.. |
BoolValue.cpp
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BGE performance, 4th round: logic
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2009-05-10 20:53:58 +00:00 |
BoolValue.h
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BGE performance, 4th round: logic
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2009-05-10 20:53:58 +00:00 |
CMakeLists.txt
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BGE build probs with CMake: directory "source/gameengine/SceneGraph"
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2009-05-26 17:15:29 +00:00 |
ConstExpr.cpp
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use long long rather then int for storing game logic properties.
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2009-04-12 06:41:01 +00:00 |
ConstExpr.h
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use long long rather then int for storing game logic properties.
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2009-04-12 06:41:01 +00:00 |
EmptyValue.cpp
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BGE C++ API
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2009-04-22 14:42:00 +00:00 |
EmptyValue.h
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use long long rather then int for storing game logic properties.
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2009-04-12 06:41:01 +00:00 |
ErrorValue.cpp
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BGE performance, 4th round: logic
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2009-05-10 20:53:58 +00:00 |
ErrorValue.h
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BGE performance, 4th round: logic
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2009-05-10 20:53:58 +00:00 |
EXP_C-Api.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
EXP_C-Api.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
Expression.cpp
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Various mem leaks related to CValue reference count fixed
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2008-03-01 19:46:50 +00:00 |
Expression.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
FloatValue.cpp
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BGE performance, 4th round: logic
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2009-05-10 20:53:58 +00:00 |
FloatValue.h
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BGE performance, 4th round: logic
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2009-05-10 20:53:58 +00:00 |
IdentifierExpr.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
IdentifierExpr.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
IfExpr.cpp
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BGE performance, 4th round: logic
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2009-05-10 20:53:58 +00:00 |
IfExpr.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
InputParser.cpp
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BGE Py API
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2009-06-16 07:16:51 +00:00 |
InputParser.h
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BGE performance, 4th round: logic
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2009-05-10 20:53:58 +00:00 |
IntValue.cpp
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BGE performance, 4th round: logic
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2009-05-10 20:53:58 +00:00 |
IntValue.h
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BGE performance, 4th round: logic
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2009-05-10 20:53:58 +00:00 |
KX_HashedPtr.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_HashedPtr.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_Python_dynamic.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_Python_static.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_Python.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
ListValue.cpp
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use contains for ListValue and KX_GameObject types (has_key is deprecated by python)
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2009-06-12 12:56:12 +00:00 |
ListValue.h
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BGE Py API
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2009-05-26 16:15:40 +00:00 |
Makefile
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Fix Makefiles for gameengine.
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2009-05-11 15:34:46 +00:00 |
Operator1Expr.cpp
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Last of the config.h mods...
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2002-11-25 15:29:57 +00:00 |
Operator1Expr.h
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Synchronise game engine with Tuhopuu2 tree.
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2004-04-24 06:40:15 +00:00 |
Operator2Expr.cpp
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Synchronise game engine with Tuhopuu2 tree.
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2004-04-24 06:40:15 +00:00 |
Operator2Expr.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
PyObjectPlus.cpp
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fix for writing to freed memory in cases where python wasn't holding a reference to the PyObject
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2009-08-04 22:59:50 +00:00 |
PyObjectPlus.h
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was printing all warnings twice
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2009-06-10 19:33:59 +00:00 |
SConscript
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changes to get benoits logic updates building on scons with gcc
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2009-05-10 21:22:25 +00:00 |
StringValue.cpp
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BGE performance, 4th round: logic
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2009-05-10 20:53:58 +00:00 |
StringValue.h
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BGE performance, 4th round: logic
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2009-05-10 20:53:58 +00:00 |
Value.cpp
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remove more unneeded args, also allow ipo to animate the ref value for KX_BlenderMaterial's
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2009-07-31 09:05:13 +00:00 |
Value.h
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Misc warnings
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2009-05-26 10:44:14 +00:00 |
VectorValue.cpp
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BGE performance, 4th round: logic
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2009-05-10 20:53:58 +00:00 |
VectorValue.h
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BGE performance, 4th round: logic
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2009-05-10 20:53:58 +00:00 |
VoidValue.h
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use long long rather then int for storing game logic properties.
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2009-04-12 06:41:01 +00:00 |