blender/source/gameengine/Physics
Campbell Barton e9ca43521f BGE Physics
Add support back for reinstancePhysics mesh, a frequently requested feature in the BGE forums.
from what I can tell Sumo supported this but bullet never did.
Currently only accessible via python at the moment.

- rigid body, dynamic, static types work.
- instanced physics meshes are modified too.
- compound shapes are not supported.

Physics mesh can be re-instanced from...
* shape keys & armature deformations
* subsurf (any other modifiers too)
* RAS_TexVert's (can be modified from python)

Moved the reinstancePhysicsMesh functions from RAS_MeshObject into KX_GameObject since the physics data is stored here.

video and blend file demo.
http://www.graphicall.org/ftp/ideasman42/reinstance.ogv
http://www.graphicall.org/ftp/ideasman42/reinstance_demo.blend
2009-07-25 22:57:29 +00:00
..
BlOde BGE: new sensor object to generalize Near and Radar sensor, static-static collision capbility. 2009-05-17 12:51:51 +00:00
Bullet BGE Physics 2009-07-25 22:57:29 +00:00
common #18872 bugfix for torque on dynamic objects 2009-06-06 00:12:49 +00:00
Dummy #18872 bugfix for torque on dynamic objects 2009-06-06 00:12:49 +00:00
Sumo BGE #18823: Loading older blend files (from the blender Gamekit 1.0 demos) that use Sumo crash on playback in 2.48.5, worked in rc3. Fixed by upgrading Sumo to support the new method of sensor synchronization introduced with Sensor objects in Bullet. Sumo demo will not crash but may still not run well as other features and methods have not been ported. 2009-06-17 08:36:37 +00:00
Makefile Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00