blender/source/gameengine/Ketsji
2009-08-04 05:14:10 +00:00
..
KXNetwork fix for a bug reported by zapman on blenderartist. 2009-06-17 12:32:28 +00:00
BL_BlenderShader.cpp BGE performance, 3rd round: culling and rasterizer. 2009-05-07 09:13:01 +00:00
BL_BlenderShader.h BGE performance, 3rd round: culling and rasterizer. 2009-05-07 09:13:01 +00:00
BL_Material.cpp BGE: speed up mesh conversion by avoiding allocation/deallocation of material object on each face. The speed up is minor on optimized builds but considerable on less optimized builds, good for debugging large scene. 2009-04-29 10:06:38 +00:00
BL_Material.h BGE: speed up mesh conversion by avoiding allocation/deallocation of material object on each face. The speed up is minor on optimized builds but considerable on less optimized builds, good for debugging large scene. 2009-04-29 10:06:38 +00:00
BL_Shader.cpp ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing) 2009-04-29 16:54:45 +00:00
BL_Shader.h BGE Python API 2009-04-20 23:17:52 +00:00
BL_Texture.cpp BGE Python API 2009-02-19 13:42:07 +00:00
BL_Texture.h Preparation to VideoTexture: everything but the VideoTexture module itself. 2008-10-31 21:06:48 +00:00
CMakeLists.txt added Geometry as a BGE module, removed its dependency on gen_utils.c 2009-04-30 12:45:13 +00:00
KX_BlenderMaterial.cpp remove more unneeded args, also allow ipo to animate the ref value for KX_BlenderMaterial's 2009-07-31 09:05:13 +00:00
KX_BlenderMaterial.h remove more unneeded args, also allow ipo to animate the ref value for KX_BlenderMaterial's 2009-07-31 09:05:13 +00:00
KX_BulletPhysicsController.cpp BGE bug #18931: YoFrankie bug in 249-trunk (works in 248). 2009-06-17 06:54:35 +00:00
KX_BulletPhysicsController.h BGE: new sensor object to generalize Near and Radar sensor, static-static collision capbility. 2009-05-17 12:51:51 +00:00
KX_Camera.cpp use contains for ListValue and KX_GameObject types (has_key is deprecated by python) 2009-06-12 12:56:12 +00:00
KX_Camera.h BGE: fix memleaks. 2009-05-23 14:46:43 +00:00
KX_CameraActuator.cpp BGE Py API 2009-05-19 07:16:40 +00:00
KX_CameraActuator.h BGE Python API 2009-04-20 23:17:52 +00:00
KX_CameraIpoSGController.cpp
KX_CameraIpoSGController.h
KX_CDActuator.cpp BGE Py API 2009-05-19 07:16:40 +00:00
KX_CDActuator.h BGE Python API 2009-04-20 23:17:52 +00:00
KX_ClientObjectInfo.h BGE: sensor object will now have Actor filter optional: new button 'Detect Actor' in physics settings indicate if you want the sensor to detect only Actor object or all objects. This way you don't need to set the scenery to Actor to detect ground for example. 2009-05-29 16:55:22 +00:00
KX_ConstraintActuator.cpp no need to store the physics env in each KX_GameObject 2009-08-04 05:14:10 +00:00
KX_ConstraintActuator.h BGE C++ API 2009-04-22 14:42:00 +00:00
KX_ConstraintWrapper.cpp #18872 bugfix for torque on dynamic objects 2009-06-06 00:12:49 +00:00
KX_ConstraintWrapper.h #18872 bugfix for torque on dynamic objects 2009-06-06 00:12:49 +00:00
KX_ConvertPhysicsObject.h BGE Physics 2009-07-25 22:57:29 +00:00
KX_ConvertPhysicsObjects.cpp BGE Physics 2009-07-25 22:57:29 +00:00
KX_Dome.cpp BGE Dome: removing of size option and adding tilt option. 2009-05-17 20:37:13 +00:00
KX_Dome.h BGE Dome: removing of size option and adding tilt option. 2009-05-17 20:37:13 +00:00
