
|
|
|
|
layout.operator("mesh.loop_to_region")
|
|
layout.operator("mesh.region_to_loop")
|
|
|
|
|
|
class VIEW3D_MT_edit_mesh_faces(bpy.types.Menu):
|
|
bl_label = "Faces"
|
|
bl_idname = "VIEW3D_MT_edit_mesh_faces"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.operator_context = 'INVOKE_REGION_WIN'
|
|
|
|
layout.operator("mesh.flip_normals")
|
|
# layout.operator("mesh.bevel")
|
|
# layout.operator("mesh.bevel")
|
|
layout.operator("mesh.edge_face_add")
|
|
layout.operator("mesh.fill")
|
|
layout.operator("mesh.beautify_fill")
|
|
layout.operator("mesh.solidify")
|
|
layout.operator("mesh.sort_faces")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("mesh.fgon_make")
|
|
layout.operator("mesh.fgon_clear")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("mesh.quads_convert_to_tris")
|
|
layout.operator("mesh.tris_convert_to_quads")
|
|
layout.operator("mesh.edge_flip")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("mesh.faces_shade_smooth")
|
|
layout.operator("mesh.faces_shade_flat")
|
|
|
|
layout.separator()
|
|
|
|
# uiItemO(layout, NULL, 0, "mesh.face_mode"); // mesh_set_face_flags(em, 1);
|
|
# uiItemBooleanO(layout, NULL, 0, "mesh.face_mode", "clear", 1); // mesh_set_face_flags(em, 0);
|
|
|
|
layout.operator("mesh.edge_rotate", text="Rotate Edge CW").direction = 'CW'
|
|
|
|
layout.separator()
|
|
|
|
layout.operator_menu_enum("mesh.uvs_rotate", "direction")
|
|
layout.operator_menu_enum("mesh.uvs_mirror", "axis")
|
|
layout.operator_menu_enum("mesh.colors_rotate", "direction")
|
|
layout.operator_menu_enum("mesh.colors_mirror", "axis")
|
|
|
|
|
|
class VIEW3D_MT_edit_mesh_normals(bpy.types.Menu):
|
|
bl_label = "Normals"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
layout.operator("mesh.normals_make_consistent", text="Recalculate Outside")
|
|
layout.operator("mesh.normals_make_consistent", text="Recalculate Inside").inside = True
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("mesh.flip_normals")
|
|
|
|
|
|
class VIEW3D_MT_edit_mesh_showhide(ShowHideMenu, bpy.types.Menu):
|
|
_operator_name = "mesh"
|
|
|
|
# Edit Curve
|
|
# draw_curve is used by VIEW3D_MT_edit_curve and VIEW3D_MT_edit_surface
|
|
|
|
|
|
def draw_curve(self, context):
|
|
layout = self.layout
|
|
|
|
settings = context.tool_settings
|
|
|
|
layout.menu("VIEW3D_MT_transform")
|
|
layout.menu("VIEW3D_MT_mirror")
|
|
layout.menu("VIEW3D_MT_snap")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("curve.extrude")
|
|
layout.operator("curve.duplicate")
|
|
layout.operator("curve.separate")
|
|
layout.operator("curve.make_segment")
|
|
layout.operator("curve.cyclic_toggle")
|
|
layout.operator("curve.delete", text="Delete...")
