forked from bartvdbraak/blender
da1f288f50
for game engine use "ge_" prefix & make names generally more descriptive.
31 lines
1.2 KiB
Python
31 lines
1.2 KiB
Python
#!/usr/bin/python
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import sys
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Import ('env')
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sources = env.Glob('*.cpp')
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incs = '. #source/gameengine/Ketsji #source/gameengine/Expressions'
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incs += ' #source/gameengine/GameLogic #source/gameengine/SceneGraph #source/gameengine/Rasterizer'
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incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer'
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incs += ' #source/gameengine/BlenderRoutines'
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incs += ' #source/blender/editors/include #source/blender/blenlib #source/blender/blenkernel'
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incs += ' #source/blender/makesdna #source/blender/imbuf #source/blender/python #source/blender/python/generic'
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incs += ' #source/blender/gpu #source/kernel/gen_system #intern/string #intern/moto/include'
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incs += ' #intern/guardedalloc #extern/glew/include'
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defs = []
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if env['OURPLATFORM'] in ('win32-vc', 'win64-vc','win32-mingw'):
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if env['BF_DEBUG']:
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defs.append('_DEBUG')
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if env['WITH_BF_PYTHON']:
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incs += ' ' + env['BF_PYTHON_INC']
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defs.append('WITH_PYTHON')
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if env['WITH_BF_FFMPEG']:
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defs.append('WITH_FFMPEG')
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incs += ' ' + env['BF_FFMPEG_INC'] + ' ' + env['BF_PTHREADS_INC']
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env.BlenderLib ( 'ge_videotex', sources, Split(incs), defs, libtype=['core','player'], priority=[340,205], cxx_compileflags=env['BGE_CXXFLAGS'])
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