blender/intern/cycles/render
2013-06-18 09:36:00 +00:00
..
attribute.cpp Code cleanup / Cycles / Object Attributes: 2013-04-05 17:03:59 +00:00
attribute.h Cycles Hair: refactoring to support generic attributes for hair curves. There 2013-01-03 12:08:54 +00:00
background.cpp Cycles: ray visibility panel is now also available for the world, works same as 2013-06-10 20:34:34 +00:00
background.h Cycles: ray visibility panel is now also available for the world, works same as 2013-06-10 20:34:34 +00:00
bssrdf.cpp Cycles / Math: 2013-05-12 14:13:29 +00:00
bssrdf.h Cycles: initial subsurface multiple scattering support. It's not working as 2013-04-01 20:26:52 +00:00
buffers.cpp Fix some (quite harmless) use of uninitialized memory reported by valgrind. 2013-02-12 13:48:04 +00:00
buffers.h Cycles: merge of changes from tomato branch. 2012-09-04 13:29:07 +00:00
camera.cpp Cycles / Math: 2013-05-12 14:13:29 +00:00
camera.h Cycles Hair: Strand Minimum Pixel Size 2013-04-15 21:38:31 +00:00
CMakeLists.txt Cycles: 2013-05-09 14:21:36 +00:00
curves.cpp Cycles Hair: Strand Minimum Pixel Size 2013-04-15 21:38:31 +00:00
curves.h Cycles Hair: Strand Minimum Pixel Size 2013-04-15 21:38:31 +00:00
film.cpp Cycles: ray visibility options now work for lamps and mesh lights, with and without 2013-06-07 18:59:23 +00:00
film.h Cycles: ray visibility options now work for lamps and mesh lights, with and without 2013-06-07 18:59:23 +00:00
graph.cpp Cycles: GLSL materials now can use multiple UV maps with the attribute node. 2013-06-05 15:54:39 +00:00
graph.h Fix for recent bugfix with anisotropic node crash, could do invalid memory access. 2013-05-10 15:10:54 +00:00
image.cpp Fix #34252: cycles rendering 16bit PNG with too light colors. 2013-02-14 21:40:29 +00:00
image.h Fix #34252: cycles rendering 16bit PNG with too light colors. 2013-02-14 21:40:29 +00:00
integrator.cpp Cycles: ray visibility panel is now also available for the world, works same as 2013-06-10 20:34:34 +00:00
integrator.h Cycles: experimental correlated multi-jittered sampling pattern that can be used 2013-06-07 16:06:22 +00:00
light.cpp Cycles: add "Transparent Shadow" option for materials, to disable them per material. 2013-06-18 09:36:00 +00:00
light.h Fix #35672: missing update when changing light ray visibility during viewport render. 2013-06-08 13:43:38 +00:00
mesh_displace.cpp Cycles: 2013-05-09 15:20:00 +00:00
mesh.cpp Cycles: 2013-06-04 17:20:00 +00:00
mesh.h Fix #35102: crash with experimental cycles displacement feature due to 2013-04-27 02:54:24 +00:00
nodes.cpp Fix compilation error caused by recent wavelength node commit 2013-06-11 08:07:05 +00:00
nodes.h Cycles / Wavelength to RGB node: 2013-06-09 20:46:22 +00:00
object.cpp Cycles: add "Transparent Shadow" option for materials, to disable them per material. 2013-06-18 09:36:00 +00:00
object.h Cycles: code refactoring to deduplicate the various BVH traversal variations. 2013-04-17 20:07:22 +00:00
osl.cpp Cycles: add "Transparent Shadow" option for materials, to disable them per material. 2013-06-18 09:36:00 +00:00
osl.h Attempt to fix #35041 and #34725: cycles crash with OSL and both a 3D viewport 2013-04-22 14:27:12 +00:00
particles.cpp Fix #33113: cycles not rendering motion blur correct with dying particles. 2012-11-08 16:35:28 +00:00
particles.h Added a bunch of additional particle state attributes to the Cycles particle info node: 2012-08-31 19:38:59 +00:00
scene.cpp Cycles: initial subsurface multiple scattering support. It's not working as 2013-04-01 20:26:52 +00:00
scene.h Cycles: code refactoring to add generic lookup table memory. 2013-04-01 20:26:43 +00:00
session.cpp Cycles: experimental correlated multi-jittered sampling pattern that can be used 2013-06-07 16:06:22 +00:00
session.h Cycles / Tile Rendering: 2013-01-07 19:55:49 +00:00
shader.cpp Cycles: add "Transparent Shadow" option for materials, to disable them per material. 2013-06-18 09:36:00 +00:00
shader.h Cycles: add "Transparent Shadow" option for materials, to disable them per material. 2013-06-18 09:36:00 +00:00
sobol.cpp
sobol.h
svm.cpp Cycles: add "Transparent Shadow" option for materials, to disable them per material. 2013-06-18 09:36:00 +00:00
svm.h Cycles: initial subsurface multiple scattering support. It's not working as 2013-04-01 20:26:52 +00:00
tables.cpp Cycles: initial subsurface multiple scattering support. It's not working as 2013-04-01 20:26:52 +00:00
tables.h Cycles: initial subsurface multiple scattering support. It's not working as 2013-04-01 20:26:52 +00:00
tile.cpp Cycles / Tile Rendering: 2013-05-08 19:49:09 +00:00
tile.h Cycles / Tile Rendering: 2013-05-08 19:49:09 +00:00