blender/source/gameengine/VideoTexture
2011-01-09 14:53:18 +00:00
..
BlendType.h [#18961] Use const char * where appropriate (2.5) 2010-02-16 16:47:41 +00:00
blendVideoTex.cpp A bad assignment was causing the VideoTexture to set off a breakpoint when being initialized in debug mode. (Benoit gave the go ahead for this fix) 2010-06-16 08:36:18 +00:00
CMakeLists.txt rename blenderlib to blender_add_lib 2010-12-22 23:09:30 +00:00
Common.h VideoTexture module. 2008-10-31 22:35:52 +00:00
Exception.cpp VideoTexture: improvements to image data access API. 2010-02-21 22:20:00 +00:00
Exception.h VideoTexture: improvements to image data access API. 2010-02-21 22:20:00 +00:00
FilterBase.cpp remove warnings for the BGE 2009-02-25 03:26:02 +00:00
FilterBase.h VideoTexture: fix RGB/BGR confusion, make code compatible with big endian CPU, add RGBA source filter. 2008-11-04 12:04:59 +00:00
FilterBlueScreen.cpp use PySequence_Size() rather then PySequence_Length(), this is only kept in python for backwards compatibility. 2011-01-09 14:53:18 +00:00
FilterBlueScreen.h - added GCC warning -Wstrict-prototypes 2010-12-03 12:30:59 +00:00
FilterColor.cpp use PySequence_Size() rather then PySequence_Length(), this is only kept in python for backwards compatibility. 2011-01-09 14:53:18 +00:00
FilterColor.h VideoTexture: fix RGB/BGR confusion, make code compatible with big endian CPU, add RGBA source filter. 2008-11-04 12:04:59 +00:00
FilterNormal.cpp remove python2.x support 2009-08-10 00:07:34 +00:00
FilterNormal.h VideoTexture: fix RGB/BGR confusion, make code compatible with big endian CPU, add RGBA source filter. 2008-11-04 12:04:59 +00:00
FilterSource.cpp remove python2.x support 2009-08-10 00:07:34 +00:00
FilterSource.h 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19323:HEAD 2009-04-20 15:06:46 +00:00
ImageBase.cpp CXX_Guardedalloc was complaining about freeing NULL pointers in VideoTexture. I've added guards around the deletes to prevent this. 2011-01-02 10:05:22 +00:00
ImageBase.h VideoTexture: improvements to image data access API. 2010-02-21 22:20:00 +00:00
ImageBuff.cpp most unused arg warnings corrected. 2010-10-16 14:32:17 +00:00
ImageBuff.h VideoTexture: optional arguments to ImageBuff constructor. 2010-02-26 22:14:31 +00:00
ImageMix.cpp VideoTexture: improvements to image data access API. 2010-02-21 22:20:00 +00:00
ImageMix.h BGE: add audio/video synchronization capability to VideoTexture 2010-02-07 19:18:00 +00:00
ImageRender.cpp use PySequence_Size() rather then PySequence_Length(), this is only kept in python for backwards compatibility. 2011-01-09 14:53:18 +00:00
ImageRender.h - added GCC warning -Wstrict-prototypes 2010-12-03 12:30:59 +00:00
ImageViewport.cpp use PySequence_Size() rather then PySequence_Length(), this is only kept in python for backwards compatibility. 2011-01-09 14:53:18 +00:00
ImageViewport.h BGE: add audio/video synchronization capability to VideoTexture 2010-02-07 19:18:00 +00:00
Makefile Update address in license block. 2010-08-10 21:22:26 +00:00
PyTypeList.cpp Plugging up some memory leaks in the Blenderplayer that I found with valgrind 2010-12-21 06:58:44 +00:00
PyTypeList.h Plugging up some memory leaks in the Blenderplayer that I found with valgrind 2010-12-21 06:58:44 +00:00
SConscript rename libs internal libs for CMake + SCons (used in MSVC project files) 2010-11-18 11:42:05 +00:00
Texture.cpp BGE: bindId property in VideoTexture.Texture (to get the openGL id of the texture) 2010-03-20 00:11:25 +00:00
Texture.h 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r17434:HEAD 2008-12-14 17:32:24 +00:00
VideoBase.cpp use PySequence_Size() rather then PySequence_Length(), this is only kept in python for backwards compatibility. 2011-01-09 14:53:18 +00:00
VideoBase.h 2.50: 2009-06-08 20:08:19 +00:00
VideoFFmpeg.cpp get rid of some warnings, 2010-06-05 15:31:55 +00:00
VideoFFmpeg.h VideoTexture: fix video capture lagging when CPU is busy. This problem was caused by special frame handling that was appropriate for video streaming but not for video capture: drift compensation and no frame skipping. Disable that for video capture to take into account the realtime nature of video. 2010-03-28 17:50:45 +00:00