|
|
|
|
layout.separator()
|
|
|
|
layout.menu("VIEW3D_MT_edit_curve_ctrlpoints")
|
|
layout.menu("VIEW3D_MT_edit_curve_segments")
|
|
|
|
layout.separator()
|
|
|
|
layout.prop_menu_enum(settings, "proportional_edit")
|
|
layout.prop_menu_enum(settings, "proportional_edit_falloff")
|
|
|
|
layout.separator()
|
|
|
|
layout.menu("VIEW3D_MT_edit_curve_showhide")
|
|
|
|
|
|
class VIEW3D_MT_edit_curve(bpy.types.Menu):
|
|
bl_label = "Curve"
|
|
|
|
draw = draw_curve
|
|
|
|
|
|
class VIEW3D_MT_edit_curve_ctrlpoints(bpy.types.Menu):
|
|
bl_label = "Control Points"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
edit_object = context.edit_object
|
|
|
|
if edit_object.type == 'CURVE':
|
|
layout.operator("transform.transform", text="Tilt").mode = 'TILT'
|
|
layout.operator("curve.tilt_clear")
|
|
layout.operator("curve.separate")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator_menu_enum("curve.handle_type_set", "type")
|
|
|
|
layout.separator()
|
|
|
|
layout.menu("VIEW3D_MT_hook")
|
|
|
|
|
|
class VIEW3D_MT_edit_curve_segments(bpy.types.Menu):
|
|
bl_label = "Segments"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
layout.operator("curve.subdivide")
|
|
layout.operator("curve.switch_direction")
|
|
|
|
|
|
class VIEW3D_MT_edit_curve_specials(bpy.types.Menu):
|
|
bl_label = "Specials"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
layout.operator("curve.subdivide")
|
|
layout.operator("curve.switch_direction")
|
|
layout.operator("curve.spline_weight_set")
|
|
layout.operator("curve.radius_set")
|
|
layout.operator("curve.smooth")
|
|
layout.operator("curve.smooth_radius")
|
|
|
|
|
|
class VIEW3D_MT_edit_curve_showhide(ShowHideMenu, bpy.types.Menu):
|
|
_operator_name = "curve"
|
|
|
|
|
|
class VIEW3D_MT_edit_surface(bpy.types.Menu):
|
|
bl_label = "Surface"
|
|
|
|
draw = draw_curve
|
|
|
|
|
|
class VIEW3D_MT_edit_font(bpy.types.Menu):
|
|
bl_label = "Text"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
layout.operator("font.file_paste")
|
|
|
|
layout.separator()
|
|
|
|
layout.menu("VIEW3D_MT_edit_text_chars")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("font.style_toggle", text="Toggle Bold").style = 'BOLD'
|
|
layout.operator("font.style_toggle", text="Toggle Italic").style = 'ITALIC'
|
|
layout.operator("font.style_toggle", text="Toggle Underline").style = 'UNDERLINE'
|
|
layout.operator("font.style_toggle", text="Toggle Small Caps").style = 'SMALL_CAPS'
|
|
|
|
|
|
class VIEW3D_MT_edit_text_chars(bpy.types.Menu):
|
|
bl_label = "Special Characters"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
layout.operator("font.text_insert", text="Copyright|Alt C").text = b'\xC2\xA9'.decode()
|
|
layout.operator("font.text_insert", text="Registered Trademark|Alt R").text = b'\xC2\xAE'.decode()
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("font.text_insert", text="Degree Sign|Alt G").text = b'\xC2\xB0'.decode()
|
|
layout.operator("font.text_insert", text="Multiplication Sign|Alt x").text = b'\xC3\x97'.decode()
|
|
layout.operator("font.text_insert", text="Circle|Alt .").text = b'\xC2\x8A'.decode()
|
|
layout.operator("font.text_insert", text="Superscript 1|Alt 1").text = b'\xC2\xB9'.decode()
|
|
layout.operator("font.text_insert", text="Superscript 2|Alt 2").text = b'\xC2\xB2'.decode()
|
|
layout.operator("font.text_insert", text="Superscript 3|Alt 3").text = b'\xC2\xB3'.decode()
|
|
layout.operator("font.text_insert", text="Double >>|Alt >").text = b'\xC2\xBB'.decode()
|
|
layout.operator("font.text_insert", text="Double <<|Alt <").text = b'\xC2\xAB'.decode()
|
|
layout.operator("font.text_insert", text="Promillage|Alt %").text = b'\xE2\x80\xB0'.decode()
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("font.text_insert", text="Dutch Florin|Alt F").text = b'\xC2\xA4'.decode()
|
|
layout.operator("font.text_insert", text="British Pound|Alt L").text = b'\xC2\xA3'.decode()
|
|
layout.operator("font.text_insert", text="Japanese Yen|Alt Y").text = b'\xC2\xA5'.decode()
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("font.text_insert", text="German S|Alt S").text = b'\xC3\x9F'.decode()
|
|
layout.operator("font.text_insert", text="Spanish Question Mark|Alt ?").text = b'\xC2\xBF'.decode()
|
|
layout.operator("font.text_insert", text="Spanish Exclamation Mark|Alt !").text = b'\xC2\xA1'.decode()
|
|
|
|
|
|
class VIEW3D_MT_edit_meta(bpy.types.Menu):
|
|
bl_label = "Metaball"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
settings = context.tool_settings
|
|
|
|
layout.operator("ed.undo")
|
|
layout.operator("ed.redo")
|
|
|
|
layout.separator()
|
|
|
|
layout.menu("VIEW3D_MT_transform")
|
|
layout.menu("VIEW3D_MT_mirror")
|
|
layout.menu("VIEW3D_MT_snap")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("mball.delete_metaelems", text="Delete...")
