forked from bartvdbraak/blender
017fa2c19f
* Adding a BL_Action and a BL_ActionManager * Each KX_GameObject has a BL_ActionManager, which can control up to for BL_Action objects at a given time * Currently, the only interface to BL_ActionManager is through KX_GameObject via Python * Only armature animations are currently supported |
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.. | ||
BlenderRoutines | ||
Converter | ||
Expressions | ||
GameLogic | ||
GamePlayer | ||
Ketsji | ||
Network | ||
Physics | ||
PyDoc | ||
Rasterizer | ||
SceneGraph | ||
VideoTexture | ||
CMakeLists.txt | ||
SConscript |