KX_EmptyObject.cpp
KX_EmptyObject.h
KX_GameActuator.cpp BGE: fix memleaks. 2009-05-23 14:46:43 +00:00
KX_GameActuator.h BGE Python API 2009-04-20 23:17:52 +00:00
KX_GameObject.cpp no need to store the physics env in each KX_GameObject 2009-08-04 05:14:10 +00:00
KX_GameObject.h no need to store the physics env in each KX_GameObject 2009-08-04 05:14:10 +00:00
KX_IInterpolator.h
KX_IPhysicsController.cpp BGE: new sensor object to generalize Near and Radar sensor, static-static collision capbility. 2009-05-17 12:51:51 +00:00
KX_IPhysicsController.h BGE: new sensor object to generalize Near and Radar sensor, static-static collision capbility. 2009-05-17 12:51:51 +00:00
KX_IPO_SGController.cpp BGE bug #18596: No ipo dynamics is 2.49rc1. 2009-05-11 23:05:13 +00:00
KX_IPO_SGController.h BGE bug #17657 fixed: dRotY doesn't work properly after 90 degrees rotation. 2008-09-23 20:07:15 +00:00
KX_IpoActuator.cpp Name attributes added since 2.48a more consistently. 2009-05-15 03:26:53 +00:00
KX_IpoActuator.h BGE C++ API 2009-04-22 14:42:00 +00:00
KX_IPOTransform.h
KX_IScalarInterpolator.h
KX_ISceneConverter.h remove more unneeded args, also allow ipo to animate the ref value for KX_BlenderMaterial's 2009-07-31 09:05:13 +00:00
KX_ISystem.h
KX_KetsjiEngine.cpp remove more unneeded args, also allow ipo to animate the ref value for KX_BlenderMaterial's 2009-07-31 09:05:13 +00:00
KX_KetsjiEngine.h fix for bug #18898: GE perspective 3D View not working properly (missing LENS) 2009-06-09 22:56:43 +00:00
KX_Light.cpp use contains for ListValue and KX_GameObject types (has_key is deprecated by python) 2009-06-12 12:56:12 +00:00
KX_Light.h Fix for bug #18900: game engine lights in non-glsl mode did move 2009-06-09 13:51:32 +00:00
KX_LightIpoSGController.cpp
KX_LightIpoSGController.h
KX_MaterialIpoController.cpp
KX_MaterialIpoController.h
KX_MeshProxy.cpp BGE Physics 2009-07-25 22:57:29 +00:00
KX_MeshProxy.h BGE Physics 2009-07-25 22:57:29 +00:00
KX_MotionState.cpp BGE: new sensor object to generalize Near and Radar sensor, static-static collision capbility. 2009-05-17 12:51:51 +00:00
KX_MotionState.h BGE: new sensor object to generalize Near and Radar sensor, static-static collision capbility. 2009-05-17 12:51:51 +00:00
KX_MouseFocusSensor.cpp KX_MouseFocusSensor - bug reported by Micro27 on blenderartist 2009-06-03 20:06:40 +00:00
KX_MouseFocusSensor.h BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
KX_NearSensor.cpp remove more unneeded args, also allow ipo to animate the ref value for KX_BlenderMaterial's 2009-07-31 09:05:13 +00:00
KX_NearSensor.h remove more unneeded args, also allow ipo to animate the ref value for KX_BlenderMaterial's 2009-07-31 09:05:13 +00:00
KX_ObColorIpoSGController.cpp
KX_ObColorIpoSGController.h
KX_ObjectActuator.cpp BGE #18665: Servo control and relative motion 2009-05-18 08:22:51 +00:00
KX_ObjectActuator.h BGE #18665: Servo control and relative motion 2009-05-18 08:22:51 +00:00
KX_OdePhysicsController.cpp BGE patch: dynamically update the coumpound parent shape when parenting to a compound object. 2009-01-13 22:59:18 +00:00
KX_OdePhysicsController.h BGE: new sensor object to generalize Near and Radar sensor, static-static collision capbility. 2009-05-17 12:51:51 +00:00
KX_OrientationInterpolator.cpp