|
|
layout.operator("mball.duplicate_metaelems")
|
|
|
|
layout.separator()
|
|
|
|
layout.prop_menu_enum(settings, "proportional_edit")
|
|
layout.prop_menu_enum(settings, "proportional_edit_falloff")
|
|
|
|
layout.separator()
|
|
|
|
layout.menu("VIEW3D_MT_edit_meta_showhide")
|
|
|
|
|
|
class VIEW3D_MT_edit_meta_showhide(bpy.types.Menu):
|
|
bl_label = "Show/Hide"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
layout.operator("mball.reveal_metaelems", text="Show Hidden")
|
|
layout.operator("mball.hide_metaelems", text="Hide Selected")
|
|
layout.operator("mball.hide_metaelems", text="Hide Unselected").unselected = True
|
|
|
|
|
|
class VIEW3D_MT_edit_lattice(bpy.types.Menu):
|
|
bl_label = "Lattice"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
settings = context.tool_settings
|
|
|
|
layout.menu("VIEW3D_MT_transform")
|
|
layout.menu("VIEW3D_MT_mirror")
|
|
layout.menu("VIEW3D_MT_snap")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("lattice.make_regular")
|
|
|
|
layout.separator()
|
|
|
|
layout.prop_menu_enum(settings, "proportional_edit")
|
|
layout.prop_menu_enum(settings, "proportional_edit_falloff")
|
|
|
|
|
|
class VIEW3D_MT_edit_armature(bpy.types.Menu):
|
|
bl_label = "Armature"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
edit_object = context.edit_object
|
|
arm = edit_object.data
|
|
|
|
layout.menu("VIEW3D_MT_transform")
|
|
layout.menu("VIEW3D_MT_mirror")
|
|
layout.menu("VIEW3D_MT_snap")
|
|
layout.menu("VIEW3D_MT_edit_armature_roll")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("armature.extrude_move")
|
|
|
|
if arm.use_mirror_x:
|
|
layout.operator("armature.extrude_forked")
|
|
|
|
layout.operator("armature.duplicate_move")
|
|
layout.operator("armature.merge")
|
|
layout.operator("armature.fill")
|
|
layout.operator("armature.delete")
|
|
layout.operator("armature.separate")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("armature.subdivide", text="Subdivide")
|
|
layout.operator("armature.switch_direction", text="Switch Direction")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator_context = 'EXEC_AREA'
|
|
layout.operator("armature.autoside_names", text="AutoName Left/Right").type = 'XAXIS'
|
|
layout.operator("armature.autoside_names", text="AutoName Front/Back").type = 'YAXIS'
|
|
layout.operator("armature.autoside_names", text="AutoName Top/Bottom").type = 'ZAXIS'
|
|
layout.operator("armature.flip_names")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator_context = 'INVOKE_DEFAULT'
|
|
layout.operator("armature.armature_layers")
|
|
layout.operator("armature.bone_layers")
|
|
|
|
layout.separator()
|
|
|
|
layout.menu("VIEW3D_MT_edit_armature_parent")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator_menu_enum("armature.flags_set", "mode", text="Bone Settings")
|
|
|
|
|
|
class VIEW3D_MT_armature_specials(bpy.types.Menu):
|
|
bl_label = "Specials"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
layout.operator_context = 'INVOKE_REGION_WIN'
|
|
|
|
layout.operator("armature.subdivide", text="Subdivide")
|
|
layout.operator("armature.switch_direction", text="Switch Direction")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator_context = 'EXEC_REGION_WIN'
|
|
layout.operator("armature.autoside_names", text="AutoName Left/Right").type = 'XAXIS'
|
|
layout.operator("armature.autoside_names", text="AutoName Front/Back").type = 'YAXIS'
|
|
layout.operator("armature.autoside_names", text="AutoName Top/Bottom").type = 'ZAXIS'
|
|
layout.operator("armature.flip_names", text="Flip Names")
|
|
|
|
|
|
class VIEW3D_MT_edit_armature_parent(bpy.types.Menu):
|
|
bl_label = "Parent"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
layout.operator("armature.parent_set", text="Make")
|
|
layout.operator("armature.parent_clear", text="Clear")
|
|
|
|
|
|
class VIEW3D_MT_edit_armature_roll(bpy.types.Menu):
|
|
bl_label = "Bone Roll"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
layout.operator_menu_enum("armature.calculate_roll", "type")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("transform.transform", text="Set Roll").mode = 'BONE_ROLL'
|
|
|
|
# ********** Panel **********
|
|
|
|
|
|
class VIEW3D_PT_view3d_properties(bpy.types.Panel):
|
|
bl_space_type = 'VIEW_3D'
|
|
bl_region_type = 'UI'
|
|
bl_label = "View"
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
view = context.space_data
|
|
return (view)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
view = context.space_data
|
|
|
|
col = layout.column()
|
|
col.active = view.region_3d.view_perspective != 'CAMERA'
|
|
col.prop(view, "lens")
|
|
col.label(text="Lock to Object:")
|
|
col.prop(view, "lock_object", text="")
|
|
if view.lock_object and view.lock_object.type == 'ARMATURE':
|
|
col.prop_search(view, "lock_bone", view.lock_object.data, "bones", text="")
|
|
elif not view.lock_object:
|
|
col.prop(view, "lock_cursor", text="Lock to Cursor")
|
|
|
|
col = layout.column()
|
|
col.prop(view, "lock_camera")
|
|
|
|
col = layout.column(align=True)
|
|
col.label(text="Clip:")
|
|
col.prop(view, "clip_start", text="Start")
|
|
col.prop(view, "clip_end", text="End")
|
|
|
|
subcol = col.column()
|
|
subcol.enabled = not view.lock_camera_and_layers
|
|
subcol.label(text="Local Camera:")
|
|
subcol.prop(view, "camera", text="")
|
|
|
|
layout.column().prop(view, "cursor_location")
|
|
|
|
|
|
class VIEW3D_PT_view3d_name(bpy.types.Panel):
|
|
bl_space_type = 'VIEW_3D'
|
|
bl_region_type = 'UI'
|
|
bl_label = "Item"
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.space_data and context.active_object)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
ob = context.active_object
|
|
row = layout.row()
|
|
row.label(text="", icon='OBJECT_DATA')
|
|
row.prop(ob, "name", text="")
|
|
|
|
if ob.type == 'ARMATURE' and ob.mode in {'EDIT', 'POSE'}:
|
|
bone = context.active_bone
|
|
if bone:
|
|
row = layout.row()
|
|
row.label(text="", icon='BONE_DATA')
|
|
row.prop(bone, "name", text="")
|
|
|
|
|
|
class VIEW3D_PT_view3d_display(bpy.types.Panel):
|
|
bl_space_type = 'VIEW_3D'
|
|
bl_region_type = 'UI'
|
|
bl_label = "Display"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
view = context.space_data
|
|
return (view)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
view = context.space_data
|
|
scene = context.scene
|
|
gs = scene.game_settings
|
|
ob = context.object
|
|
|
|
col = layout.column()
|
|
col.prop(view, "show_only_render")
|
|
|
|
col = layout.column()
|
|
display_all = not view.show_only_render
|
|
col.active = display_all
|
|
col.prop(view, "show_outline_selected")
|
|
col.prop(view, "show_all_objects_origin")
|
|
col.prop(view, "show_relationship_lines")
|
|
if ob and ob.type == 'MESH':
|
|
mesh = ob.data
|
|
col.prop(mesh, "show_all_edges")
|
|
|
|
col = layout.column()
|
|
col.active = display_all
|
|
split = col.split(percentage=0.55)
|
|
split.prop(view, "show_floor", text="Grid Floor")
|
|
|
|
row = split.row(align=True)
|
|
row.prop(view, "show_axis_x", text="X", toggle=True)
|
|
row.prop(view, "show_axis_y", text="Y", toggle=True)
|
|
row.prop(view, "show_axis_z", text="Z", toggle=True)
|
|
|
|
sub = col.column(align=True)
|
|
sub.active = (display_all and view.show_floor)
|
|
sub.prop(view, "grid_lines", text="Lines")
|
|
sub.prop(view, "grid_scale", text="Scale")
|
|
subsub = sub.column(align=True)