KX_OrientationInterpolator.h
KX_ParentActuator.cpp BGE: user control to compound shape and setParent. 2009-05-21 13:32:15 +00:00
KX_ParentActuator.h BGE: user control to compound shape and setParent. 2009-05-21 13:32:15 +00:00
KX_PhysicsEngineEnums.h
KX_PhysicsObjectWrapper.cpp ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing) 2009-04-29 16:54:45 +00:00
KX_PhysicsObjectWrapper.h BGE Python API 2009-04-20 23:17:52 +00:00
KX_PhysicsPropertiesobsolete.h
KX_PolygonMaterial.cpp remove more unneeded args, also allow ipo to animate the ref value for KX_BlenderMaterial's 2009-07-31 09:05:13 +00:00
KX_PolygonMaterial.h BGE: speed up mesh conversion by avoiding allocation/deallocation of material object on each face. The speed up is minor on optimized builds but considerable on less optimized builds, good for debugging large scene. 2009-04-29 10:06:38 +00:00
KX_PolyProxy.cpp BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
KX_PolyProxy.h BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
KX_PositionInterpolator.cpp
KX_PositionInterpolator.h
KX_PyConstraintBinding.cpp BGE Py API 2009-06-16 07:16:51 +00:00
KX_PyConstraintBinding.h
KX_PyMath.cpp [#18606] Writing to KX_GameObject.orientation causes crash 2009-04-25 07:17:36 +00:00
KX_PyMath.h BGE PyAPI fixes 2009-06-03 04:12:59 +00:00
KX_PythonInit.cpp remove more unneeded args, also allow ipo to animate the ref value for KX_BlenderMaterial's 2009-07-31 09:05:13 +00:00
KX_PythonInit.h BGE Blendfile path bug (use for loading and saving the GameLogic.globalDict) 2009-06-01 12:36:22 +00:00
KX_PythonInitTypes.cpp BGE Py API Bugfixes 2009-05-16 00:49:28 +00:00
KX_PythonInitTypes.h SVN maintenance. 2009-04-13 19:33:22 +00:00
KX_PythonSeq.cpp KX_PythonSeq (used for a number of BGE sequence types) 2009-06-16 08:52:04 +00:00
KX_PythonSeq.h deprecate controller.getActuator(name) and controller.getSensor(name) for 2009-05-10 01:48:14 +00:00
KX_RadarSensor.cpp remove more unneeded args, also allow ipo to animate the ref value for KX_BlenderMaterial's 2009-07-31 09:05:13 +00:00
KX_RadarSensor.h remove more unneeded args, also allow ipo to animate the ref value for KX_BlenderMaterial's 2009-07-31 09:05:13 +00:00
KX_RayCast.cpp BGE Bugfixes (mostly in the py api) 2009-04-05 14:01:49 +00:00
KX_RayCast.h
KX_RayEventManager.cpp BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
KX_RayEventManager.h
KX_RaySensor.cpp Name attributes added since 2.48a more consistently. 2009-05-15 03:26:53 +00:00
KX_RaySensor.h BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
KX_SCA_AddObjectActuator.cpp BGE Py API 2009-05-19 07:16:40 +00:00
KX_SCA_AddObjectActuator.h BGE Python API 2009-04-20 23:17:52 +00:00
KX_SCA_DynamicActuator.cpp Name attributes added since 2.48a more consistently. 2009-05-15 03:26:53 +00:00
KX_SCA_DynamicActuator.h BGE Python API 2009-04-20 23:17:52 +00:00
KX_SCA_EndObjectActuator.cpp ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing) 2009-04-29 16:54:45 +00:00
KX_SCA_EndObjectActuator.h BGE Python API 2009-04-20 23:17:52 +00:00
KX_SCA_ReplaceMeshActuator.cpp ReplaceMesh Actuator option to replace the physics mesh and display mesh + python api options. 2009-07-26 01:32:37 +00:00
KX_SCA_ReplaceMeshActuator.h ReplaceMesh Actuator option to replace the physics mesh and display mesh + python api options. 2009-07-26 01:32:37 +00:00