|
|
subsub.active = scene.unit_settings.system == 'NONE'
|
|
subsub.prop(view, "grid_subdivisions", text="Subdivisions")
|
|
|
|
col = layout.column()
|
|
col.label(text="Shading:")
|
|
col.prop(gs, "material_mode", text="")
|
|
col.prop(view, "show_textured_solid")
|
|
|
|
layout.separator()
|
|
|
|
region = view.region_quadview
|
|
|
|
layout.operator("screen.region_quadview", text="Toggle Quad View")
|
|
|
|
if region:
|
|
col = layout.column()
|
|
col.prop(region, "lock_rotation")
|
|
row = col.row()
|
|
row.enabled = region.lock_rotation
|
|
row.prop(region, "show_sync_view")
|
|
row = col.row()
|
|
row.enabled = region.lock_rotation and region.show_sync_view
|
|
row.prop(region, "use_box_clip")
|
|
|
|
|
|
class VIEW3D_PT_view3d_meshdisplay(bpy.types.Panel):
|
|
bl_space_type = 'VIEW_3D'
|
|
bl_region_type = 'UI'
|
|
bl_label = "Mesh Display"
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
# The active object check is needed because of localmode
|
|
return (context.active_object and (context.mode == 'EDIT_MESH'))
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
mesh = context.active_object.data
|
|
|
|
col = layout.column()
|
|
col.label(text="Overlays:")
|
|
col.prop(mesh, "show_edges", text="Edges")
|
|
col.prop(mesh, "show_faces", text="Faces")
|
|
col.prop(mesh, "show_edge_crease", text="Creases")
|
|
col.prop(mesh, "show_edge_bevel_weight", text="Bevel Weights")
|
|
col.prop(mesh, "show_edge_seams", text="Seams")
|
|
col.prop(mesh, "show_edge_sharp", text="Sharp")
|
|
|
|
col.separator()
|
|
col.label(text="Normals:")
|
|
col.prop(mesh, "show_normal_face", text="Face")
|
|
col.prop(mesh, "show_normal_vertex", text="Vertex")
|
|
col.prop(context.scene.tool_settings, "normal_size", text="Normal Size")
|
|
|
|
col.separator()
|
|
col.label(text="Numerics:")
|
|
col.prop(mesh, "show_extra_edge_length")
|
|
col.prop(mesh, "show_extra_face_angle")
|
|
col.prop(mesh, "show_extra_face_area")
|
|
|
|
|
|
class VIEW3D_PT_view3d_curvedisplay(bpy.types.Panel):
|
|
bl_space_type = 'VIEW_3D'
|
|
bl_region_type = 'UI'
|
|
bl_label = "Curve Display"
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
editmesh = context.mode == 'EDIT_CURVE'
|
|
return (editmesh)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
curve = context.active_object.data
|
|
|
|
col = layout.column()
|
|
col.label(text="Overlays:")
|
|
col.prop(curve, "show_handles", text="Handles")
|
|
col.prop(curve, "show_normal_face", text="Normals")
|
|
col.prop(context.scene.tool_settings, "normal_size", text="Normal Size")
|
|
|
|
|
|
class VIEW3D_PT_background_image(bpy.types.Panel):
|
|
bl_space_type = 'VIEW_3D'
|
|
bl_region_type = 'UI'
|
|
bl_label = "Background Images"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
view = context.space_data
|
|
# bg = context.space_data.background_image
|
|
return (view)
|
|
|
|
def draw_header(self, context):
|
|
layout = self.layout
|
|
view = context.space_data
|
|
|
|
layout.prop(view, "show_background_images", text="")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
view = context.space_data
|
|
|
|
col = layout.column()
|
|
col.operator("view3d.background_image_add", text="Add Image")
|
|
|
|
for i, bg in enumerate(view.background_images):
|
|
layout.active = view.show_background_images
|
|
box = layout.box()
|
|
row = box.row(align=True)
|
|
row.prop(bg, "show_expanded", text="", emboss=False)
|
|
if bg.image:
|
|
row.prop(bg.image, "name", text="", emboss=False)
|
|
else:
|
|
row.label(text="Not Set")
|
|
row.operator("view3d.background_image_remove", text="", emboss=False, icon='X').index = i
|
|
|
|
box.prop(bg, "view_axis", text="Axis")
|
|
|
|
if bg.show_expanded:
|
|
row = box.row()
|
|
row.template_ID(bg, "image", open="image.open")
|
|
if (bg.image):
|
|
box.template_image(bg, "image", bg.image_user, compact=True)
|
|
|
|
box.prop(bg, "opacity", slider=True)
|
|
if bg.view_axis != 'CAMERA':
|
|
box.prop(bg, "size")
|
|
row = box.row(align=True)
|
|
row.prop(bg, "offset_x", text="X")
|
|
row.prop(bg, "offset_y", text="Y")
|
|
|
|
|
|
class VIEW3D_PT_transform_orientations(bpy.types.Panel):
|
|
bl_space_type = 'VIEW_3D'
|
|
bl_region_type = 'UI'
|
|
bl_label = "Transform Orientations"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
view = context.space_data
|
|
return (view)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
view = context.space_data
|
|
|
|
col = layout.column()
|
|
|
|
col.prop(view, "transform_orientation")
|
|
col.operator("transform.create_orientation", text="Create")
|
|
|
|
orientation = view.current_orientation
|
|
|
|
if orientation:
|
|
col.prop(orientation, "name")
|
|
col.operator("transform.delete_orientation", text="Delete")
|
|
|
|
|
|
class VIEW3D_PT_etch_a_ton(bpy.types.Panel):
|
|
bl_space_type = 'VIEW_3D'
|
|
bl_region_type = 'UI'
|
|
bl_label = "Skeleton Sketching"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
scene = context.space_data
|
|
ob = context.active_object
|
|
return scene and ob and ob.type == 'ARMATURE' and ob.mode == 'EDIT'
|
|
|
|
def draw_header(self, context):
|
|
layout = self.layout
|
|
toolsettings = context.scene.tool_settings
|
|
|
|
layout.prop(toolsettings, "use_bone_sketching", text="")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
toolsettings = context.scene.tool_settings
|
|
|
|
col = layout.column()
|
|
|
|
col.prop(toolsettings, "use_etch_quick")
|
|
col.prop(toolsettings, "use_etch_overdraw")
|
|
|
|
col.prop(toolsettings, "etch_convert_mode")
|
|
|
|
if toolsettings.etch_convert_mode == 'LENGTH':
|
|
col.prop(toolsettings, "etch_length_limit")
|
|
elif toolsettings.etch_convert_mode == 'ADAPTIVE':
|
|
col.prop(toolsettings, "etch_adaptive_limit")
|
|
elif toolsettings.etch_convert_mode == 'FIXED':
|
|
col.prop(toolsettings, "etch_subdivision_number")
|
|
elif toolsettings.etch_convert_mode == 'RETARGET':
|
|
col.prop(toolsettings, "etch_template")
|
|
col.prop(toolsettings, "etch_roll_mode")
|
|
col.prop(toolsettings, "use_etch_autoname")
|
|
col.prop(toolsettings, "etch_number")
|
|
col.prop(toolsettings, "etch_side")
|
|
col.operator("sketch.convert", text="Convert")
|
|
|
|
|
|
class VIEW3D_PT_context_properties(bpy.types.Panel):
|
|
bl_space_type = 'VIEW_3D'
|
|
bl_region_type = 'UI'
|
|
bl_label = "Properties"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
def _active_context_member(context):
|
|
obj = context.object
|
|
if obj:
|
|
mode = obj.mode
|
|
if mode == 'POSE':
|
|
return "active_pose_bone"
|
|
elif mode == 'EDIT' and obj.type == 'ARMATURE':
|
|
return "active_bone"
|
|
else:
|
|
return "object"
|
|
|
|
return ""
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
member = cls._active_context_member(context)
|
|
if member:
|
|
context_member = getattr(context, member)
|
|
return context_member and context_member.keys()
|
|
|
|
return False
|
|
|
|
def draw(self, context):
|
|
import rna_prop_ui
|
|
member = __class__._active_context_member(context)
|
|
|
|
if member:
|
|
# Draw with no edit button
|
|
rna_prop_ui.draw(self.layout, context, member, object, False)
|
|
|
|
|
|
def register():
|
|
bpy.utils.register_module(__name__)
|
|
|
|
|
|
def unregister():
|
|
bpy.utils.unregister_module(__name__)
|
|
|
|
if __name__ == "__main__":
|
|
register()
|
|
|
|
if __name__ == "__main__": # only for live edit.
|
|
bpy.utils.register_module(__name__)
|