KX_ScalarInterpolator.cpp
KX_ScalarInterpolator.h
KX_ScalingInterpolator.cpp
KX_ScalingInterpolator.h
KX_Scene.cpp * remove unused member of KX_Scene - m_objecttree 2009-08-02 23:53:53 +00:00
KX_Scene.h * remove unused member of KX_Scene - m_objecttree 2009-08-02 23:53:53 +00:00
KX_SceneActuator.cpp BGE Py API 2009-05-14 07:59:44 +00:00
KX_SceneActuator.h BGE Py API 2009-05-14 07:59:44 +00:00
KX_SG_BoneParentNodeRelationship.cpp BGE performance: second round of scenegraph improvement. 2009-05-03 22:29:00 +00:00
KX_SG_BoneParentNodeRelationship.h BGE Scenegraph and View frustrum culling improvement. 2009-04-07 22:14:06 +00:00
KX_SG_NodeRelationships.cpp BGE performance: second round of scenegraph improvement. 2009-05-03 22:29:00 +00:00
KX_SG_NodeRelationships.h BGE Scenegraph and View frustrum culling improvement. 2009-04-07 22:14:06 +00:00
KX_SoundActuator.cpp fix for a bug reported by zapman on blenderartist. 2009-06-17 12:32:28 +00:00
KX_SoundActuator.h BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
KX_StateActuator.cpp BGE logic patch: fix another incompatibility with YF. 2009-05-20 08:45:42 +00:00
KX_StateActuator.h BGE: bookmark option on controller to make them run before all other controllers. 2009-05-17 21:50:31 +00:00
KX_SumoPhysicsController.cpp BGE patch #18051: add localInertia attribute to GameObject. 2009-04-08 16:25:00 +00:00
KX_SumoPhysicsController.h BGE: new sensor object to generalize Near and Radar sensor, static-static collision capbility. 2009-05-17 12:51:51 +00:00
KX_TimeCategoryLogger.cpp
KX_TimeCategoryLogger.h
KX_TimeLogger.cpp
KX_TimeLogger.h
KX_TouchEventManager.cpp BGE: sensor object will now have Actor filter optional: new button 'Detect Actor' in physics settings indicate if you want the sensor to detect only Actor object or all objects. This way you don't need to set the scenery to Actor to detect ground for example. 2009-05-29 16:55:22 +00:00
KX_TouchEventManager.h
KX_TouchSensor.cpp BGE: sensor object will now have Actor filter optional: new button 'Detect Actor' in physics settings indicate if you want the sensor to detect only Actor object or all objects. This way you don't need to set the scenery to Actor to detect ground for example. 2009-05-29 16:55:22 +00:00
KX_TouchSensor.h BGE: renamed sensor type enum to avoid conflict with mingw (NEAR was causing the problem). 2009-05-24 12:53:49 +00:00
KX_TrackToActuator.cpp BGE Py API 2009-05-19 07:16:40 +00:00
KX_TrackToActuator.h BGE C++ API 2009-04-22 14:42:00 +00:00
KX_VehicleWrapper.cpp python3 compatibility for the BGE api, this only works with scons when WITH_BF_NOBLENDER is enabled. 2009-05-07 05:23:15 +00:00
KX_VehicleWrapper.h BGE Python API 2009-04-20 23:17:52 +00:00
KX_VertexProxy.cpp BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
KX_VertexProxy.h BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
KX_VisibilityActuator.cpp Name attributes added since 2.48a more consistently. 2009-05-15 03:26:53 +00:00
KX_VisibilityActuator.h BGE Python API 2009-04-20 23:17:52 +00:00
KX_WorldInfo.cpp
KX_WorldInfo.h
KX_WorldIpoController.cpp
KX_WorldIpoController.h
Makefile
SConscript python3 compatibility for the BGE api, this only works with scons when WITH_BF_NOBLENDER is enabled. 2009-05-07 05:23:15 +00:00